On the brink of insanity, you wake within your own mind, with no knowledge of what events led to this point. The three aspects of your mind are your only hope of leaving its confines, but at what cost?
Thanks emperorzog! Jess, I would agree that my "multiple" endings are the weakest part of my module - but unfortunately I saw it as somewhat necessary. For emphasis I wanted the module to end as soon as the choice was made, with only a hint of what the implications were. I felt that the conclusion was best left up to the player. Thanks for playing and reviewing though!
Posted by Jess_ at on04/24/06
I can't give more than "7" to a mod which I don't understand the end and so the tenants :( It is well-written and an original story but I don't see the difference between the choices in the end.
Posted by Jess_ at on04/24/06
I can't give more than "7" to a mod which I don't understand the end and so the tenants :( It is well-written and an original story but I don't see the difference between the choices in the end.
Posted by gaoneng at on04/16/06
Personal favourite among the 5 winners. I can relate to lunacy easily. :) Well done, and congratulations. _________________________ [ dla ][ united colors ][ player's handbook ][ other submissions ]
Posted by SisterCyan at on04/15/06
This is the most intriguing contest module I played. It was interesting and even a bit thought provoking. I'm not sure a person with two of those aspects would be sane after losing them. _________________________ SisterCyan
Posted by herrjeff at on04/13/06
This module is unusual, very abstract (even for a dream) and thus difficult to rate comparatively to other submissions. The interaction with the NPCs is consistent with their respective "personalities", and even if the role of Creativity appeared a bit unbalanced, it can be justified in those circumstances. However, I found only one path to complete the scenario and consider it too linear for my liking.
Posted by emperorzog at 2006-04-1219:51:39
Congrats Neilan! I didn't play this module myself, and I would have thought it out of the running. Way to be a dark horse! I think I will have to give you a try now.
Posted by Darric at 2006-04-1211:42:06
Wow. Just... wow. Going by community votes I was all ready to walk away with my head held high. Then this... Placing third from Bioware's judges is an honour for which I'm extremely grateful. Thank you to everyone for the encouraging comments that led to a minor edit here and there, and also for all the negatives - I've definitely learnt things that I'll keep in mind. Thank you to those who took the time to play my module (even if you didn't review it), it's greatly appreciated. It's been fun taking part in the contest and if that had been all I'd got from it, it would have been worthwhile. Finally thanks to Bioware for the contest and for the recognition. Cheers, Neilan Naicker
Posted by The_Krit at on03/26/06
I found this module interesting, but highly linear, often with too few choices for PC responses. Technically, there are three resolutions, but the difference in the endings is negligible. Otherwise, I liked it.
Posted by Boozehound at 22:59:32 Voted10.00
An original, metaphysical storyline, ?thoughtfully? done. Quite a bit slow in the beginning, but outcome was a very nice set of hard decisions for PC to make. Would have like to quicken dialogue with memory (use intelligence to speak in past tense). A bit contradictory that memory says, ?I remember you? ?present tense. Still, characters well developed, writing relatively above average. Some dialogue linearity. Would have like a better conclusion. All in all, pretty cool side quest (8.75)