The realm of Lorethia, in which the story takes place.
Gameplay Length
The module will play at about one to one and a half hours.
Number Players
The module is designed as a single player experience only.
Language
English
Level Range
The module is built with the protangonist Gesram Oaksworn in mind. Other characters of about level 10 will work as well.
Races
Humans are the preferred race.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Paladins are the focus of the module.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
10
Max # Players
01
Min # Players
01
Min Character Level
10
Content Rating
Teen
Alignments
The plot will shift to accomodate the actions of the player. Instead of classifying with certainty 'good' and 'evil,' the module is more along the lines of 'shades of gray.'
Description
CAUGHT IN THE STORM An unexpected storm forces the Sea Sultan into the nearest safe harbor: an isolated island deep in the Prowbreaker. Here, separated from the strife of Lorethia, the people of Serthiam have led ideal and peaceful lives. As a knight of the Lorethian Church, Gesram Oaksworn would normally be an unwelcome intrusion. In these times, however, evil has touched the island, and figures of ancient myth stir. Will the insignificant isle bring about a new terror, or a way to heal a broken world? Only one man can decide. Caught in the Storm, a single player adventure by Ansata Cain. Written for the premade character, Gesram Oaksworn. Features: -Three possible endings dependent upon player actions. -Custom monsters, multiple henchmen, and Pausanias' improved monster AI. -Large battle including Dom Queron's artillery scripts. -Custom music that adds to the atmosphere. To play, DL the ZIP, and follow the instructions in the 'Manual' readme.
Thanks for playing Athena, I'm glad you found it an interesting experience. I'd like to make more modules, but I haven't had alot of spare time lately. That's not to say I won't ever build another. Again, thanks for the vote.
Posted by Athena at 2003-10-1211:03:00
Nvm, got it^^...just finished the mod and thought it was very interesting. Keep up the good work!
Posted by Athena at 2003-10-1121:59:00
Nice mod so far...I don't know how far I am into it yet, but it's fun nonetheless^^ Just a question though... **Spoiler** How do you get into the city in the forest?? Maybe I missed something but I can't seem to get into the city or the crypt...and I talked to everyone... **End Spoiler** Thanks in advance! I will post up my vote after I am finished w/the mod. Nice work so far
Posted by Ansata at 2003-08-1721:14:00
The module comes with the predefined protagonist, Gesram Oaksworn. The personality of the character, however, is by no means fixed. You can be the usual Paladin do-gooder, a less caring and jaded veteran, or even join the side of evil. There are several opportunities to play outside the class stereotype. I hope you enjoy it if you decide to play!
Posted by Hades at 2003-08-1719:38:00
I think sleeping dog means in the atmoshpere, I actually only play darker characters. ( You know dark as in ravenloft dark not as in "It's dark in here") I am trying to decide whether to d/l this mod, it looks well made, but will I have to play a pally, and be lawful good?
Posted by Ansata at 2003-08-1710:50:00
Thank you for the comments SleepingDog. I'm glad you liked the way the story is told. As for the darkness, if it's too shadowy try adjusting the Gamma under your video settings inside NWN. The quest item is obtainable if Item Level Restrictions are set to off, which I think is the default setting. Some of the fights are tough, but there are tactics that make it easier going. Firstly, look for potions and kits that are out in the open or inside buildings. When fighting undead approach groups of them carefully. Try to draw a few off, and while the henchman fights them, repeatedly cast Turn Undead. Thanks for playing!