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NWN MODULES

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Title  A Dance with Rogues, Part One
Author  Valine
Submitted / Updated  03-10-2006 / 10-16-2010
Category  Epic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Medieval.
Gameplay Length  Gameplay length depends on the amount of quests you do. It typically takes me a week finishing parts one and two - mind you, I'm a slow gamer! :-)
Number Players  Single Player only.
Language  English
Level Range  1 (beginning) to around 9 - 11 (depending on how many quests you finish)
Races  Human only.
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Medium
Classes  Rogues preferred! Class combinations work fine. Playable with other classes as well, but may be much much harder.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Adult
Alignments  Any.
Gameplay Hours  30
Description
�The armies arrived at the city several weeks ago. Before, the Kingdom of Dhorn had been my Father's closest ally. Well known for its fearsome and disziplined warriors, it was the main reason why my Father�s reign had never been questioned in over fifty years. But now, they were besieging his capital.
I had never seen so many soldiers before. My Father had the city gates closed and his own soldiers defending its walls, but four days ago, the unthinkable happened. The city fell.
My Father ordered his remaining forces to retreat into the castle while the Dhorn soldiers plundered his city. Still, I felt safe. The castle had never been taken in its history of well over three hundred years. The Dhorn would never be able to storm it.
Yet they did. Yesterday, they broke through the main gate, and although the prize was high and the defenders managed to push them back temporarily, it was the beginning of the end. I have been locked up in my room with my maid Shira ever since, praying that the gods would give my Father's soldiers strength. But with every hour passing, the sounds of battle come closer and closer.�

This is the story of a young woman whose world is shattered into pieces on a single, dark night. Formerly Princess of a mighty Kingdom, she barely survives when the enemies of her Lord Father kill her family, her loved ones, her friends. Suddenly alone in a cruel world, hiding from those people who only wish to see her dead, she finds help where she�d least expect it. Sheltered by a group of thugs and thieves, her life now takes a very different line. But her enemies remain the same.

This is for Adults only! Contains graphical and verbal nudity, explicit content and forms of violence.

IMPORTANT! You need my hak pack "ACAG" so all the armor and clothes look as intended. Otherwise, everything will look REALLY messed up.
I originally intended the modules to be played with a pre-defined character ("Lyanna Stormborn" - see the included .bic file). However, as I like toying around with different classes / statistics and the like, I felt it was nicer to allow the player to create her/his own character - stat wise at least, as the module's story will still be about the life of the main character. I aplogize if you do not like a forced background for your character, but otherwise it just does not make sense in the case of this module.

Requirements for the character to play the module with:
- Need to play a female character (the story won't make sense with a male character. Sowwwwy!)
- Level 1 at the beginning
- Charisma needs to be 14+ you want to be a pretty princess, don�t you? ;-)
- Dexterity needs to be 14+ for all those tricks & traps thingies
- Any alignment works. Your alignment will change according to your behaviour. You can play through the module as a good, neutral or evil character.
- Single player only. I have no idea what will happen should you jump into this with a whole party. Probably the game will hang and your computers will explode and� and� well. It will just not work.

The module is playable by many different classes - a lot of it however is about being sneaky, disarming traps and opening locked doors. Rogues preferred! Using magical spells (knock, disarm traps, invisibility) works as well however as choosing class combinations that have access to the appropriate skills. I found it most fun to start out as a rogue and then added cleric levels to my character when she was around level 4 or 5. In general, due to the amount of bonus skill points characters receive at level 1, your life will be easiest if you start as a rogue (then pursue whatever class you fancy at level 2). This is not a necessity, just a recommendation!

You will reach level 2 after the initial cutscene. If you are offended by the opening cutscene, you shouldn't play this!!

Important! You are REQUIRED to have the Pick Pocket skill at level 2! The module will complain if you neglect to learn it, and you WILL get stuck.

A few other hints:
- Do not break conversations using the "ESC"-key. I have no idea what will happen if you do - you may get stuck, see funny results, or your computer may just commit suicide.
- Do not attack friendly creatures. If you wish to start a fight, do so choosing the appropriate options in the conversation trees.
- You get XP for picking locks, disarming traps and pick pocketing stuff. You also get XP for a successful skill check (persuade, bluff, intimidate etc.), so it's a good idea to spend a few points there.
- Most XP is granted for progressing in the story line.
- There's little (really little!) XP for killing things. There's "bonus" XP for killing things if the story requires it - you may however get the same amount of XP - or more! - by being sneaky and finding a way other than using violence...
- Upgrade your equipment! Spend your money! A couple of times it "may" seem like you lose your gear but there's always a chance to get everything back.
- The same applies to your henchmen (there are around ten you could pick up � later in the module). Care for them, feed them, equip them well, and they'll be a big help.
- A lot of "riddles" can be solved in different ways. If a door is too hard to unlock or you just cannot find that one stupid key, try looking for a different way.


***** Update 11-30-07 (V1.20)! *****
* The module now uses the improved version of the hak pack ("acag103"). Lisa kindly gave me permission to use her newer skirt, dress and robe models so a lot of the outfits in the module now look muuuuch prettier.
* I've also rewritten the second half of the "Missing Pia"-quest and the "Golden Chalice"-quest on the Summer Islands.
* Also many many many new dialogue options and some new NPCs. Quite a lot of the existing quests have been polished as well.


A biiig thanks to Frankie and Scott Craig who helped me improving the dialogues in version 1.11! :-)

Another big thanks goes to Francois du Plessis for updating the walkthrough file so it reflects the most recent changes to the module!

