You wake up in Hell and find your life in a mess. You have to try and convince its inhabitants, including the Judge, to let you return to the Land of the Living.
I added the conditions in which the conversation options would normally appear if this submission wasn't for the contest, so that s/he can view the different story paths without having to restart so often.
The Judge and the Hell Guard were named after my friends, Jigen and Ahmed, for providing feedback regarding the module.
There are now two versions - the original (which is also the updated version) requires both SoU and HoTU, while the new file should be able to run using only NWN, thanks to Lilac Soul's InfoChanger. Please let me know if it doesn't work.
Posted by Raforever at 2006-04-01 10:24:36 Voted 9.25 on 04/01/06
Very cool XD, isn't exactly what you would expect a demon to say which adds a kind of flavour to it.
The irony, puns and jokes really makes it entertaining and kinda pushes you onward while avoiding that "DEMONS! O God I'm doomed" feeling XD
Very good job with it even considering the fact that it was your first time using the toolset and the lack of time to work on it. Congrats
Posted by Seasus at 2006-03-31 19:27:10 Voted 10.00 on 03/31/06
Great storyline and alternating endings make this entry a sure bet! Guard could have had more dialogue but since their were word restrictions it's not a big deal. One can only marvel at what you could have done under a larger time period and with more familiarization with the tool set.
although I simply read it that shouldn't be a problem beacuse it 's a writing contest. I think the story is spectacular and the idea for changed endings is spectacular. Just wish I saw it played out.
although I simply read it that shouldn't be a problem beacuse it 's a writing contest. I think the story is spectacular and the idea for changed endings is spectacular. Just wish I saw it played out.
Posted by dainbread at 2006-03-31 18:24:40 Voted 9.00 on 03/31/06
Great start, I'd love to see what would become of this if you had more space and time. Interesting story, well-written and often amusing dialogue, just a bit short.
Posted by aurie at 2006-03-31 18:24:29 Voted 10.00 on 03/31/06
Very entertaining dialogue. Enjoyed the plot about an evil ritual cult, makes me want to play on to find out what happens.
Posted by Bierhoff at 2006-03-31 18:09:10 Voted 10.00 on 03/31/06
excellent writing. I actually enjoyed not know the past because it created a sence of mystery... or at least as much as is possible given the constraints. My only criticism is that it is hard to feel like I'm play "my character" as opposed playing a variation of a pre-set character, but I think that is in part due to the constraints in place (and the gaming medium in general). I'd really like to see this module expanded into a fuller story at a later date.
Posted by Boozehound Blue at 2006-03-31 12:55:05 Voted 10.00
Interesting storyline. Does seem like one climax in a very large quest--not a "self-contained" side quest, in that respect. Character of Spike well defined. Judge, less so; but I can see the difficulty in trying to 'get to know' him in more detail. Guard, I hardly spoke to at all. Used insight to defend myself and escape. Some more back-story would have been nice. Not sure where you stand on word count. Still, some original ideas here, and writing was sound.
Posted by Kaizunovski at 2006-03-31 09:06:39 Voted 9.00 on 03/31/06
...and maybe it will actually count this time.
Anyway, it was a nicely done bit of dialogue. Nice start for an adventure. Only fault I can think of is its short length.
Posted by Kaizunovski ( 82.215.xxx.xxx ) at 2006-03-31 08:48:17
I stand behind my previous words.
Posted by swor at 2006-03-31 08:38:29 Voted 6.75 on 03/31/06
I didn't care for the subject of this module. The writing was good, but I didn't like the story itself.
Posted by wms at 2006-03-30 23:15:46 Voted 8.00 on 03/30/06
Solid Entry
Posted by rjfnccii at 2006-03-30 19:22:58 Voted 7.00 on 03/30/06
A good story idea but this contest didn't leave you enough room to develop it. I would have liked it more as a mini-adventure. Also, your characters needed more of an individual voice.
Posted by CC_ortiz at 2006-03-30 13:09:05 Voted 9.25 on 03/30/06
Posted by CC_ortiz at 2006-03-30 13:08:05
I think it's a strong contender, although it was rather simple gameplay.
(sorry about double-posting didnt put my rating in the other one)
Posted by CC_ortiz at 2006-03-30 13:08:05 Voted 9.25 on 03/30/06
I think it's a strong contender, although it was rather simple gameplay.
Posted by lastrite at 2006-03-30 11:00:30 Voted 7.75 on 03/30/06
This was an good entry. It was not great, but it was good.
Posted by pcarlotti at 2006-03-30 06:03:31 Voted 9.75 on 03/30/06
In all fairness to the rules of the contest, I love this mod. Frankly, it's unfair that they limit the player's experience... although I understand their intention of "leveling the field".
