Snugglesburg is designed for a level 1 character. The maps are generally well detailed, particularly that of Snugglesburg Center. There are 4 major quests and many minor, optional ones. Characters level up quickly, and the rewards tend to be fairly generous, even for minor quests. It requires both NWN add-ons, HOTU and SotU. This, however, gives a player full access to his henchmen's backpacks--a critical feature in full player enjoyment. The henchmen will also level up to match your character's level, in case you start with a higher level character. WARNING: This module contains some 'adult' content in the form of nudity and some political themes. NOTE: This file now contains both needed haks in a single RAR download. This is to avoid bad links, which are found on my older download page. The module has not changed otherwise.
Mdeddy: The head in your backpack could be any number of unimportant side quests. Does it have a name?
Posted by gregwa at 2006-03-0123:13:05
--SPOILERS-- Feadal: Thanks for the vote. It is discouraging to have over 400 downloads with few votes, and I appreciate it. The appels are in a chest nearby. You don't have to let the orc live to get them, but you get XP for talking him out of attacking you. The twins is not working too well... see previous comments. I will revise that; it was a joke that confused even me, and it needs to be fixed or removed. I'll take care of that. Map Pins in Snugglesburg: I chose not to pin every single shop in hopes that players would explore more. You can always add your own pins to the map. Blank Journal Entry: that happens when your henchman dies. I do not know how to fix it, and it's very annoying. Does anybody know how to make the "blank journal entry" go away when a henchman dies? 2nd Dragon: You are quite right: there needs to be something dramatic to tell you that the module is over. I'll work on that. Henchman Level Up: That is a new one on me; thanks for pointing it out. I don't know why the henchman would change class and alignment. I never noticed that myself; I will check it out. Gender Issues: There are actually some conversations that will be different depending on a character's sex; on the other hand, many generic conversations might in fact presuppose that the player character is male. I must go through and re-read all the conversations to look for that. Thanks for pointing it out. These are excellent comments; thank you for the feedback.
Posted by Zinker at 2006-03-0111:48:30
Warning - please do not play if you are upset about*bleep*phobic comments.
Posted by mdeddy at 2006-03-0109:58:55
I've finished after ~30hrs of play with an Arcane Archer. I've still got a head in my pack and I don't know who to give it to. I've knocked on every door in town, even so. This is a pretty fun module, even though the political humor was a bit one-sided.
Posted by Feadel at on03/01/06
Sorry bout the vague comment previously posted. Some problems I've encountered: Quest for the Lady's apples- I seem to have killed the orc before getting the quest and can't find the apples. Twins in Geldins house- They ask if I've found the teddie, but I haven't gotten a quest for it or any information about it. Finding places in central snugglesburg is difficult. Lots of unmarked doors make it hard to find places you want, like geldins house. I have a blank journal entry. No idea where I got it but it popped up early in the game. Is the second dragon the final boss? There is no indication that my quest is done. Henchemen. When I ask them to level up, they become neutral fighters. Lost the palladin and the cleric this way, so I quit using the henchmen. Of course a paladin becoming a henchman to a thief was a bit silly to start withm but I was Chaotic Good. Gender issues. Some npc's should have different reactions for female PC's. They all seem to react as if the PC is male. I enjoyed the political jokes and the other humor. Well done without getting too silly. That's all I can think of right now. Good job so far. I know how difficult creating a good module can be, so I'm impressed at how well you've done. Hope to see some updates.
Posted by Feadel at on03/01/06
Very good start, but some of the later quests and side quests need work.
Posted by Feadel at 2006-03-0106:24:51
Good start but it needs work on the lter quests and a lot of the side quests seem incomplete or vague.
Posted by gregwa at 2006-02-2311:13:50
And Joe.... PLEASE VOTE! The great thing about these forums and votes is that I have a permanent record to refer back to when I'm finalizing the module. That way the final version will be nearly flawless... theoretically.
Posted by gregwa at 2006-02-2311:12:03
Thanks, Joe. I was just about to post something to that effect. That cave has two encounter triggers for undead, and some high level monsters are included in it. They will not spawn in, however, if your character is down around where he should be if you started at level 1; the encounter would scale WAY down below a demi-lich. I tried to walk the balance between challenging encounters and reasonable ones; both extremes can be frustrating otherwise. So I don't think that most players will encounter impossible monsters in any level, including the cave in question. I still do not know why some are finding the exit door unusable, however. It is definitely linked correctly in both directions, so it should work to exit back outside w/o the stone of recall. I'll have to actually play through again to find out what's going on.
Posted by JettaJoe at 2006-02-2301:39:21
I think I figured out the DemiLich mystery. If you enter Arturo's Cave with a 40th level character, all the encounters there will scale. You will find Vampire Mages, Warrior Mummies, Liches, and yes .. one DemiLich. Who doesn't seem to be killable. At least with that particular 40th level char I sent in there. Anyway -- I know this really isn't a bug per se, since this module is for very low level characters. But thought I'd let you know that a DemiLich *does* appear in that cave .. but only if you send a 40th level char in there. Mystery solved! :) Joe