Recommended as multi-player, but can be played solo as well.
Language
English
Level Range
With a party, I recommend 5th level each. In single-player, I recommend 8th level
Races
All
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Light
Classes
All.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
09
Max # Players
05
Min # Players
01
Min Character Level
05
Content Rating
Teen
Alignments
All, but emphasis on non-evil
Gameplay Hours
20
Description
From the north, a king shall come, and glorious shall be his tale. Never shall his weapon falter. Never shall his wisdom fail. Yet though the lands all bow before him and the heavens give him praise, he shall know no rest or peace, for he has seen the end of days. And in his pride he shall awake, and forswear his dream of pain. But fate shall look upon him, cold of eye, and her purpose shall remain.
This is the second module in the Prophet series. It can be played either single-player or multi-player, but one of the characters must have played through the Prologue (Link) module. You will begin this module in the Hopping Hobgoblin Inn, where you meet and prepare to embark on a journey to find Uther Palandras, the legendary prophet-king.
Version 2.0
NOTE: This module, like the prologue, requires CEP-1.68. It should be played in Hardcore difficulty or higher.
The Prophet, Chapter 1, was released in early 2006. It did show up on my original nwn1 playlist, but for whatever reason--perhaps it was my general dislike of rogues at the time, for which I perceived the module was designed--I never played it. Well, I finally sat down and played it over the past month or so. And I see what all the fuss is about. Without spoiling the prelude module, you find yourself in search of a long-lost king who vanished mysteriously many years ago. You essentially have two choices: try to find a bard who might know something, or try to find an ancient keep deep in the forest. I went for the first option first, which was certainly the low-point of the module; a slow and laborious delve into spider-infested mines that ultimately bears little fruit. From there, however, I went off to the keep, and the module really picked up. Ultimately, I was treated to one of the most visually stunning modules ever released for Neverwinter Nights 1. It is loaded with custom content, and that content is used expertly. The mountains are just glorious. Even more impressive, however, was the story. It begins as a tale of an ancient and perhaps insane king, but becomes far more personal as you interact (via notes, stories, and sometimes, ghosts) with the characters in this story. Eventually, both the PC and the NPC's find themselves directly involved in the tale, which leads to a variety of surprising revelations. It is masterfully done. Rarely have I played a module that sent this many shivers down my spine, but this one was loaded with those moments. The module plays in a fairly linear fashion, but one thing that Baldecaran does very well is that he adds a variety of small vignettes that you can opt to take on as side "quests." Rarely are these assigned, per se, and some are just neat to look at. But you can often have yourself a fun little adventure and often gain a small amount of treasure along the way. Combat is pretty well balanced throughout, though it got a bit easy near the end of the module. I'll note that equipment is interesting here. Perhaps it's because I'm a rogue, but I found myself having a hard time maxing out my AC and weapon enhancement in this module due to limited selection...but on the other hand, physical damage resistance, elemental resistance, and protection against status effects (poison, disease, level drain) were all fairly easy to procure and extremely useful. I'm looking forward to the day I can find that really great shortsword. But for the time being, I'm making do with what I found. As a final note, level progression is pretty slow: I gained two levels during the entire module, and the author's estimated 25 hours sounds about right for total playtime commitment. This surprises, as I really didn't notice. I don't vote a 10 very often. But this is a really special module. I'm looking forward to seeing where the story goes from here! _________________________ My NWN Blog FRW Character Creator
Posted by robert_t_walker at on12/30/11
Outstanding! Top notch story, NPCs, encounters, and scenery. One of the most carefully crafted modules I've seen.
Posted by jmlzemaggo at on12/26/11
My favourite NWN series of all. That's enough comment in my opinion. No more spoilers. See for yourself. (Just making 1000% sure I voted for this one) _________________________ @ + jml
Posted by meerkat at on12/21/11
I am just coming back to NWN after a break of a few years and have played through Cave of Songs, the prologue and now Prophet Ch 1. I had to go and find my old log-in and PW for the Vault just to post and say how much I enjoyed this module. The atmosphere through was thoroughly absorbing and it was nice to have a module that isn't all hack and slash for a change. Can't wait to get started on Ch2 just as soon as I work out how to download the right version of the CEP....
Posted by Viriatus at on12/11/11
Just voting. My comments: in the thread of the last mod in the series.
Posted by magnusdei at on11/11/11
too much action but story is great
Posted by Faramir_Storm at on10/30/11
To quote eledin's post on 10/24/09, this module is stunning! Great visuals compelling story makes this module difficult to stop playing. My thoughts on Chapter 1: SPOILERS: I loved the ghost castle and the Shattered Peaks, wow! The sheer mountain cliffs and depth of perception gives you a perspective that is very different than what you normally do not see in NWN modules. Also loved the elven forest city, again really top notch design. It really gave you the impression you were living up high on the treetops. Music was also top notch, especially in the Urlord's castle. The latin monk chant (?) really made the whole experience exciting and on edge as you explored the castle grounds. Another plot twist that I found very surprising was how Merudoc decided to avenge his kin by attacking me! This took me by surprise, as most henchmen "never" betray their leader right? Surprising ending was even after I killed Merudoc and then resurrected him back to life, he decided to jump off the cliff to end his misery. Wow, did not expect that at all. Again great story telling, and "realism" about Merudoc's ending. What I didn't like about this module: the crashes at the ghost castle and Shattered Peaks. Former was easily avoided by blitzing directly into the castle before the game crashed. But Shattered Peaks - it always crashed right after the Goblin Caves going further up and before you fight the troll in the next area. Despite these 2 major glitches, the game still deserves a 10 for execution, story telling, and game play. I was able to get around this with some help from Baldecaran (ie: needed to use DebugMode and jump out of this crash zone and resume the game). I also found it somewhat sad that I could no longer have Merudoc as my henchman companion. Sorta felt sorry for the little guy after his village was destroyed. But that's how the story goes. Just started Ch. 2, and can't wait to see how the story unfolds. Faramir Storm
Posted by ra0313 at on10/15/11
Easiest 10 I have ever given. If you have not played this series, you simply must! Engaging story, amazing visuals and like that good book, hard to put down. Great work!!
Posted by jml at on10/15/11
My favourite NWN serie of all. That's enough comment in my opinion. No more spoilers. See for yourself. (Just making sure I voted on this one) _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Maldrach at on10/14/11
a superb mod, and more than that a superb serie. already have told my mind on chapter 3 page.