I re-evaluated my vote and changed it. You got .5 more from me because I forgot to take into account that you spun a good yarn and did so without the need for scripts outside of dialogue. To me, that's an important aspect. The rest of my former review remains . . .I had to think a long time on how to rate this module. I appreciate the humor. It was entertaining and funny. But as stated by others, there was alot of clicking without interaction. And though there were not any typos I could find, there was one instance when Mr. Jones is talking about the actions of my character and refers to me as he. That would've been fine, except I was playing a female character. But I'm not deducting points for that. Basically, I'm giving this score because it was clever, and I could see it as a side quest (maybe I was wandering the countryside and was overwhelmed by goblins who tied me up and brought me before the judge) but a big penalty is the word count. I'm just a stickler for that rule.
Posted by Shadow at 2006-02-0521:36:07
Couldn't play the mod, as it required an expansion I don't have. But I will add that rules page for the competition states: "A maximum of 3500 words in total including dialogue and setting." Under the FAQ it has the 'clarification' of the word count that dugold provided. _________________________ Link
Posted by Tyrannus at on02/05/06
man i almost quit when the judge said the defendents name wus jeff or somethin. but i kept goin for some reason and man thats pretty good. lol! this is so much different then anythin else i played so far. i took off .25 cause i didnt feel very involved in the conversation in parts but since it was so funny i didnt take off much. lol! good luck
Posted by dugold at 2006-02-0423:53:57
Just a quick comment in response to War Bones. We would like to preface this with a quote from the contest rules... "...this is not a hard word count; it should be the writer's target. The actual word count can come in a little high or low and this will not affect the review of a really good piece of writing." We tried very hard to keep the word count under 3500. We cut and shortened many aspects in order to arrive at our current length. Sometimes it was painful to have to get rid of strings that we labored over and enjoyed writing. We ended up having to choose only our favorite lines of conversation or those that worked best with the ones we absolutely had to leave. In the end, we decided that it would be better to leave solid elements and be over the word target than to present a product that was missing most of our best work. Although we did over-shoot the word count, it wasn't by much, and we feel that we presented a better product for it. (Perhaps we should deduct points from your mod's score for not thoroughly reading the rules...)
Posted by Caprial at on02/04/06
Wow. What a treat! This entry is excellent. It?s truly funny, fresh, and engaging. All of the characters come to life instantly and stay interesting and true to character all the way through. There is a lot of wit and imagination in the dialogue. This author can write! It?s not exactly interactive, and there is certainly a lot of NPC speech, but it works in the context of this module. A great break from the ordinary.
Posted by dugold at 2006-02-0413:02:13
Thanks for voting. We appreciate all the comments and hope you get a laugh or two from our little mod. (Nice quote from "The Princess Bride", Remir.)
Posted by zenman63 at on02/04/06
Nice dialogue. Tough to feel like I was participating. Good set work.
Posted by gregcason at on02/04/06
I enjoyed the dialog, and the area was nicely done. I didn't feel like I had a lot of control over my character though. It didn't feel like a story.
Posted by okobojii at on02/03/06
Fantastic job! You really 'get' the humor Bioware seems to use. Nice job of taking a stereotypical courtroom idea and turning it into something funny that anyone who has played the game can understand. Great!