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NWN MODULES

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Title  The Badger, the Cat and the Book
Author  Chris R. Deatherage
Submitted / Updated  01-27-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The story takes place in the tower of the famous archmage Sinder Luzon.
Gameplay Length  The module is designed for 10-15 minutes of play.
Number Players  1 player and 3 npcs.
Language  English
Level Range  Any.
Races  Any.
Tricks & Traps  Non-existent
Roleplay  Heavy
Hack & Slash  Non-existent
Classes  Any.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  Any.
Gameplay Hours  <1
Description
"The Badger the Cat and the Book."

Many wondrous tales surround the archmage Sinder Luzon and the strange experiments that are worked at her tower. In recent times no one has heard from or seen Sinder and word has spread that she has gone missing.

If these tales be true then there may yet be great treasure left behind in the tower, for any adventurer brave enough to travel there. You are one such adventurer. You find yourself now at the entrance to the tower.

(This module contains three (3) various endings which will be displayed in the dialogue.)

Files

NameTypeSizeDownloads
The_Badger_the_Cat_and_the_Book2.modThe_Badger_the_Cat_and_the_Book2.mod
Submitted: 01-27-2006 / Last Updated: 04-16-2006
mod204.59Kb1160
An updated version of the module based on player feedback.
SCORE OUT OF 10
8.82
48 votes
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Comments (96):

  1  2  3  4 Next>

Posted by werelynx at 2013-05-01 15:15:23    
Update: Added to Hall of Fame!

Posted by edosan at 2009-10-01 21:05:12    Voted 7.00 on 10/01/09
This was a fun entry in the Writing Contest.

Posted by Mr Gringo at 2006-07-18 23:36:10    Voted 10.00 on 07/18/06
So funny! Should expand this into a longer module you have such a great sense of humour!

Posted by emperorzog at 2006-04-16 22:38:35    Voted 10.00
Blast! I accidentally erased my dl count on my module when I updated it. Anyway though, it is now updated. I tried to account for all my player feedback that I thought would really be helpful. I also attempted to really take into consideration all the things that Kevin B. had to say.
In the updated version you will find more dialogue paths for the PC, an explanation as to why Sinder trusted Testul to start with, all (of those that I noticed) spelling and grammar errors fixed, along with three entirely different rewards depending on whom you help. I felt that really added an extra demention to your decesion as all the rewards have about the same value but are very different from one another.
I attempted to give more personality to the NPC's but focused more of my attention on giving the pc more control and making them more center stage. I did this in part by attempting make the PC the only hope of the NPC's so as to make them feel more important. I also gave options that allow you to break from a conversation with Felix before making your choice to help him or Sinder to provide you with a chance to speak with her again.
While the core story remains the same, I addressed all the major issues my detractors had (that I agreed with in the end) and focused more on PC control. I think it plays a lot smoother and has a greater fun factor than before.
If you have not played before, then I still invite you to do so. If you have, feel free to run through it again. In fact, those that gave it a lower score are encouraged to try again to let me know if I was able to win you over with an updated version. I certainly hope so.
I did this in response to Jay's advice about revamping our modules based around what we have learned and what Kevin said in his interviews.

Posted by emperorzog at 2006-04-14 20:04:29    Voted 10.00
Thanks Nereng, I appreciate that. I have had some disagreements with some of my voters. Some have been very helpful and others just heated. But I am grateful to each person who played and gave feedback.
In the end, thought I may not always agree with it, it all has its relevance. Thanks to you and everyone who played and voted! You the player, are the point. :)

Posted by Jess_ at 2006-04-13 11:48:47    Voted 9.00 on 04/13/06
Funny little story. It lacks only a real reward to give profoundness to the mod. A few typos but nothing serious.

Posted by nereng at 2006-04-13 05:55:12    
Congrats to you as well, Zog! We had a disagreement or two, but now is the time for celebration! Huzzah!

(And it's Nereng, I tell you! NOT Nerneg!!!)

Posted by emperorzog at 2006-04-01 11:46:45    Voted 10.00
A final note from the author.

As the contest has come to a close, I would like to extend a final word to all those who have played my work. First and foremost I would like to thank each and every one of you for your time and consideration.
Some of you have had some strong disagreements with me about a few different points. While I still may not agree with all of those points, I am grateful to each of you (even you The_Krit) for your considerations. Others among you have truly been helpful to me in learning a great deal about module making.
I have been a video game player all my life and in that time have had more than my share. I thought coming into this then, that I would have no problem at all. I imagined that my work would be a master piece. I have seen however, that I was wrong. There is indeed always room to improve and many of you have helped me to do just that.
I believe that my future works will be greatly improved based on the feedback that I have received in this contest. I cannot express to you how helpful you have each been to me. I have learned a great deal and would like to imagine that I will only continue to grow, so long as you continue to play.
Many of the problems which my modules each encountered were due mostly to my inability to script. I was sadly forced to work around this weakness and to write based more on what I could not figure out how to do than what I wanted to actually do. Nevertheless, with time and effort I am sure that I will learn more tricks of the trade and I hope that my games can each be of a higher standard for you all.
In closing then, I would once more like to express my heartfelt thanks to each and every one of you. I wish all those who participated in this contest the best of luck. For this day at least, I pray fortune smiles upon each of you.

