This is a short module slapped together for the Bioware writing contest. The PC is lost in a forest and must find his or her way out by talking to a paladin, an old hag, and a spirit.
No combat, tricks, or puzzles as per contest rules.
*** For support, please email me at [email protected] as I don't visit the Vault much anymore.
Posted by hannya at 2006-04-12 21:13:27 Voted 10.00
Congrats on your win kevin!
Posted by Brentai at 2006-03-31 22:33:21 Voted 9.50 on 03/31/06
Okay, so I have a couple beefs with this one. There's a little too much "Talk to A, talk to B, talk to A again, talk to B again, and so on..." going on here, even for the framework of this contest. There's some narrative that doesn't really need to be there. And the plot doesn't branch at all until the very end, and even then only into two paths. So I can't really give it a PERFECT score, but it deserves a VERY VERY HIGH score on the basis that I enjoyed playing it in a way I rarely manage to nowadays. I don't know what that magic touch exactly is, but kudos for having it.
Posted by The_Krit at 2006-03-31 15:12:42 Voted 6.00 on 03/31/06
The whole plot is linear, assuming you talk to the NPC's in a predetermined order (except the first, which you can skip, but then when you have to talk to the Paladin, his dialog doesn't make complete sense).
Also, to find multiple endings, you have to pass a skill check, which I personally dislike.
Posted by flaminjoel at 2006-03-31 13:14:14 Voted 9.00 on 03/31/06
Why you make me running around all the time bro? Wanted to give you lowerrating but was scared people who are with deep admiration with you will not like. Wanting to give 8.5, but give 9.00
Posted by NullthraBloodeye at 2006-03-31 12:14:07 Voted 9.75 on 03/31/06
Well done and worthy. This one has wonderful NPC expressions, descriptions and player dialogue. Journals were near perfection and simple. Good range of words.
This one could fit into any setting as a side quest.
Posted by swor at 2006-03-31 08:41:05 Voted 10.00 on 03/31/06
Best module I have played yet.
Posted by hazylium at 2006-03-29 11:28:14 Voted 6.50 on 03/29/06
I didn't enjoy this module at all- too much tedious running back-and-forth and the twist was too obvious. The descriptions were good, but the overall storyline was so-so. Writing is competent, but I believe a truly well-written module would be fun to play and this doesn't quite achieve that.
For sheer participation and quality.. Thanks for the hard work..
Posted by Boozehound Blue at 2006-03-20 13:37:21 Voted 10.00
Intriguing story and characters, pulls sound writing up. Little bothersome running around for info, but I did same thing with my mod. I suppose an added twist or �un� twist would better the story, but solid all around. (8.25)
Posted by YorgosD at 2006-03-20 03:39:15 Voted 10.00 on 03/17/06
After actually playing this, I was slightly disappointed. It�s not bad, but I expected better from you. Perhaps staying too long out of development is the reason. However, I don�t regret the 10 I gave you. The one who made Tales of Artera is capable of great thinks, and you will eventually came with something really good. You have my fool support, and you deserve being among the winners.
The descriptive writing was good, and each character had its unique voice, so kudos to you for that. My problem with this mod was that the twist was predictable, there was too much running involved, and the Paladin was more of an info-dump, so to speak. It also didn't make sense that he couldn't recall vital information until the later part of the game.
Posted by Dakushna at 2006-03-18 09:04:27 Voted 7.00 on 03/18/06
***The following voting criteria is based on the standards set forth specifically for the Bioware Writers contest as conveyed by the contest guidelines.***
Story: Initially the story is enough to keep me going in this mod. It's nothing special, but it's interesting enough to be intriguing. Ultimately I think the story pays off nicely, if not somewhat predictably. (9.00)
Writing: The actual writing was fairly competent, but not spectacular. The dialog as written gets the job done, but never really grabbed me as unique or terribly imaginative. (7.50)
Gameplay: All I really got to do in this mod was advance a plot like turning the pages of a book. The dialog options given to me as the player had very little flavor to them and did little to allow me to a) establish myself as a character in the story and b) feel as if I was actually affecting the game world through my choices. Ultimately the player is called upon to make an important decision that will affect the outcome of the narrative, but I was not made to feel that the decision had any weight for my character other than there being a fairly obvious good and bad choice. (5.00)
Ultimately while this module is rooted in an intersting concept and written coherently and accessibly, it does little to engage me as a player beyond simply advancing a story through clicks. Final Score - 7.00 _________________________ Brian J. Audette Tales From the Rift World - Official Wiki
Please don't forget to vote.
Posted by Arik at 2006-03-18 03:23:09 Voted 8.75 on 03/18/06
I love Kevin Chan's writing. I love Kevin Chan. I would happily camp out on his doorstep, fawning at his windows, clasping at his legs as he leaves the house and taking photos of him surreptitiously. He is one of very few NWN module makers - hell, module makers for any game - that manage to create a background for their world that, far from sending me to sleep, I actually find riveting. This is no different for A Moonless Night. The setting is incredibly atmospheric, it has a real sense of place, and the story is incredibly well written.
The storytelling isn't quite as good - in terms of structure, the module is essentially all exposition. You don't complete tasks - you go back and forth to ask different questions. The simple structure allows for the wonderful story, but the involvement of the PC seems limited - other modules in the contest have managed the structural elements better. This is definitely in the top tier of contest modules though.
Posted by YorgosD at 2006-03-17 03:53:28 Voted 10.00 on 03/17/06
I haven't even tried this yet, but I'm giving you a 10 to support you. Your Tales of Artera is a masterpiece, and you do deserve some attention from Bioware.
Posted by Helden at 2006-03-11 13:07:15 Voted 7.75 on 03/11/06
Well written but the story was not the most original idea. Too much running between characters got a bit irritating after a while and some of the dialog was a bit lengthy. Also felt that the paladin conveniently remembering things just when you needed him too felt a little too easy. Overall this was a good module and should do well.
Posted by imported_beer at 2006-03-09 11:25:25 Voted 8.00 on 03/09/06
Nicely written but my ex-boyfriend Valen said- a lot of adventuring consists of simply walking around. I actually lost weight.
Posted by Maerdicul at 2006-03-01 20:58:49 Voted 9.00 on 03/01/06
too much back and forth running - ack! writing was fine. good job in trying to create doubt in the player's mind about who to believe. would have been interesting if suspicion as to the objectivity of the neutral party was also introduced, but then that would mean more running back and forth, so nevermind. heheheh. ;)
Posted by Kenrae at 2006-02-27 11:50:55 Voted 9.00 on 02/27/06
Very good writing :)
I felt as if I was inside the mod.
Posted by thegeorge at 2006-02-24 17:49:06 Voted 8.50 on 02/24/06
Basically I agree with what the critics said about all the running back and forth (does that consistute a sidequest?) and I don't like the use of asterisks for emphasis. Otherwise, the writing was solid (above average).
Posted by Althernai at 2006-02-23 19:07:42 Voted 10.00 on 02/23/06
Nice. Perhaps a bit too much running back and forth, but this is a writing contest and the writing is top notch. I also liked the consistency with the rest of your world.
Posted by bijoubijou at 2006-02-22 18:44:32 Voted 7.25 on 02/22/06
Okay I am not really sure what to do here. The writing is pretty good and this is a writing contest, but not only did I never really feel drawn in, but I never felt like I needed to actually play this - in other words it felt more like interactive fiction than a game than a story that I was a part of.