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NWN MODULES

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Title  Snugglesburg (all files)
Author  Gregwa
Submitted / Updated  02-14-2006 / 02-14-2006
Category  City Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Snugglesburg, of course!
Language  English
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  02
Min # Players  01
Min Character Level  01
Content Rating  Mature
Gameplay Hours  08
Description
Snugglesburg is designed for a level 1 character. The maps are generally well detailed, particularly that of Snugglesburg Center. There are 4 major quests and many minor, optional ones. Characters level up quickly, and the rewards tend to be fairly generous, even for minor quests. It requires both NWN add-ons, HOTU and SotU. This, however, gives a player full access to his henchmen's backpacks--a critical feature in full player enjoyment. The henchmen will also level up to match your character's level, in case you start with a higher level character. WARNING: This module contains some 'adult' content in the form of nudity and some political themes. NOTE: This file now contains both needed haks in a single RAR download. This is to avoid bad links, which are found on my older download page. The module has not changed otherwise.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-06-01Syberduh4.89Well-balanced early combatLarge areas with a lot of backtracking

Files

NameTypeSizeDownloads
Snugglesburg.rarSnugglesburg.rar
Submitted: 02-14-2006 / Last Updated: 02-14-2006
rar15.5Mb901
This file contains both needed hakpacks plus the module. No further downloads are required.
SCORE OUT OF 10
9.06
6 votes
View Stats
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Comments (54):

  1  2 Next>

Posted by SusanMcKinney at 2006-11-05 16:27:59    Voted 9.75 on 11/05/06
Fun: 10
Layout / Design: 10
Dialogue 7
Originality / Creativity 10
Quality Control 7

I really, really enjoyed this adventure. I did some things out of sequence looking for Farley Bookbinder. I thought the humor was spot-on. :D My hubby especially liked your idea about Moloch and child sacrifices and has filed it away for future campaign developments. Would have preferred more dialogue with the wandering people in the town but understand your comments on jerky game movements. Look forward to more designs from you.

Posted by futrelljp000 at 2006-08-03 16:45:46    Voted 8.00 on 08/03/06
it seemed rushed
_________________________
John Futrell

Posted by futrelljp000 at 2006-08-03 14:02:22    Voted 8.00 on 08/03/06
where is lady cromwell. i found the apples but can't find her now.
_________________________
John Futrell

Posted by gcmaxon at 2006-07-27 19:50:35    
Hi gregwa,
Have you given up on this mod? I noticed that there have not been any posting since March? The reason I ask is that some of the "bugs" I see posted have not been corrected.
Just the facts from Max.

Posted by gregwa at 2006-03-03 19:56:36    
MDEddy, Thanks for the vote and the nice rating.

On the humor end of things, I originally created this module just for myself and a few friends to laugh while playing. I had no intention of ever posting it initially. The final version will have some of that stuff toned down a bit for a more broad audience. So your comments are well heeded.

Thanks to all who have voted. If you're playing this mod, please do vote. Lots of downloads with only a smidgeon of votes makes a mod designer wonder what's wrong with the mod!

Posted by MDEddy at 2006-03-03 07:37:22    Voted 9.00 on 03/03/06
*Register!* That's how you can vote! Now I feel silly.
_________________________
"The brave man may yet survive if Wyrd does not wish him dead" -- Beowulf

Posted by MDEddy at 2006-03-03 07:25:17    Voted 9.00 on 03/03/06
And now that I figured out that I needed to register to vote, there's your vote.
_________________________
"The brave man may yet survive if Wyrd does not wish him dead" -- Beowulf

Posted by MDEddy ( 66.68.xxx.xxx ) at 2006-03-03 07:17:45    
It's a well-groomed druid's head. Eduardo, or something like.
On the political humor thing: After seeing refrences to "Bill", I was expecting refrences to "Dick" or maybe "Rummy" in the "War Room" -- I like to see both sides getting slammed, y'know?

I'm not sure how to vote. I'd give it a 9/10 for its sheer Monty Haul goodness.

Posted by gregwa at 2006-03-01 23:21:24    
THOSE PLAYING THIS MODULE:

I do appreciate all the feedback that I've received. Please do vote; the comments will be very helpful when I do the final version.

Posted by gregwa at 2006-03-01 23:18:14    
Zinker:
I am already intending to downplay some of the "political" humor. Thanks for the comment; in the final version I intend to neutralize some of that stuff that I put in and then forgot about.

It's amazing how many little details get lost in the process. I am not trying to offend anyone, and will go through the module carefully to look for dumb jokes that I have long since forgotten about.

Posted by gregwa at 2006-03-01 23:15:40    
Mdeddy:
The head in your backpack could be any number of unimportant side quests. Does it have a name?

Posted by gregwa at 2006-03-01 23:13:05    
--SPOILERS--

Feadal:
Thanks for the vote. It is discouraging to have over 400 downloads with few votes, and I appreciate it.