In any case, I loved the idea of this mod in terms of plot. It's an interesting variation to an ages-old myth. Frankly, givem the limits on the resources available to competing modders, I have no idea as to how tech-laden this mod might be under other circumstances, but what I see shows promise. There's some stylistic details that I don't like, but to each his own. I also wish the mod itself were bigger: bigger universe, larger story... but that should be taken as a good sign, it left me wanting more!
Posted by lexaay at 2006-03-29 20:11:53 Voted 9.00 on 03/29/06
Nicely done, within the limitations of the competition. My main criticism would be with the fact that some of the choices involve agreeing or disagreeing with the Mirror's versions of past events, events which you don't learn about until later. This makes it difficult to make the correct decisions the first time through - you either have to just experiment with different choices, or guess what the designer might want you to choose. Upon replaying, you can make a different decision, informed by what you learn later in the game. This isn't something unique to this module - its very common in adventure games, so perhaps its an inherent "feature" of the medium. Other than this, very well done, and an enjoyable read! :)
Posted by lexaay ( 137.132.xxx.xxx ) at 2006-03-29 20:01:17
Nicely done, within the limitations of the competition. My main criticism would be with the fact that some of the choices involve agreeing or disagreeing with the Mirror's versions of past events, events which you don't learn about until later. This makes it difficult to make the correct decisions the first time through - you either have to just experiment with different choices, or guess what the designer might want you to choose. Upon replaying, you can make a different decision, informed by what you learn later in the game. This isn't something unique to this module - its very common in adventure games, so perhaps its an inherent "feature" of the medium.
Playing through the module, I realize how difficult it is to create engaging interactive narrative without making use of the computational abilities of the computer. With the restrictions that Bioware has placed on this contest, it really reduces the gameplay to a "choose-your-own-adventure" experience. I feel they're not really making a valid assessment of people's abilities as interactive/game designers - perhaps just as "writers", but in that case, wouldn't it be better to hold a short-story competition?
Overall, an enjoyable read, and well done!
Posted by viana_qoh at 2006-03-29 18:10:43 Voted 9.25 on 03/29/06
Revised comment w/intended rating.
Posted by viana_qoh ( 209.99.xxx.xxx ) at 2006-03-29 18:07:36
Good start, it'll be interesting to see where this goes.
Posted by castorpollux at 2006-03-29 10:16:42 Voted 9.00 on 03/29/06
Ok, now with vote, sorry :-)
I liked the humor in the dialogues. Also the fact that when you ask about something twice the NPC's make a remark on that.
It would make a nice start for a quest.
Posted by Ciel at 2006-03-28 16:51:45 Voted 9.00 on 03/28/06
Cool concept! Like the idea that one could argue oneself back to life and the Judge looks very cool too :)
Posted by moonlit ( 213.84.xxx.xxx ) at 2006-03-27 08:43:27
I liked the humor in the dialogues. Also the fact that when you ask about something twice the NPC's make a remark on that.
It would make a nice start for a quest.
Posted by nevermindlah at 2006-03-26 23:45:43 Voted 10.00 on 03/26/06
Very intelligent conversations indeed. Witty. Hell Guard's story is captivating and I found it good that the protagonist is able to identify his plight with the hell guard.
Lots of choices, even for the nastiest player, but it's always an escape for you even if you lose the trial.
Posted by r0ger at 2006-03-26 19:43:35 Voted 10.00 on 03/26/06
Wonderful! I really like the idea of having a hell judge and life after death. Great work, keep it up!
Posted by The_Krit at 2006-03-25 13:34:41 Voted 7.00 on 03/25/06
This is a bit linear, but still fun to go through. Some of the dialog branches were a bit abrupt (e.g. the *last* questions for Spike). It would have been nicer to have fewer options that were better thought out.
PS I downloaded all the modules on Feb. 1 and am not playing any updated versions until after the contest ends.
Posted by Brassfire at 2006-03-19 10:27:37 Voted 10.00 on 03/19/06
The originality evidenced by this module, particularly in the portrayal of Hell as a place of justice for the afterlife, was quite refreshing. The alternate paths of the story were well-thought-out. The characters were enjoyable, with clearly understandable motivations both for NPCs and for the PC. I would like to play more of this story and look forward to the author learning scripting skills.
Posted by Redbeard_219 at 2006-03-12 15:14:34 Voted 8.00 on 03/12/06
I liked the first ending. But it turns out that is the only ending. I couldn't find the stuck in hell ending.
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Modules rated: 63
Average score: 5.92
Standard dev: 1.51