Posted by flaminjoel at 2006-03-31 13:26:01    Voted 9.00 on 03/31/06
A talking cat. That was wonderous thing. I have not encountering a badger. Maybe I should play again?

Posted by KnitRydr at 2006-03-31 11:06:55    Voted 9.50 on 03/31/06
I have a few pet cats, so obviously I couldn't help but help the cat. This story's pretty charming but slightly imperfect. Sigh.

Posted by TankTopHero at 2006-03-31 10:34:21    Voted 9.75 on 03/31/06
This was cute. It gave me a few laughs and was engrossing the whole way through. I wish I was as dedicated as you are, I'd be able to get a lot more things done. Hahaha, well good luck.

Posted by kittylady at 2006-03-30 09:30:27    Voted 10.00 on 03/30/06
So I am a big fan of the cat. Not just your cat, but of all cats. I have 8 of them myself. My boyfriend wanted me to try out this module because he said it had a cat in it that I would really like.
He is more of the game player than I, but I do play his stuff from time to time. He was so right, I loved your kitty! The game was funny and light hearted with some cool and twisted characters.

Posted by emperorzog at 2006-03-30 06:47:02    Voted 10.00
Moonflower,

Thanks for the consideration. The reason that Testul "dies" is because I didn't know how to make him disappear. I am not a very good scripter at all. This was my first attempt ever. I was forced in all my games to use the "death" method to get characters off screen.
Also, though the spirit of Felix looks similar, it is actually a different avatar, not the same one.

Posted by herrjeff at 2006-03-30 06:31:51    Voted 8.50 on 03/29/06
I'm no expert on the way the average rating is calculated but based on prior explanations I read, I understand that out of your 42 votes, the 4 lowest and the 4 highest are excluded thus not taking into account 4 of your 8 perfect notes as well as your 1 and then a 6 and two 6.75.

Posted by Silevran Moonflower at 2006-03-30 03:15:35    Voted 7.75 on 03/30/06
Revising my vote after seeing the author's explanation.

================================

This was a cute story no less, and the cat was an interesting character. However, the first ending where you help the badger was rather dull, especially when compared to the "turn her into a cat" ending, and the ending where you choose to help Testul had me confused. The confusion came about because Testul had died and a spirit that looked like him appeared nearby. Because of that, I thought I was seeing the same character, rather than Felix in that form. The confusion would have been avoided if Testul didn't "die" and if Felix's new form had looked different from Testul's.

Posted by emperorzog at 2006-03-29 17:40:16    Voted 10.00
Dear Gamerturdat,

Wretched loser. I am hardly the only one who voted for themselves and I don't see your name appearing on anyone else's list. Not to mention its a name you just created clearly for the purpose of attacking me.
I am not only a contestant but I am also a member of the community and have been for sometime now. I am free to vote on who I like. That includes me. Your vote was obviously targeted specifically to attempt to stop me from being one of the winners in this contest. I doubt you even played the game. Weak, very weak.

Posted by hazylium at 2006-03-29 12:39:24    Voted 8.00 on 03/29/06
A humourous scenario indeed- but only the path where you help the cat was any fun- the writing was very good, especially the cat's dialogue. The other 2 paths seemed rather underdeveloped by comparison.

Posted by herrjeff at 2006-03-29 09:25:19    Voted 8.50 on 03/29/06
Revised, after further mods' reviews
------------------
Good scenario, with a funny idea of the relationship between Sinder and her familiar. Limited choices offered, especially when dealing with the familiar, e.g. no opportunity to talk to Sinder before taking any decision (strangely enough, the PC can ask her about Felix before meeting it.)

I felt the author should have concentrated his efforts on this plot instead of developing Testul's.

Posted by emperorzog at 2006-03-29 06:11:41    Voted 10.00
Moonflower,

I am not sure how you got confused about the ending with Testul. You free him and trap Felix. It was not Testul asking what you did to him, it was Felix.
It uses another Avatar, Testul vanishes and the new ghost which appears in a different spot was named Felix...

Posted by herrjeff at 2006-03-29 06:11:35    Voted 8.50 on 03/29/06
It's amazing how aggressively you reacted to many comments your module received. Be cool. As Agrigak the Uncaring did say on the samr day he granted you and a few others his generous rating, "try not to be too critical or judgmental. Your comments and attitude are being reviewed as well".