The appels are in a chest nearby. You don't have to let the orc live to get them, but you get XP for talking him out of attacking you.

The twins is not working too well... see previous comments. I will revise that; it was a joke that confused even me, and it needs to be fixed or removed. I'll take care of that.

Map Pins in Snugglesburg: I chose not to pin every single shop in hopes that players would explore more. You can always add your own pins to the map.

Blank Journal Entry: that happens when your henchman dies. I do not know how to fix it, and it's very annoying. Does anybody know how to make the "blank journal entry" go away when a henchman dies?

2nd Dragon: You are quite right: there needs to be something dramatic to tell you that the module is over. I'll work on that.

Henchman Level Up: That is a new one on me; thanks for pointing it out. I don't know why the henchman would change class and alignment. I never noticed that myself; I will check it out.

Gender Issues: There are actually some conversations that will be different depending on a character's sex; on the other hand, many generic conversations might in fact presuppose that the player character is male. I must go through and re-read all the conversations to look for that. Thanks for pointing it out.

These are excellent comments; thank you for the feedback.

Posted by Zinker at 2006-03-01 11:48:30    
Warning - please do not play if you are upset about*bleep*phobic comments.

Posted by mdeddy ( 66.68.xxx.xxx ) at 2006-03-01 09:58:55    
I've finished after ~30hrs of play with an Arcane Archer. I've still got a head in my pack and I don't know who to give it to. I've knocked on every door in town, even so. This is a pretty fun module, even though the political humor was a bit one-sided.

Posted by Feadel at 2006-03-01 06:44:09    Voted 7.50 on 03/01/06
Sorry bout the vague comment previously posted.
Some problems I've encountered:
Quest for the Lady's apples- I seem to have killed the orc before getting the quest and can't find the apples.
Twins in Geldins house- They ask if I've found the teddie, but I haven't gotten a quest for it or any information about it.
Finding places in central snugglesburg is difficult. Lots of unmarked doors make it hard to find places you want, like geldins house.
I have a blank journal entry. No idea where I got it but it popped up early in the game.
Is the second dragon the final boss? There is no indication that my quest is done.
Henchemen. When I ask them to level up, they become neutral fighters. Lost the palladin and the cleric this way, so I quit using the henchmen. Of course a paladin becoming a henchman to a thief was a bit silly to start withm but I was Chaotic Good.
Gender issues. Some npc's should have different reactions for female PC's. They all seem to react as if the PC is male.
I enjoyed the political jokes and the other humor. Well done without getting too silly.
That's all I can think of right now. Good job so far. I know how difficult creating a good module can be, so I'm impressed at how well you've done. Hope to see some updates.

Posted by Feadel at 2006-03-01 06:31:09    Voted 7.50 on 03/01/06
Very good start, but some of the later quests and side quests need work.

Posted by Feadel ( 71.211.xxx.xxx ) at 2006-03-01 06:24:51    
Good start but it needs work on the lter quests and a lot of the side quests seem incomplete or vague.

Posted by gregwa at 2006-02-23 11:13:50    
And Joe.... PLEASE VOTE! The great thing about these forums and votes is that I have a permanent record to refer back to when I'm finalizing the module. That way the final version will be nearly flawless... theoretically.

Posted by gregwa at 2006-02-23 11:12:03    
Thanks, Joe. I was just about to post something to that effect. That cave has two encounter triggers for undead, and some high level monsters are included in it. They will not spawn in, however, if your character is down around where he should be if you started at level 1; the encounter would scale WAY down below a demi-lich.

I tried to walk the balance between challenging encounters and reasonable ones; both extremes can be frustrating otherwise.

So I don't think that most players will encounter impossible monsters in any level, including the cave in question.

I still do not know why some are finding the exit door unusable, however. It is definitely linked correctly in both directions, so it should work to exit back outside w/o the stone of recall. I'll have to actually play through again to find out what's going on.

Posted by JettaJoe ( 143.43.xxx.xxx ) at 2006-02-23 01:39:21    
I think I figured out the DemiLich mystery.

If you enter Arturo's Cave with a 40th level character, all the encounters there will scale. You will find Vampire Mages, Warrior Mummies, Liches, and yes .. one DemiLich. Who doesn't seem to be killable. At least with that particular 40th level char I sent in there.

Anyway -- I know this really isn't a bug per se, since this module is for very low level characters. But thought I'd let you know that a DemiLich *does* appear in that cave .. but only if you send a 40th level char in there.

Mystery solved! :)

Joe

Posted by gregwa at 2006-02-21 11:18:51    
--SPOILERS--




Anonymous:

The first key you'll need is the Armory Key, which you have. In the armory there is a baby dragon; kill it and loot its body. You'll find a key on him called War Room Key; this opens the door on the west side of the map into the War Room.

