Gameplay length depends on the amount of quests you do. It typically takes me a week finishing parts one and two - mind you, I'm a slow gamer! :-)
Number Players
Single Player only.
Language
English
Level Range
1 (beginning) to around 9 - 11 (depending on how many quests you finish)
Races
Human only.
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Medium
Classes
Rogues preferred! Class combinations work fine. Playable with other classes as well, but may be much much harder.
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Adult
Alignments
Any.
Gameplay Hours
30
Description
�The armies arrived at the city several weeks ago. Before, the Kingdom of Dhorn had been my Father's closest ally. Well known for its fearsome and disziplined warriors, it was the main reason why my Father�s reign had never been questioned in over fifty years. But now, they were besieging his capital.
I had never seen so many soldiers before. My Father had the city gates closed and his own soldiers defending its walls, but four days ago, the unthinkable happened. The city fell.
My Father ordered his remaining forces to retreat into the castle while the Dhorn soldiers plundered his city. Still, I felt safe. The castle had never been taken in its history of well over three hundred years. The Dhorn would never be able to storm it.
Yet they did. Yesterday, they broke through the main gate, and although the prize was high and the defenders managed to push them back temporarily, it was the beginning of the end. I have been locked up in my room with my maid Shira ever since, praying that the gods would give my Father's soldiers strength. But with every hour passing, the sounds of battle come closer and closer.�
This is the story of a young woman whose world is shattered into pieces on a single, dark night. Formerly Princess of a mighty Kingdom, she barely survives when the enemies of her Lord Father kill her family, her loved ones, her friends. Suddenly alone in a cruel world, hiding from those people who only wish to see her dead, she finds help where she�d least expect it. Sheltered by a group of thugs and thieves, her life now takes a very different line. But her enemies remain the same.
This is for Adults only! Contains graphical and verbal nudity, explicit content and forms of violence.
IMPORTANT! You need my hak pack "ACAG" so all the armor and clothes look as intended. Otherwise, everything will look REALLY messed up.
I originally intended the modules to be played with a pre-defined character ("Lyanna Stormborn" - see the included .bic file). However, as I like toying around with different classes / statistics and the like, I felt it was nicer to allow the player to create her/his own character - stat wise at least, as the module's story will still be about the life of the main character. I aplogize if you do not like a forced background for your character, but otherwise it just does not make sense in the case of this module.
Requirements for the character to play the module with:
- Need to play a female character (the story won't make sense with a male character. Sowwwwy!)
- Level 1 at the beginning
- Charisma needs to be 14+ you want to be a pretty princess, don�t you? ;-)
- Dexterity needs to be 14+ for all those tricks & traps thingies
- Any alignment works. Your alignment will change according to your behaviour. You can play through the module as a good, neutral or evil character.
- Single player only. I have no idea what will happen should you jump into this with a whole party. Probably the game will hang and your computers will explode and� and� well. It will just not work.
The module is playable by many different classes - a lot of it however is about being sneaky, disarming traps and opening locked doors. Rogues preferred! Using magical spells (knock, disarm traps, invisibility) works as well however as choosing class combinations that have access to the appropriate skills. I found it most fun to start out as a rogue and then added cleric levels to my character when she was around level 4 or 5. In general, due to the amount of bonus skill points characters receive at level 1, your life will be easiest if you start as a rogue (then pursue whatever class you fancy at level 2). This is not a necessity, just a recommendation!
You will reach level 2 after the initial cutscene. If you are offended by the opening cutscene, you shouldn't play this!!
Important! You are REQUIRED to have the Pick Pocket skill at level 2! The module will complain if you neglect to learn it, and you WILL get stuck.
A few other hints:
- Do not break conversations using the "ESC"-key. I have no idea what will happen if you do - you may get stuck, see funny results, or your computer may just commit suicide.
- Do not attack friendly creatures. If you wish to start a fight, do so choosing the appropriate options in the conversation trees.
- You get XP for picking locks, disarming traps and pick pocketing stuff. You also get XP for a successful skill check (persuade, bluff, intimidate etc.), so it's a good idea to spend a few points there.
- Most XP is granted for progressing in the story line.
- There's little (really little!) XP for killing things. There's "bonus" XP for killing things if the story requires it - you may however get the same amount of XP - or more! - by being sneaky and finding a way other than using violence...
- Upgrade your equipment! Spend your money! A couple of times it "may" seem like you lose your gear but there's always a chance to get everything back.
- The same applies to your henchmen (there are around ten you could pick up � later in the module). Care for them, feed them, equip them well, and they'll be a big help.
- A lot of "riddles" can be solved in different ways. If a door is too hard to unlock or you just cannot find that one stupid key, try looking for a different way.
***** Update 11-30-07 (V1.20)! *****
* The module now uses the improved version of the hak pack ("acag103"). Lisa kindly gave me permission to use her newer skirt, dress and robe models so a lot of the outfits in the module now look muuuuch prettier.
* I've also rewritten the second half of the "Missing Pia"-quest and the "Golden Chalice"-quest on the Summer Islands.
