This single player quest was written for the Bioware writer's competition.
When King Agisaleus came to the throne, he made a declaration. Any of his subjects may come to him once in their lifetime to make a petition and be fairly judged . Now your daughter lies dying from an unknown disease. In desperation you have travelled to the capital to beg the audience of King Agisaleus. Here you hope to convince the king to send his healer to your daughter in an attempt to save her.
14th Feb - corrected 4 missing his/her tokens. No changes to mod.
Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)
7.0 THE PROPHECY: (86TH TESTED MODULE) My intention is to give feedback on both the writing (competition) and design (not necessarily competition) for every module I have the chance to play. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible and apologise if I have appeared harsh in any of my scores. Also remember this is only my opinion; Bioware?s is the one that counts! WRITING: The opening scene was quite good and I was instantly involved from the start. However, I found the story weak and contrived. The characters were quite well done, but the seriousness of the decision I was being asked to make upon my knowledge of them was too important for the scope of the story. While I appreciate a fantasy story, a degree of ?realism? is still required. There were a clear number of endings, although none of them were really satisfying. (Perhaps, the oracle one.) DESIGN: A castle interior. Nice summoning and death visuals. FINAL: This module was above average overall, but is not up with the top entries in my opinion. MY SCORE SYSTEM (IMHO): 5 Not up with the competition. 5 - 6 Average. 7 - 8 Above average. > 8 An exceptional piece SCORING FACTORS (IN ORDER OF MY PRIORITIES): GRAB FACTOR: How quickly am I involved in the action? Do I have direction? PLOT: Is the story engaging? Is subject interesting? Varied conversation choices? CHARACTERS: Are they easily identifiable? Are they rounded/memorable? SPELLING GRAMMAR: Is the text easy to read? Are there quite a few errors? OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere scenery, including sounds props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link
Posted by thegeorge at on02/08/06
It's always a treat to play an entry from one of the regular builders. In this case I believe the positives far outweigh the negatives.
Posted by roane242 at on02/07/06
Very well written module. The characters are interesting and distinct, and the player is swiftly presented with a problem that grows into an interesting dilemma. The fact that it can be resolved in multiple ways is a plus. Although not relevent to the contest (and thus my rating), the scripting was well done and the module had a very polished feel. Another writer dinged the author for the exchange at the beginning, and I have to as well; I found it irritating, and the fact that the player was frozen in place, watching the action, broke the immersion for me. Overall, great job!
Posted by LordNiah at on02/07/06
Good basic story and some nice writing in places, but the plot was not fully developed and it seemed that this module relied too much on scripting for it's effect. Also noted a few grammar errors, such as using thou in the objective case (should be thee as in "to thee"). Still, I thought the interaction between the King and player was very well done and that you also have some good characterizations. Nice job.
Posted by Xeyra at on02/05/06
An interesting module that explores the paths of destiny (are you fated to walk a certain path or do you have a choice) and ethical and moral decisions. There was some confusion with the whole gender issue, though (I played with a female character who was at turns referred to as she and at others as a he) but a lot of choice was presented in the dialogue and it was, overral, a very interesting story.
Posted by mattd at on02/05/06
Good quality, plenty of paths for the player to take. Style of writing stopped me from zoning out even though plenty of information was put across. Loses a point for the exchange at the start where the player has no control and the fact that the PC character was fixed.
Posted by nexusjnr at on02/04/06
Enjoyable little tale, killed the oracle as she rudely interrupted our little talk. nicely written, kept my attention and was fun. :)
Posted by herrjeff at on02/04/06
Strong scenario, leading to a difficult dilemma that offers a lot of RP options to the PC. General background and NPCs might need further development to provide better guidance with respect to the final decision though. The lack of alignment shifts or anything more than a journal entry brings you to an inconclusive end...which fits well with a mythical Greece setting ;-)
Posted by BenWH at 2006-02-0208:19:25
Thanks to those who have voted. Appreciate the feedback. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by NullthraBloodeye at 09:29:34 Voted10.00
Didn't enjoy the death of the player, would have been nice to see something else from that path choice, still it be a good one. TY