Posted by emperorzog at 2006-03-28 16:41:38    Voted 10.00
Boblyon,

While I appreciate your vote, I do not appreciate your taking into consideration factors which have nothing to do with the contest. You are not judging me here, but my work. Take your own advice and attempt to be impartial.

Posted by boblyon at 2006-03-28 14:57:20    Voted 7.50 on 03/28/06
Was a fair dialogue, i have seen alot better posted here, it lacked a real real for the game in my opinion. Im not a fan of people giving themselves a perfect score either, i know you always think you have the best, but you have to judge fair.

Posted by Aessinus at 2006-03-27 13:30:42    Voted 8.75 on 03/27/06
Good story and idea. Needs character development and some polishing for grammar/typos. Felix was funny, liked him best. good luck, zog.
_________________________
Please don't forget to vote and leave feedback!
It's Free! :)

Posted by emperorzog at 2006-03-27 13:18:45    Voted 10.00
::Sigh:: Why do I bother with you? I will once again state that we just don't agree. Thanks for playing, I am sure you can find your way out of this thread.

Posted by The_Krit at 2006-03-26 20:46:43    Voted 7.50
I wasn't sure if I was going to check back here, but my intrigue got the better of me. Now I see that it was well-founded. It's always lovely to see the falacy of the converse in action, and there is indeed one here. You took an argument that nice flow implies logical flow, and concluded that logical flow implies nice flow. However, in my earlier example, you could change the PC's line from "What's in it for me?" to "What sort of reward?" without changing the logic of the dialog, but the flow would be nicer. Of course (isn't it obvious?) that is not the final say on how something should be worded -- it's just my opinion, equally valid with each other person's opinion.

Posted by Agrigak the Uncaring at 2006-03-24 03:46:51    Voted 9.75 on 03/24/06
�My sweet Emperor..� His voice was thin. It rushed from his thin throat as if bent on escape and one was inclined to wonder if one had heard the words at all, so quickly had they come and gone..

For sheer participation..

Posted by Boozehound Blue at 2006-03-20 13:57:28    Voted 10.00
An original story, well told. Wizardress and panther characters relatively well developed. Multiple paths. Chose to help wizardress. (9)

Posted by Arik at 2006-03-18 03:38:07    Voted 8.25 on 03/18/06
This is absolutely the best of Zog's module trinity, and the setup is both excellently structured and highly original. The cat manages to convey a lot of personality in an extremely economic fashion, and the ending structure is excellent - I never felt the need for any more endings, unlike many other reviewers.

Whilst I thought Felix was great, I think the Badger and the Book suffered from too much and too little dialogue respectively. The opening has a lot of exposition, and the spirit does not talk to you if you talk to him out of order, weakening the structure. I think some of the word count could have happily been re-prioritised to work with the module's strength - the intrigue and the decision making - rather than the backstory, which gets a little overlong. A very interesting module nonetheless.

Posted by imported_beer at 2006-03-17 09:22:27    Voted 9.00 on 03/17/06
Very original module. I thought the writing contributed to it being as unique since many unique ideas are dragged down by the "delivery".However, the lack of commas made me feel as though I had smoked something..since the sentences acquired a whole different meaning without them. Overall, very creative, inspired bit of work.

Posted by emperorzog at 2006-03-14 07:17:24    Voted 10.00
All right Krit, lets do this one last time to clear this issue up for you. There was a word count on this contest. In all three of my modules I had to cut things that I would have otherwise liked to have had present. I did want more endings for this module. I had other ideas for them. I did not however have room to put them in.
I therefor had to pick the endings which were best. I picked endings which allowed for each npc to, at least in a fashion, be after the others in the story. I felt that this would provide the most humor.
I was also hampered by my technical inability to program some of the things I would have liked to have done. For example a meeting between Felix and Sinder Luzon. I did not know how to make Felix move. It happens. This was my first ever attempt at a module and in case you have never made one, starting from scratch with an immediate dead line, it is not easy. I had buy this game over again and then learn everything all from the start.
Finally, let me express a point that I feel is very important here. Different people are going to phrase things differently. You do not now, nor will you ever have the final say on how another persons statements should be worded. I have recently, as I am sure you have noticed been in a debate about a similar topic.
The fact is that each person will use language to put their own spin on an idea they have. So long as that idea is adequately expressed on the proper level I see no problem with that. You are the single person in out of all the many PMS I have had over this module who seems to be unable to understand me.
"The dialogue flows nicely" generally means that it was logical. More specifically it means it flowed smoothly. It cannot flow smoothly if it did not make sense. It would not make sense if it was not logical.
I do realize that your opinions are valid for you, and that you are more than entitled to them. My concern is that you have clearly expressed them at this point and you and I just don't agree. That's fine by me, we don't have to agree. But I hardly feel that this is the time or place to continue an on going debate over what I consider personally to be insignificant matters which were made clear sometime ago.
I wish you and yours the best, and I thank you for the time you have taken to play my module and cast your vote.

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