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NWN MODULES

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Title  A Moonless Night - 1.00
Author  Kevin Chan
Submitted / Updated  01-30-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  Requires Both Expansions (SoU & HotU)
Language  English
Races  Any
Classes  Any
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Alignments  Any
Gameplay Hours  <1
Description
This is a short module slapped together for the Bioware writing contest. The PC is lost in a forest and must find his or her way out by talking to a paladin, an old hag, and a spirit. No combat, tricks, or puzzles as per contest rules. *** For support, please email me at [email protected] as I don't visit the Vault much anymore.

Files

NameTypeSizeDownloads
A_Moonless_Night_100.zipA_Moonless_Night_100.zip
Submitted: 01-30-2006 / Last Updated: 01-30-2006
zip66.43Kb2038
--
SCORE OUT OF 10
9.03
48 votes
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Comments (56):

1 2 3 4 5 6

Posted by Brentai at on03/31/06
Okay, so I have a couple beefs with this one. There's a little too much "Talk to A, talk to B, talk to A again, talk to B again, and so on..." going on here, even for the framework of this contest. There's some narrative that doesn't really need to be there. And the plot doesn't branch at all until the very end, and even then only into two paths. So I can't really give it a PERFECT score, but it deserves a VERY VERY HIGH score on the basis that I enjoyed playing it in a way I rarely manage to nowadays. I don't know what that magic touch exactly is, but kudos for having it.

Posted by The_Krit at on03/31/06
The whole plot is linear, assuming you talk to the NPC's in a predetermined order (except the first, which you can skip, but then when you have to talk to the Paladin, his dialog doesn't make complete sense). Also, to find multiple endings, you have to pass a skill check, which I personally dislike.

Posted by flaminjoel at on03/31/06
Why you make me running around all the time bro? Wanted to give you lowerrating but was scared people who are with deep admiration with you will not like. Wanting to give 8.5, but give 9.00

Posted by NullthraBloodeye at on03/31/06
Well done and worthy. This one has wonderful NPC expressions, descriptions and player dialogue. Journals were near perfection and simple. Good range of words. This one could fit into any setting as a side quest.

Posted by swor at on03/31/06
Best module I have played yet.

Posted by hazylium at on03/29/06
I didn't enjoy this module at all- too much tedious running back-and-forth and the twist was too obvious. The descriptions were good, but the overall storyline was so-so. Writing is competent, but I believe a truly well-written module would be fun to play and this doesn't quite achieve that.

Posted by Agrigak at on03/24/06
For sheer participation and quality.. Thanks for the hard work..

Posted by Boozehound at 13:37:21    Voted10.00
Intriguing story and characters, pulls sound writing up. Little bothersome running around for info, but I did same thing with my mod. I suppose an added twist or ?un? twist would better the story, but solid all around. (8.25)

Posted by YorgosD at on03/17/06
After actually playing this, I was slightly disappointed. It?s not bad, but I expected better from you. Perhaps staying too long out of development is the reason. However, I don?t regret the 10 I gave you. The one who made Tales of Artera is capable of great thinks, and you will eventually came with something really good. You have my fool support, and you deserve being among the winners.

Posted by Silevran at on03/19/06
The descriptive writing was good, and each character had its unique voice, so kudos to you for that. My problem with this mod was that the twist was predictable, there was too much running involved, and the Paladin was more of an info-dump, so to speak. It also didn't make sense that he couldn't recall vital information until the later part of the game.

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