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NWN MODULES

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Title  To Hell and Back
Author  Silevran Moonflower
Submitted / Updated  01-29-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  Works on all versions
Setting  Hell.
Gameplay Length  The gameplay is very short. Should be completed within 10-15 minutes.
Number Players  1.
Language  English
Level Range  N/A
Races  All.
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Non-existent
Classes  All.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Teen
Alignments  None.
Gameplay Hours  <1
Description
One of the two modules that won "Honourable Mentions" in the Bioware Writing Contest. Thanks to everyone who voted for me.

You can read the Spotlight Interview here.

Game Description

You wake up in Hell and find your life in a mess. You have to try and convince its inhabitants, including the Judge, to let you return to the Land of the Living.

I added the conditions in which the conversation options would normally appear if this submission wasn't for the contest, so that s/he can view the different story paths without having to restart so often.

The Judge and the Hell Guard were named after my friends, Jigen and Ahmed, for providing feedback regarding the module.

There are now two versions - the original (which is also the updated version) requires both SoU and HoTU, while the new file should be able to run using only NWN, thanks to Lilac Soul's InfoChanger. Please let me know if it doesn't work.


Files

NameTypeSizeDownloads
to_hell_and_back.htmlto_hell_and_back.html
Submitted: 01-29-2006 / Last Updated:
html--464
Spotlight interview.
External Website Beyond Our Control
To_Hell_and_Back.modTo_Hell_and_Back.mod
Submitted: 01-29-2006 / Last Updated: 02-07-2006
mod204.36Kb1496
Original version. Requires both SoU and HoTU to play.
To_Hell_and_Back__Vanilla_NWN.modTo_Hell_and_Back__Vanilla_NWN.mod
Submitted: 01-29-2006 / Last Updated: 02-19-2006
mod203.54Kb794
Converted to plain Vanilla NWN version using Lilac Soul's InfoChanger. Please let me know if it doesn't work.
SCORE OUT OF 10
8.78
45 votes
View Stats
Cast Your Vote!

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Comments (30):

1 2 3

Posted by Kaizunovski at 2006-03-3108:48:17    
I stand behind my previous words.

Posted by swor at on03/31/06
I didn't care for the subject of this module. The writing was good, but I didn't like the story itself.

Posted by wms at on03/30/06
Solid Entry

Posted by rjfnccii at on03/30/06
A good story idea but this contest didn't leave you enough room to develop it. I would have liked it more as a mini-adventure. Also, your characters needed more of an individual voice.

Posted by CC_ortiz at on03/30/06
Posted by CC_ortiz at 2006-03-30 13:08:05 I think it's a strong contender, although it was rather simple gameplay. (sorry about double-posting didnt put my rating in the other one)

Posted by CC_ortiz at on03/30/06
I think it's a strong contender, although it was rather simple gameplay.

Posted by lastrite at on03/30/06
This was an good entry. It was not great, but it was good.

Posted by pcarlotti at on03/30/06
In all fairness to the rules of the contest, I love this mod. Frankly, it's unfair that they limit the player's experience... although I understand their intention of "leveling the field". In any case, I loved the idea of this mod in terms of plot. It's an interesting variation to an ages-old myth. Frankly, givem the limits on the resources available to competing modders, I have no idea as to how tech-laden this mod might be under other circumstances, but what I see shows promise. There's some stylistic details that I don't like, but to each his own. I also wish the mod itself were bigger: bigger universe, larger story... but that should be taken as a good sign, it left me wanting more!

Posted by lexaay at on03/29/06
Nicely done, within the limitations of the competition. My main criticism would be with the fact that some of the choices involve agreeing or disagreeing with the Mirror's versions of past events, events which you don't learn about until later. This makes it difficult to make the correct decisions the first time through - you either have to just experiment with different choices, or guess what the designer might want you to choose. Upon replaying, you can make a different decision, informed by what you learn later in the game. This isn't something unique to this module - its very common in adventure games, so perhaps its an inherent "feature" of the medium. Other than this, very well done, and an enjoyable read! :)

Posted by lexaay at 2006-03-2920:01:17    
Nicely done, within the limitations of the competition. My main criticism would be with the fact that some of the choices involve agreeing or disagreeing with the Mirror's versions of past events, events which you don't learn about until later. This makes it difficult to make the correct decisions the first time through - you either have to just experiment with different choices, or guess what the designer might want you to choose. Upon replaying, you can make a different decision, informed by what you learn later in the game. This isn't something unique to this module - its very common in adventure games, so perhaps its an inherent "feature" of the medium. Playing through the module, I realize how difficult it is to create engaging interactive narrative without making use of the computational abilities of the computer. With the restrictions that Bioware has placed on this contest, it really reduces the gameplay to a "choose-your-own-adventure" experience. I feel they're not really making a valid assessment of people's abilities as interactive/game designers - perhaps just as "writers", but in that case, wouldn't it be better to hold a short-story competition? Overall, an enjoyable read, and well done!

1 2 3

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