Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Prophet - Chapter I - By the Will of Kings and Mortals
Author  Baldecaran
Submitted / Updated  02-09-2006 / 09-29-2011
Category  Dramatic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The Runelands (custom world)
Gameplay Length  15-25 hours.
Number Players  Recommended as multi-player, but can be played solo as well.
Language  English
Level Range  With a party, I recommend 5th level each. In single-player, I recommend 8th level
Races  All
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Light
Classes  All.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  09
Max # Players  05
Min # Players  01
Min Character Level  05
Content Rating  Teen
Alignments  All, but emphasis on non-evil
Gameplay Hours  20
Description
From the north, a king shall come, and glorious shall be his tale. Never shall his weapon falter. Never shall his wisdom fail. Yet though the lands all bow before him and the heavens give him praise, he shall know no rest or peace, for he has seen the end of days. And in his pride he shall awake, and forswear his dream of pain. But fate shall look upon him, cold of eye, and her purpose shall remain.

This is the second module in the Prophet series. It can be played either single-player or multi-player, but one of the characters must have played through the Prologue (Link) module. You will begin this module in the Hopping Hobgoblin Inn, where you meet and prepare to embark on a journey to find Uther Palandras, the legendary prophet-king.

Version 2.0

NOTE: This module, like the prologue, requires CEP-1.68. It should be played in Hardcore difficulty or higher.

Chapter II can be found here: Link

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2009-09-10Eva Galana7.83Innovative storyline, interesting henchmen, mesmerizing visuals and soundsBacktracking, some minor annoyances with PC movement/walk meshes, confusing SP respawn system

Interviews

SubmittedTitleAuthor
2006-07-21Hall of Fame Interview - Baldecaran (All His Modules)Steve Savicki
2005-06-30Hall of Fame Interview with Baldecaran (The Cave of Songs)Maximus

Files

NameTypeSizeDownloads
Prophet__Chapter_1__v2.0.zipProphet__Chapter_1__v2.0.zip
Submitted: 02-09-2006 / Last Updated: 08-06-2007
zip4.7Mb16931
The module file: 8-6-2007
Ch1ReadMe.txtCh1ReadMe.txt
Submitted: 02-09-2006 / Last Updated: 01-28-2007
txt67.07Kb7391
The readme file in plain text format.
Ch1ReadMe.pdfCh1ReadMe.pdf
Submitted: 02-09-2006 / Last Updated: 01-28-2007
pdf1.4Mb6989
The readme file in PDF format.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
HAKs and music ...series.Baldecaran2005-08-10--These files are required for modules in the Prophet series. The first two files (Prophet0.zip and Pr
SCORE OUT OF 10
9.87
222 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

"Prophet - Chapter 1"





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Berliad at on01/03/12
The Prophet, Chapter 1, was released in early 2006. It did show up on my original nwn1 playlist, but for whatever reason--perhaps it was my general dislike of rogues at the time, for which I perceived the module was designed--I never played it. Well, I finally sat down and played it over the past month or so. And I see what all the fuss is about. Without spoiling the prelude module, you find yourself in search of a long-lost king who vanished mysteriously many years ago. You essentially have two choices: try to find a bard who might know something, or try to find an ancient keep deep in the forest. I went for the first option first, which was certainly the low-point of the module; a slow and laborious delve into spider-infested mines that ultimately bears little fruit. From there, however, I went off to the keep, and the module really picked up. Ultimately, I was treated to one of the most visually stunning modules ever released for Neverwinter Nights 1. It is loaded with custom content, and that content is used expertly. The mountains are just glorious. Even more impressive, however, was the story. It begins as a tale of an ancient and perhaps insane king, but becomes far more personal as you interact (via notes, stories, and sometimes, ghosts) with the characters in this story. Eventually, both the PC and the NPC's find themselves directly involved in the tale, which leads to a variety of surprising revelations. It is masterfully done. Rarely have I played a module that sent this many shivers down my spine, but this one was loaded with those moments. The module plays in a fairly linear fashion, but one thing that Baldecaran does very well is that he adds a variety of small vignettes that you can opt to take on as side "quests." Rarely are these assigned, per se, and some are just neat to look at. But you can often have yourself a fun little adventure and often gain a small amount of treasure along the way. Combat is pretty well balanced throughout, though it got a bit easy near the end of the module. I'll note that equipment is interesting here. Perhaps it's because I'm a rogue, but I found myself having a hard time maxing out my AC and weapon enhancement in this module due to limited selection...but on the other hand, physical damage resistance, elemental resistance, and protection against status effects (poison, disease, level drain) were all fairly easy to procure and extremely useful. I'm looking forward to the day I can find that really great shortsword. But for the time being, I'm making do with what I found. As a final note, level progression is pretty slow: I gained two levels during the entire module, and the author's estimated 25 hours sounds about right for total playtime commitment. This surprises, as I really didn't notice. I don't vote a 10 very often. But this is a really special module. I'm looking forward to seeing where the story goes from here! _________________________ My NWN Blog FRW Character Creator

