With all the clues in hand and an eye for the obvious, you can follow the game to its obvious conclusion fairly quickly. But you are encouraged to try different combinations to see consequences.
Number Players
1
Language
English
Level Range
1-40
Races
any (and I'd especially like to see a dwarf or orc thespian)
Tricks & Traps
Non-existent
Roleplay
Heavy
Hack & Slash
Non-existent
Classes
any
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
any
Gameplay Hours
<1
Description
Ever fancied yourself as a star? Someone who floors critics and wows audiences? This might just be your break. The few remaining members of the "STAR" group of wandering bards and ministrels are frantic with worry and need your help. A high brow critic is expected in an hour, and Guilo, the handsome actor with the uncanny ability to spout the kind of dialogue that would have critics delirious with joy has gone. They now depend on you. Impress the critic with a performance of a lifetime and you have won their gratitude. Fail, and their dreams flee, just like their lead actor did.
Important:
1. Briefly and diplomatically explores some `alternative' themes, but you'd see worse on "Will & Grace"
2. Not a polished mod. It is my first time even writing one.
3. You get second chances in this mod. Sometimes, third chances, but do not expect more than that.
Raunchy, cheesy, even a bit vulgar at times with crazy, soap opera type characters. I laughed out loud at the emotionally charged sequences- with its purposely stilted delivery- It was so much fun playing the stable boy, and if the critic booed my performance, it was because he is not over Guylo and Gaylen. So there!
Posted by pcinx at on02/02/06
Very funny top notch module.
Posted by PC at 2006-02-0209:23:51
The best module
Posted by Bleaksuperior at 2006-02-0208:02:21
I know this contestant and did not want to cast a biased vote, but promised her I would comment- so here goes. I liked this module because it dessists from making the conventional point.No saving lives, no finding treasure, no saving cities but just a man or woman who stumbles upon a frantic and dramatic set of actors who have lost their lead actor (a very funny gay love story sub story)and want a lead who is just as uncanny at spouting critic pleasing dialogue as he was. Discover the secret of the critic (look around and you will find it) and start your play. The critic will cheer you or eviscerate you depending on your dialogue options. What I liked best - especially since I play as a Ranger or Paladin- is that I can make evil conversation choices within the play without losing the powers my good alignment gives me- I can shock a man into suicide, I can dump a woman and make her cry and actually have people fall down on the floor and worshipping me for my talent! The problem is replayability- what if I got the animal loving judge for example and had to pick dialogue options accordingly. Wouldn't that be within the rules since only 3 NPC's would be in play irrespective of 7 NPCs in the story? All in all, it was an irreverant tale, that allows for a very immersive experience. Everyone is so emotional and over the top. The critic was my favorite, from his tears over Goric never noticing him, to his Simon Cowell like criticism, to his overtly effusive praise when you do win.
Posted by moonlitway at on02/02/06
Plusses: The module is cheesy and funny. Characters are cute. The worldly wise female, the ignorant man who does not believe that his nice smelling and satorially savvy director could be gay, and a critic who had a crush on the gay director and is crushed he ran away with his lover. Dialogue options were cheesy, one read like a softcore porn soap opera, the other like "Black Beauty". The reactions that you get for every response is funny. The critic will either cheer you on, yawn, boo you or cry! Minuses: The module was limited by the authors limited knowledge of scripting. For example, I know it was his intention to randomly generate one of 4 critics which would have led to better replayability. Also, the `path back to critic's favor' is inconsistent. Some "wrong choice" conversation trees are much longer than the others. Though dialogues allow for definate alignment shifts nothing happens. All in all, in all the power, expertly scripted quests here, this one was powerful in that it relied solely on dialogue and PC/NPC interaction. However, I'd like to see this author learn more about module building in general.