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NWN MODULES

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Title  Aspects
Author  Neilan "Darric" Naicker
Submitted / Updated  01-29-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  Works on all versions
Setting  Unknown
Gameplay Length  15 mins
Number Players  1
Language  English
Level Range  Any
Races  Any
Tricks & Traps  Non-existent
Roleplay  Light
Hack & Slash  Non-existent
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Teen
Gameplay Hours  <1
Description
On the brink of insanity, you wake within your own mind, with no knowledge of what events led to this point. The three aspects of your mind are your only hope of leaving its confines, but at what cost?

Files

NameTypeSizeDownloads
Aspects.modAspects.mod
Submitted: 01-29-2006 / Last Updated: 02-18-2006
mod475.34Kb1810
By: Neilan "Darric" Naicker;
Community Name: DarricMystus;
All thoughts appreciated, email: [email protected]
SCORE OUT OF 10
8.24
31 votes
View Stats
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Comments (30):

1 2 3

Posted by Kirian at on03/14/06
Four aspects of my mind vie for control: I feel intruiged, impressed, annoyed and gigglish. The annoyance stems from two things: my dislike of heavy symbolism, and the sometimes painfully slow advancing of the story. The first annoyance was slightly alleviated when I found out about the madness: the whole thing could be interpreted not so much as symbolism, but as the mad ramblings of an insane person. The second annoyance stands. Also, I am a bit gigglish, as your analogy or symbolism was sometimes a bit silly in my opinion. Perhaps the fact that I am a philosopher of mind and science explains this. Still: there were some excellent ideas in this module, and it was well written. And I really liked the end: unexpected and powerful. In the end, none of these aspects gets the upper hand. The result, an average vote, does not do you justice. This is a mod of extremes, but unfortunately I cannot express these ends of the spectrum (what spectrum?) in my mark.

Posted by Darric at 2006-03-0310:43:07    
Haven't been posting any comments here, forgive me. First off, thanks to everyone who's played and reviewed it. Just to comment on the primary criticisms: - I had a definite story I wanted to tell, which makes it somewhat less open ended than I had hoped. - Criispin, I don't think it's fair you gave the module a rating considering *you didn't finish it*. - MikeLM, I actually intentionally avoided "who am I". It's more about discovering the nature of your entrapment. - To everyone that enjoyed it, I'm glad I gave you at least 10 minutes of entertainment. It was fun to make, and I've definitely learnt from it.

Posted by MikeLM9215 at on03/02/06
Another who am I module? Lots of running back and forth. Did all three endings. _________________________ The road to Ravenloft is paved with good intentions.

Posted by Kenrae at on03/02/06
Impressive mod. Very original.

Posted by Lance at on02/25/06
8.00 ASPECTS (156TH TESTED MODULE) This is my updated scoring system structured around the format provided by Bioware. The final score is still consistent with my old system, but I hope to give clearer feedback within the new guidelines. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible. Remember, this is only my opinion; Bioware?s is the one that counts! If you believe I have scored your module unfairly, or I have missed something of importance, please email me at ?email_althea@blueyonder.co.uk? and I will consider any comments made. All nine Bioware points can score a maximum of 1 point each, leaving 1 point for my personal interest/like of the module. Text of Module: (2.5 out of 3) The Writing: (I do not scan the writing looking for errors, but if I notice something while reading it, I will note it here.) I noticed a couple of minor errors, but not enough to deduct. (1.0) Characterization: I enjoyed these characters. (0.75) Dialog Flow: The flow was sometimes a little linear, but mostly good. (0.75) Concept Execution: (5.0 out of 6) Originality/Creativity: Quite original and a concept I like and enjoyed. (1.0) Logical Flow: The flow appeared as if it worked. (1.0) Drama: The ?mind? coming together all added to the drama. (0.75) Pacing: Pacing remained fairly constant, but the mysterious concept kept it moving. (0.75) Character Development: The three aspects did develop as I interacted between them. (1.0) Multiple Paths: Although there were three choices, the end result was much the same. (0.5) Conclusion: Technically, this module scored above average in the writing in my opinion (2.5/3). The story scored above average in my opinion. (5.0/6). My personal score is 0.5 out of 1.0 ? I liked the idea of a broken mind portrayed in this way. MY SCORE SYSTEM (IMHO): 5 Not up with the competition. 5 - 6 Average. 7 - 8 Above average. > 8 An exceptional piece PERSONAL SCORING FACTORS (IN ORDER OF MY PRIORITIES): GRAB FACTOR: How quickly am I involved in the action? Do I have direction? PLOT: Is the story engaging? Is subject interesting? Varied conversation choices? CHARACTERS: Are they easily identifiable? Are they rounded/memorable? SPELLING GRAMMAR: Is the text easy to read? Are there quite a few errors? OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere scenery, including sounds props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link

Posted by JohnSnow at on02/21/06
Wow I really enjoyed playing this. I got some good laughs out of it... I actually laughed out loud heh. Good work man

Posted by lifeandtimes6 at on02/18/06
This module is excellent. It is one of the best of the 17 that I have played thus far. The premise is interesting and the characters are engaging. I liked having a lot of options available to me. The dialogue was quite strong and was a pleasure to read. The multiple endings were good, although I agree that they were similar. I didn't find the endings to be "foregone conclusions." The setting was fantastic and created a sense of uneasiness. Great work!

Posted by Criispin at on02/11/06
Novel concept...The way the dialogue was strung together made the player work too hard to find the next set of dialogue trees. I couldn't figure out how to finish this one and my patience didn't last long enough for me to go through all three aspects trees for the third time.

Posted by Llyranor at on02/10/06
An interesting concept. At first I wasn't too happy with how the conversation flowed: the PC usually had few or no dialogue options to choose from. I would have preferred a more dynamic and interactive session. However, as I played through more and finished the mod, I can definitely say that this quite surprised me. Despite my previous complaint, I found the writing to be very good. The quest design was nice as well - it felt quite natural and intuitive. Given the constraints of the contest, it's understandable and appreciated why the focus was on this instead. The final decision was a hard one, and I was left there thinking about it for a while before making up my mind. Seal of approval earned indeed.

Posted by Darric at 2006-02-0813:29:28    
No problem, SoLD. :o Just to confirm, no expansions are needed for this; it was made on a basic install of NWN. Also, thanks everyone for reviewing so far!

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