Posted by robert_t_walker at on12/30/11
Outstanding! Top notch story, NPCs, encounters, and scenery. One of the most carefully crafted modules I've seen.

Posted by jmlzemaggo at on12/26/11
My favourite NWN series of all. That's enough comment in my opinion. No more spoilers. See for yourself. (Just making 1000% sure I voted for this one) _________________________ @ + jml

Posted by meerkat at on12/21/11
I am just coming back to NWN after a break of a few years and have played through Cave of Songs, the prologue and now Prophet Ch 1. I had to go and find my old log-in and PW for the Vault just to post and say how much I enjoyed this module. The atmosphere through was thoroughly absorbing and it was nice to have a module that isn't all hack and slash for a change. Can't wait to get started on Ch2 just as soon as I work out how to download the right version of the CEP....

Posted by Viriatus at on12/11/11
Just voting. My comments: in the thread of the last mod in the series.

Posted by magnusdei at on11/11/11
too much action but story is great

Posted by Faramir_Storm at on10/30/11
To quote eledin's post on 10/24/09, this module is stunning! Great visuals compelling story makes this module difficult to stop playing. My thoughts on Chapter 1: SPOILERS: I loved the ghost castle and the Shattered Peaks, wow! The sheer mountain cliffs and depth of perception gives you a perspective that is very different than what you normally do not see in NWN modules. Also loved the elven forest city, again really top notch design. It really gave you the impression you were living up high on the treetops. Music was also top notch, especially in the Urlord's castle. The latin monk chant (?) really made the whole experience exciting and on edge as you explored the castle grounds. Another plot twist that I found very surprising was how Merudoc decided to avenge his kin by attacking me! This took me by surprise, as most henchmen "never" betray their leader right? Surprising ending was even after I killed Merudoc and then resurrected him back to life, he decided to jump off the cliff to end his misery. Wow, did not expect that at all. Again great story telling, and "realism" about Merudoc's ending. What I didn't like about this module: the crashes at the ghost castle and Shattered Peaks. Former was easily avoided by blitzing directly into the castle before the game crashed. But Shattered Peaks - it always crashed right after the Goblin Caves going further up and before you fight the troll in the next area. Despite these 2 major glitches, the game still deserves a 10 for execution, story telling, and game play. I was able to get around this with some help from Baldecaran (ie: needed to use DebugMode and jump out of this crash zone and resume the game). I also found it somewhat sad that I could no longer have Merudoc as my henchman companion. Sorta felt sorry for the little guy after his village was destroyed. But that's how the story goes. Just started Ch. 2, and can't wait to see how the story unfolds. Faramir Storm

Posted by ra0313 at on10/15/11
Easiest 10 I have ever given. If you have not played this series, you simply must! Engaging story, amazing visuals and like that good book, hard to put down. Great work!!

Posted by jml at on10/15/11
My favourite NWN serie of all. That's enough comment in my opinion. No more spoilers. See for yourself. (Just making sure I voted on this one) _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by Maldrach at on10/14/11
a superb mod, and more than that a superb serie. already have told my mind on chapter 3 page.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Blueprints


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters