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NWN MODULES

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Title  Snugglesburg (all files)
Author  Gregwa
Submitted / Updated  02-14-2006 / 02-14-2006
Category  City Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Snugglesburg, of course!
Language  English
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  02
Min # Players  01
Min Character Level  01
Content Rating  Mature
Gameplay Hours  08
Description
Snugglesburg is designed for a level 1 character. The maps are generally well detailed, particularly that of Snugglesburg Center. There are 4 major quests and many minor, optional ones. Characters level up quickly, and the rewards tend to be fairly generous, even for minor quests. It requires both NWN add-ons, HOTU and SotU. This, however, gives a player full access to his henchmen's backpacks--a critical feature in full player enjoyment. The henchmen will also level up to match your character's level, in case you start with a higher level character. WARNING: This module contains some 'adult' content in the form of nudity and some political themes. NOTE: This file now contains both needed haks in a single RAR download. This is to avoid bad links, which are found on my older download page. The module has not changed otherwise.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2006-06-01Syberduh4.89Well-balanced early combatLarge areas with a lot of backtracking

Files

NameTypeSizeDownloads
Snugglesburg.rarSnugglesburg.rar
Submitted: 02-14-2006 / Last Updated: 02-14-2006
rar15.5Mb901
This file contains both needed hakpacks plus the module. No further downloads are required.
SCORE OUT OF 10
9.06
6 votes
View Stats
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Comments (30):

1 2 3

Posted by gregwa at 2006-02-2111:18:51    
--SPOILERS-- Anonymous: The first key you'll need is the Armory Key, which you have. In the armory there is a baby dragon; kill it and loot its body. You'll find a key on him called War Room Key; this opens the door on the west side of the map into the War Room. Inside that is another locked door; you'll have to loot corpses for the key. There is another door near the center of the map--a big mysterious door--that cannot be opened yet. When you return to Lord Greensward with the stolen goodies he will give you the key for that big one. I hope this gets you unstuck!! The key to the War Room should be in or around the armory; hold down the TAB key if you need to search the ground for it.

Posted by Anonymous at 2006-02-2107:18:39    
I got a key to the armory from one orc leader but none of the two remaining doors can be opened by that key. Whats the keys name that I need - I got a lot of keys in my inventory ?

Posted by gregwa at 2006-02-2106:47:29    
GENERAL POST: For those playing Snugglesburg, there appears to be a cave whose exit does not work. It's located in the Arturo Foothills section; should you find yourself stuck there, just use the stone of recall to exit. I apologize for this goof, and I intend to repair it and a few minor oddities. The dilemma just now is that I created this module before CEP came out, and when I update it now it will require all the latest patches of everything to run it. At present it will run without CEP; when I upload the finalized version, I will have to create a new download page which states that all versions are required. So I'm holding off on doing that for those folks who want to play without CEP. Thanks to all who are leaving feedback; it is VERY helpful and much appreciated. And... PLEASE VOTE!

Posted by gregwa at 2006-02-2106:44:02    
--SPOILERS-- Anonymous: The wyrmling, as suggested by Eric, has the key to one locked door; however, I'll wager that you didn't meet the wyrmling either, because HIS door is locked... lol... you'll find that key on the body of one of the orcs in the North East corner. Do note that whenever a character dies and leaves a lootable corpse (other than you, of course), there's probably an important item on him. I tried to do that as a general rule whenever a character had something that you need. So you can use that as a cue. Both the orc in the NE and the wyrmling will leave corpses. (The wyrmling is in the armory to the east of the entrance where you came in.) Joe: Thanks for alerting me to the bad door. I'll have to fix that pronto. As to the lich... that is a strange one; I really don't recall putting any liches in anywhere! Thanks for specifying which map he's appearing on... I'll get a priest in there and exorcise him pronto!

Posted by Anonymous at 2006-02-2106:02:30    
No, I did not find any treasure room. I am stuck on 1st level with 2 doors that can not be opened. An no key anywhere in sight - all corpses was looted.

Posted by JettaJoe at 2006-02-2104:51:58    
Spoilers reign below... ... .... ... I am pretty sure I encountered that skull type creature down there in the Arturo's foothills in the Arturo Cave. However...upon entering in with a new character in a new game, I noticed it wasn't there. Strange. I will see if I can go back to the old game I had (was on a friend of mine's PC) and see when I go in there again, if I can get the skull-type Demilich thing to appear once again. Maybe it's some sort of weird scaling issue. And I also did have a problem trying to exit the cave. The door wouldn't work for me. Had to use the Stone of Recall to leave. Joe

Posted by ericdoman at 23:51:21    Voted9.50
Anonymous Me too at one stage however did you search the black dragon wyrmling in treasure room?

Posted by Anonymous at 2006-02-2015:01:41    
After having done the whole 1st level of the caves in first adventure for the lord I have not found the stolen items and when I go back to him I cant get any progress and are stuck! Does the old Elf has anything to do with it because he stopped talking with be because he though I was rude to him ? I'm officially stuck!

Posted by Anonymous at 2006-02-2014:54:29    
The cave with the mummys exit is broken so one must use the stone of recall to exit the cave.

Posted by gregwa at 2006-02-2008:57:41    
Jetta Joe: ----SPOILERS---- The western road ends at the harbor town where there is a ship docked...I can't remember the name now... West something. There are some areas that require "keys" of sorts to get into; one is a tomb that is located south west of Snugglesburg center; that is also the map where you found the miner in a cave. (He is just a little unimportant encounter that gets you some treasure, as I recall.) There is another locale in that same area that requires a key; you get that key (actually a map) from Lord Greensward when he asks you to find his neice, Kala. Another locked road area is the cave that leads into the Elven Woods, which are northwest of Snugglesburg. This becomes available after Dilidor goes missing... that is the final part of the quest. You will be sent off to find out what happened to Dilidor; Lord Greensward will send you. If you can't find the "key" to enter that area, I'll tell you who has it. Searching around might also get you another minor side-quest. I don't recall a skull-like creature; can you tell me what area map he's in? There should NOT be any creatures that are indestructible, other than plot characters, so I'm curious what you've found.

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