The story takes place in the tower of the famous archmage Sinder Luzon.
Gameplay Length
The module is designed for 10-15 minutes of play.
Number Players
1 player and 3 npcs.
Language
English
Level Range
Any.
Races
Any.
Tricks & Traps
Non-existent
Roleplay
Heavy
Hack & Slash
Non-existent
Classes
Any.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
Any
Min # Players
Any
Min Character Level
Any
Content Rating
Everyone
Alignments
Any.
Gameplay Hours
<1
Description
"The Badger the Cat and the Book."
Many wondrous tales surround the archmage Sinder Luzon and the strange experiments that are worked at her tower. In recent times no one has heard from or seen Sinder and word has spread that she has gone missing.
If these tales be true then there may yet be great treasure left behind in the tower, for any adventurer brave enough to travel there. You are one such adventurer. You find yourself now at the entrance to the tower.
(This module contains three (3) various endings which will be displayed in the dialogue.)
Boblyon, While I appreciate your vote, I do not appreciate your taking into consideration factors which have nothing to do with the contest. You are not judging me here, but my work. Take your own advice and attempt to be impartial.
Posted by boblyon at on03/28/06
Was a fair dialogue, i have seen alot better posted here, it lacked a real real for the game in my opinion. Im not a fan of people giving themselves a perfect score either, i know you always think you have the best, but you have to judge fair.
Posted by Aessinus at on03/27/06
Good story and idea. Needs character development and some polishing for grammar/typos. Felix was funny, liked him best. good luck, zog. _________________________ Please don't forget to vote and leave feedback! It's Free! :)
Posted by emperorzog at 13:18:45 Voted10.00
::Sigh:: Why do I bother with you? I will once again state that we just don't agree. Thanks for playing, I am sure you can find your way out of this thread.
Posted by The_Krit at 20:46:43 Voted7.50
I wasn't sure if I was going to check back here, but my intrigue got the better of me. Now I see that it was well-founded. It's always lovely to see the falacy of the converse in action, and there is indeed one here. You took an argument that nice flow implies logical flow, and concluded that logical flow implies nice flow. However, in my earlier example, you could change the PC's line from "What's in it for me?" to "What sort of reward?" without changing the logic of the dialog, but the flow would be nicer. Of course (isn't it obvious?) that is not the final say on how something should be worded -- it's just my opinion, equally valid with each other person's opinion.
Posted by Agrigak at on03/24/06
?My sweet Emperor..? His voice was thin. It rushed from his thin throat as if bent on escape and one was inclined to wonder if one had heard the words at all, so quickly had they come and gone.. For sheer participation..
Posted by Boozehound at 13:57:28 Voted10.00
An original story, well told. Wizardress and panther characters relatively well developed. Multiple paths. Chose to help wizardress. (9)
Posted by Arik at on03/18/06
This is absolutely the best of Zog's module trinity, and the setup is both excellently structured and highly original. The cat manages to convey a lot of personality in an extremely economic fashion, and the ending structure is excellent - I never felt the need for any more endings, unlike many other reviewers. Whilst I thought Felix was great, I think the Badger and the Book suffered from too much and too little dialogue respectively. The opening has a lot of exposition, and the spirit does not talk to you if you talk to him out of order, weakening the structure. I think some of the word count could have happily been re-prioritised to work with the module's strength - the intrigue and the decision making - rather than the backstory, which gets a little overlong. A very interesting module nonetheless.
Posted by imported_beer at on03/17/06
Very original module. I thought the writing contributed to it being as unique since many unique ideas are dragged down by the "delivery".However, the lack of commas made me feel as though I had smoked something..since the sentences acquired a whole different meaning without them. Overall, very creative, inspired bit of work.
Posted by emperorzog at 07:17:24 Voted10.00
All right Krit, lets do this one last time to clear this issue up for you. There was a word count on this contest. In all three of my modules I had to cut things that I would have otherwise liked to have had present. I did want more endings for this module. I had other ideas for them. I did not however have room to put them in. I therefor had to pick the endings which were best. I picked endings which allowed for each npc to, at least in a fashion, be after the others in the story. I felt that this would provide the most humor. I was also hampered by my technical inability to program some of the things I would have liked to have done. For example a meeting between Felix and Sinder Luzon. I did not know how to make Felix move. It happens. This was my first ever attempt at a module and in case you have never made one, starting from scratch with an immediate dead line, it is not easy. I had buy this game over again and then learn everything all from the start. Finally, let me express a point that I feel is very important here. Different people are going to phrase things differently. You do not now, nor will you ever have the final say on how another persons statements should be worded. I have recently, as I am sure you have noticed been in a debate about a similar topic. The fact is that each person will use language to put their own spin on an idea they have. So long as that idea is adequately expressed on the proper level I see no problem with that. You are the single person in out of all the many PMS I have had over this module who seems to be unable to understand me. "The dialogue flows nicely" generally means that it was logical. More specifically it means it flowed smoothly. It cannot flow smoothly if it did not make sense. It would not make sense if it was not logical. I do realize that your opinions are valid for you, and that you are more than entitled to them. My concern is that you have clearly expressed them at this point and you and I just don't agree. That's fine by me, we don't have to agree. But I hardly feel that this is the time or place to continue an on going debate over what I consider personally to be insignificant matters which were made clear sometime ago. I wish you and yours the best, and I thank you for the time you have taken to play my module and cast your vote.