* Also many many many new dialogue options and some new NPCs. Quite a lot of the existing quests have been polished as well.
A biiig thanks to Frankie and Scott Craig who helped me improving the dialogues in version 1.11! :-)
Another big thanks goes to Francois du Plessis for updating the walkthrough file so it reflects the most recent changes to the module!
The modules (parts one and two) contain over 200.000 words of written dialogue (though most of it is cyber sex :P). It is a fantasy world of the authoress, the result of many many many many (did I say many?) hours of (day-)dreaming.
I refuse to feel responsible for any mental damage playing this may cause :P I however do hope that you have fun playing it. If you don't, simply stop. If you do, that's all the reward I ever wanted...
I've not heard from Valine, so sorry I've got nothing to say on new ADwR content on the way but I have seen a few NWN module being build. It's called Demonheart. Looks like it will be a very good module. Google it and check it out.
Posted by shuurai at 18:49:48 Voted10.00
@MarkAntony A lot of people have had problems with the first area in part one for the last couple of versions... the author fixed some of them with this most recent version, but obviously some still exist. One thing you could try is look in your c:\NeverwinterNights\ folder for a file called nwnplayer.ini - open that in Notepad and look for a line that reads Client CPU Affinity=0 - if this number is anything other than zero, make it zero and save. Aside from that, take a look in the log files (c:\NeverwinterNights\NWN\logs) after the crash and see what's in there; paste the contents here if you need help interpreting.
Posted by WaterRabbit at 13:07:05 Voted10.00
The stone of export is not fully implemented. You should just save your character manually before going to part II.
Posted by DNDWizard at 2012-10-0912:07:42
SPOILERS!! At the end of this mod, after final fight, I used the stone of export, after selecting yes, the screen goes black, and nothing happens. What do I do? _________________________ "In the end, it dosn't matter how many breaths you take but how many moments take your breath away."
Posted by ralebeau at 08:59:12 Voted10.00
@gail33 Sounds like shuurai found most of the problem. The patches and critical rebuild will not work unless the install made WINDOWS registery entries, if you copied game files these won't be made. If you can solve the reason the disks won't install then make the install in a new directory for a test run. IF good then move local and module files over or uninstall and re-install over the copied version which would not solve some extra override file problems or certain file corruptions. ADwR Part 2 has several chests full of explosion bottles to clear paths so... @MarkAntony I knew I had seen this problem with Diamond edition before in the comments, alas there were no solutions mentioned as far back as I looked. Running the critical rebuild, if it even will, is all I can think of to try. Maybe shuurai or Muric have found something I missed, I'm hanging on to my NWN, SoU, HotU disks forever.
Posted by MarkAntony at 2012-10-0907:07:11
*stucks, not "stacks"
Posted by MarkAntony at 2012-10-0907:05:08
Well I have a curious bug. So, I've got some NWN Diamond Edition (seems to be patched properly) and run it on Windows 7, and my problem is that Part 1 doesnt load. It's starts loading when I choose 'create new character' but it never makes it to the character creatin screen - it stacks and crashes somewhere in the middle of the loading process. The funny part is that ADWR Part 2 loads fine without any problems. It doesnt seem to be a corrupted installation file. Perhaps, I must blame Win 7? I downloaded the override files but it didn't seem to help. Any advise?
Posted by gail33 at on10/05/12
@shuurai Well, thanks for the advice. I found a shed load of stuff in the override folder (including the patches). So, I took everything out apart from the patches and this had two effects: 1) I could now use 'activate item' - hooray, I can blow up those rocks and get the rod! and; 2) The princess lost her head - literally. So, what I did was take everything apart from the patches out of the override folder, blow up the rocks with my headless princess and then save and put everything back in. Princess now has her head back and I have remoced the pesky rocks. Not a very neat workaround, but it DID work, so a huge thanks and I'll continue on my way.
Posted by shuurai at 15:09:23 Voted10.00
@gail33 It sounds like your installation is corrupt. You could try looking in the logs (usually in NNW\logs) to see if any needed files are not being found. Aside from that, if you have anything in your override folder, something there might be causing the problem. Or, if you have nothing in your override folder, that might also be a problem - there are six files that should be there as part of the 1.69 upgrade. If you don't have those, just Google for "nwn 1.69 patch overrides" and one of the first results you find should be a link here at the Vault; download and place those in your override folder.
Posted by gail33 at on10/05/12
@ ralebeau How nice to see that people still checThanks for your suggestions - I have tried a new download but ran into the same problem straight away when I went to get the ashes - they're certainly there but I just don't get the 'activate item' option. I have also searched for this specific problem but it doesn't seem to come up anywhere - perhaps it is just poor me. Anyway, I then tried your critical rebuild suggestion. I found the files and downloaded the appropriate one, but get a message saying NWN can't be found and that I should reload from the CD ROM. I still have it, but can't get it to load up properly, almost certainly because it isn't set up for Win7. Oh well, maybe I'll just have to give up. Shame, because I was enjoying going through again and liked the changes that had been made to the earlier version.