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NWN MODULES

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Title  Stiev's Big Day
Author  Doug Goldammer & Adam Buschjost
Submitted / Updated  01-30-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  NWN-1.66
Setting  Dungeon Court Room
Gameplay Length  Length depends on the dialog that is selected by the player.
Number Players  One
Language  English
Level Range  Any
Races  Any
Tricks & Traps  Non-existent
Roleplay  Heavy
Hack & Slash  Non-existent
Classes  Any classes are welcome.
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Teen
Alignments  Any
Gameplay Hours  <1
Description
The hero is on trial for the senseless slaughter and enslavement of thousands of goblins.

Files

NameTypeSizeDownloads
Stievs_Big_Day.modStievs_Big_Day.mod
Submitted: 01-30-2006 / Last Updated: 01-30-2006
mod271.62Kb565
--
SCORE OUT OF 10
8.51
25 votes
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Comments (35):

1 2 3 4

Posted by Starchamber at on02/23/06
Not sure how it works out that there were two of you working on this. But, that is not for me to worry about. I liked this module a lot. It was fun and funny both. This is the 5th module I have played so far and damn it all, they have all been good.

Posted by MikeLM9215 at on02/22/06
If Stiev is trying to lose it's his big day. If he is trying to win he gets one short statement and is shut out. Character has only one choice that makes a difference. Other choices just determine length of his sentence. _________________________ The road to Ravenloft is paved with good intentions.

Posted by Brougham at on02/21/06
Interesting idea carried off by very funny and good writing.

Posted by greatllama at on02/19/06
Hilarious dialogue, I could totally see this in a fantasy movie spoof. Yes the bunt cake was a nice addition. Good job!

Posted by herrjeff at on02/15/06
Very funny, ironic scenario that offers a good number of convoluted endings. Dialog options were rare, compared to long lectures or NPCs interactions.

Posted by Lance at on02/14/06
5.25 STIEV?S BIG DAY (120TH TESTED MODULE) My intention is to give feedback on both the writing (competition) and design (not necessarily competition) for every module I have the chance to play. NB: Judging any material is always subject to personal taste. I have tried hard to be as objective as possible and apologise if I have appeared harsh in any of my scores. Also remember this is only my opinion; Bioware?s is the one that counts! NB: I have changed from my current choice of modules (working my way through one by one), to check some of the top modules. I will do this from time to time just to ensure I do comment on the top modules. WRITING: I do not understand why this module has scored so highly. Sorry. I can appreciate that it is a comedy piece, but other than that, it does not have much more going for it. I certainly would not be excited by it in a game ? and I soon grew tired of the humour in the part I played. As I have said before, to me, an exciting fantasy story is ?serious action? first with a touch of comedy second. The choices soon grew linear and I soon lost interest. I guess comedy in fantasy to this degree is not my thing. Even from a writing perspective only, I did not think it was above average. DESIGN: A courtroom. FINAL: Compared to many I have played, this is simply not up with them. There have been other comedy pieces written, which compare to this, which I have given a similar score. If I changed from that opinion now, it would make me look a hypocrite. MY SCORE SYSTEM (IMHO): 5 Not up with the competition. 5 - 6 Average. 7 - 8 Above average. > 8 An exceptional piece SCORING FACTORS (IN ORDER OF MY PRIORITIES): GRAB FACTOR: How quickly am I involved in the action? Do I have direction? PLOT: Is the story engaging? Is subject interesting? Varied conversation choices? CHARACTERS: Are they easily identifiable? Are they rounded/memorable? SPELLING GRAMMAR: Is the text easy to read? Are there quite a few errors? OTHER FACTORS (MINOR INFLUENCE): Design for atmosphere scenery, including sounds props. Quality of module stability; does it break easily? _________________________ World of Althéa Blog: Link

Posted by Ryam_BaCo at 2006-02-1014:53:53    
needs addon... :( _________________________ A Bet, A Corpse A Corpse, A Vote Being Good

Posted by Llyranor at on02/10/06
The PC starts off as the accused in a quite unconventional trial. This mod really helped make the author?s writing shine. You didn?t have access to a large number of dialogue choices, but each of them lead to vastly different outcomes. I would complain that some of the text was longwinded, but - though that?s true technically - it didn?t *feel* that way, and I found myself actually enjoying all of it. As mentioned, the writing is quite excellent, and made me guffaw at numerous points. I like the author?s style. Seal of approval earned.

Posted by RobFaeth at on02/08/06
So, your module's not really a module, per se. You hit a lot of my pet peeves, like giving me a wholly pre-defined character, and limiting dialogue options. I thought that you drove the character in too much of a linear direction, and much of the dialogue was way too long. That being said, I LOVED YOUR MODULE. I couldn't stop laughing for most of it. I thought it was great, and I kept playing until I'd achieved a wide variety of alternate endings. ***SPOILERS*** I thought your alternate endings and unpredictable paths were brilliant. Bunt cake. Heh heh. And going to get lunch for everyone? It was all loads of fun. The conversations you had with the judge about weapons (though far too linear) were a blast, and kept me rolling. Probably, your module is the funniets I've played. ***SPOILERS ENDED*** I have given you the highest score I feel comfortable with giving you (and I believe it's the 4th highest score of the 50 I have rated thus far). I could have given more if this were more of a "quest," "story," or "true module." As it was, though, it was something more like a very fun interactive, twisted comic-book. Bravo, my friend, and good luck in the contest!

Posted by War at on02/06/06
Just want to let you know I changed my vote.

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