Inside that is another locked door; you'll have to loot corpses for the key.

There is another door near the center of the map--a big mysterious door--that cannot be opened yet. When you return to Lord Greensward with the stolen goodies he will give you the key for that big one.

I hope this gets you unstuck!! The key to the War Room should be in or around the armory; hold down the TAB key if you need to search the ground for it.

Posted by Anonymous ( 213.204.xxx.xxx ) at 2006-02-21 07:18:39    
I got a key to the armory from one orc leader but none of the two remaining doors can be opened by that key.


Whats the keys name that I need - I got a lot of keys in my inventory ?



Posted by gregwa at 2006-02-21 06:47:29    
GENERAL POST:
For those playing Snugglesburg, there appears to be a cave whose exit does not work. It's located in the Arturo Foothills section; should you find yourself stuck there, just use the stone of recall to exit.

I apologize for this goof, and I intend to repair it and a few minor oddities. The dilemma just now is that I created this module before CEP came out, and when I update it now it will require all the latest patches of everything to run it.

At present it will run without CEP; when I upload the finalized version, I will have to create a new download page which states that all versions are required. So I'm holding off on doing that for those folks who want to play without CEP.

Thanks to all who are leaving feedback; it is VERY helpful and much appreciated.

And... PLEASE VOTE!

Posted by gregwa at 2006-02-21 06:44:02    
--SPOILERS--





Anonymous:
The wyrmling, as suggested by Eric, has the key to one locked door; however, I'll wager that you didn't meet the wyrmling either, because HIS door is locked... lol... you'll find that key on the body of one of the orcs in the North East corner.

Do note that whenever a character dies and leaves a lootable corpse (other than you, of course), there's probably an important item on him. I tried to do that as a general rule whenever a character had something that you need. So you can use that as a cue. Both the orc in the NE and the wyrmling will leave corpses. (The wyrmling is in the armory to the east of the entrance where you came in.)

Joe:
Thanks for alerting me to the bad door. I'll have to fix that pronto. As to the lich... that is a strange one; I really don't recall putting any liches in anywhere! Thanks for specifying which map he's appearing on... I'll get a priest in there and exorcise him pronto!

Posted by Anonymous ( 213.204.xxx.xxx ) at 2006-02-21 06:02:30    
No, I did not find any treasure room.

I am stuck on 1st level with 2 doors that can not be opened. An no key anywhere in sight - all corpses was looted.

Posted by JettaJoe ( 143.43.xxx.xxx ) at 2006-02-21 04:51:58    
Spoilers reign below...


...



....




...


I am pretty sure I encountered that skull type creature down there in the Arturo's foothills in the Arturo Cave.

However...upon entering in with a new character in a new game, I noticed it wasn't there. Strange. I will see if I can go back to the old game I had (was on a friend of mine's PC) and see when I go in there again, if I can get the skull-type Demilich thing to appear once again. Maybe it's some sort of weird scaling issue.

And I also did have a problem trying to exit the cave. The door wouldn't work for me. Had to use the Stone of Recall to leave.

Joe

Posted by ericdoman at 2006-02-20 23:51:21    Voted 9.50
Anonymous

Me too at one stage however did you search the black dragon wyrmling in treasure room?


Posted by Anonymous ( 213.204.xxx.xxx ) at 2006-02-20 15:01:41    
After having done the whole 1st level of the caves in first adventure for the lord I have not found the stolen items and when I go back to him I cant get any progress and are stuck!


Does the old Elf has anything to do with it because he stopped talking with be because he though I was rude to him ?

I'm officially stuck!

Posted by Anonymous ( 213.204.xxx.xxx ) at 2006-02-20 14:54:29    
The cave with the mummys exit is broken so one must use the stone of recall to exit the cave.


Posted by gregwa at 2006-02-20 08:57:41    
Jetta Joe:

----SPOILERS----






The western road ends at the harbor town where there is a ship docked...I can't remember the name now... West something.

There are some areas that require "keys" of sorts to get into; one is a tomb that is located south west of Snugglesburg center; that is also the map where you found the miner in a cave. (He is just a little unimportant encounter that gets you some treasure, as I recall.)

There is another locale in that same area that requires a key; you get that key (actually a map) from Lord Greensward when he asks you to find his neice, Kala.

Another locked road area is the cave that leads into the Elven Woods, which are northwest of Snugglesburg. This becomes available after Dilidor goes missing... that is the final part of the quest. You will be sent off to find out what happened to Dilidor; Lord Greensward will send you. If you can't find the "key" to enter that area, I'll tell you who has it. Searching around might also get you another minor side-quest.

I don't recall a skull-like creature; can you tell me what area map he's in? There should NOT be any creatures that are indestructible, other than plot characters, so I'm curious what you've found.

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