The modules (parts one and two) contain over 200.000 words of written dialogue (though most of it is cyber sex :P). It is a fantasy world of the authoress, the result of many many many many (did I say many?) hours of (day-)dreaming.

I refuse to feel responsible for any mental damage playing this may cause :P I however do hope that you have fun playing it. If you don't, simply stop. If you do, that's all the reward I ever wanted...

Interviews

SubmittedTitleAuthor
2007-07-13Hall of Fame & Module of the Year 2006 Interview - ValineThirdpres, Shia Luck & QSW

Files

NameTypeSizeDownloads
Part_One_WalkthroughPart_One_Walkthrough
Submitted: 03-10-2006 / Last Updated:
Part--6889
Most recent walkthrough for part one on the A Dance with Rogues Wiki. External Website Beyond Our Control
Walkthrough_A_Dance_with_Rogues_part_one_POI.rtfWalkthrough_A_Dance_with_Rogues_part_one_POI.rtf
Submitted: 03-10-2006 / Last Updated: 07-01-2008
rtf107.15Kb10287
--
bugs_and_workarounds.txtbugs_and_workarounds.txt
Submitted: 03-10-2006 / Last Updated: 03-19-2006
txt2.66Kb24534
--
Walkthrough_A_Dance_with_Rogues_part_one_POI.txtWalkthrough_A_Dance_with_Rogues_part_one_POI.txt
Submitted: 03-10-2006 / Last Updated: 07-01-2008
txt62.93Kb34967
--
lyannastormborn.biclyannastormborn.bic
Submitted: 03-10-2006 / Last Updated: 03-10-2006
bic10.07Kb26846
--
Fan_Fiction_based_on_ADwRFan_Fiction_based_on_ADwR
Submitted: 03-10-2006 / Last Updated:
Fan_--7226
Overview: Fan Fiction Based on A Dance with Rogues. External Website Beyond Our Control
viewguild.html?gid=16063viewguild.html?gid=16063
Submitted: 03-10-2006 / Last Updated:
html--3079
Forum: The A Dance With Rogues discussion group (Bioware Site) External Website Beyond Our Control
adwr.wikia.comadwr.wikia.com
Submitted: 03-10-2006 / Last Updated:
com--8858
The A Dance with Rogues Wiki! External Website Beyond Our Control
A_Dance_with_Rogues_Part_1_V1.50.rarA_Dance_with_Rogues_Part_1_V1.50.rar
Submitted: 03-10-2006 / Last Updated: 10-16-2010
rar4.6Mb59732
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
ACAGValine2006-03-10--The hak pack required to run the modules "A Dance with Rogues" parts one and two. *** Update 11-3
SCORE OUT OF 10
9.87
805 votes
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Comments (30):

1 2 3

Posted by ralebeau at 07:51:13    Voted10.00
@gail33 Lots of us still drop by in hopes of news, but what you are seeing is strange to me. Hak file problems usually mean the bottles are not even there, but those ashes have been around a long time so it is some problem with scripts associated with items. You could try installing a new down load of the mod and hak but if that did fix the problem you would have to restart the game or at least restore back to before the bottle area loaded. It would not take long to check the ashes after a restart. Failing there all I can think of for that is a re-install then the critical rebuild patch fix, have done this for the last few new computers I have transitioned to. Maybe install to a different location with everything Win 7 set to administrator and XP compatability, or look on the web for solutions to the install troubles you are having.

Posted by gail33 at on10/05/12
A little help please?! Not sure whether anyone bothers coming onto this forum anymore, but if anyone does, and can give a girl a hand, I'd be really grateful. My problem is that I have recently downloaded the updated version of this module, having played it orginally perhaps three years ago. In the meantime, I am now on a totally different computer and the only way I could get NWN working was to copy the whole set of files from my old computer to my new one. Now, this has, in the main, worked fine but.... There is one problem. For some items, I can't get the 'activate' option. It is only the case for some very specific items. Not a problem for other modules but has proved to be a problem in the case of the updated ADwR. The first instance was with the ash right at the beginning. I worked around this by starting my princess with a lowly 14 charisma. However, I have now come across a showstopper! In the 'Save Pia' quest, I've got to the point where I need to blow up the rocks in order to get through to what I guess is a dragon. Guess what... I can't activate the explosion bottle either. So, can anyone come up with either a workaround, or a way of allowing me to activate these odd items that won't, for some reason, come up with the activate item option. Hope that my problem is clear, and that there is someone out there who is able to help me.

Posted by Arveragus at on09/23/12
Should have voted a few years ago when I first played the game and then the updated versions. It is now looking as if there will be no further additions unfortunately. Thanks to Valine for her hard work in relation to this mod and then the sequel. The gameplay was immersive, unpredictable and at times challenging. In relation to some posters who have criticised some of the content, the description of the module is very clear. If that is not what you want or find acceptable just do not download and play it. You have a clear choice.

Posted by kaneexodus at on09/16/12
One of the best rpg's I've played for a long time. Some of the adult situations were a little... dark but I liked the realism and the setting. I really started to care about the Princess and Pia at least :) Some really epic scenes and major tension and all round will stick in my mind for a long time which is more than I can say about 75% of the games I have to pay money for, so well done to the author! Go write a book ! :)

Posted by Muric at 19:50:07    Voted10.00
@MjavTheGray strange...perhaps it's a memory related problem. there is an awful lot of activity in Southern Betancuria. Arguably northern and western are more so in places, but still. clearly it's not a corruption or permissions issue, as redownloading would have solved the former, and fixinstall would have fixed the latter. That's assuming there's nothing wrong with the installation itself. If you've at least 2Gb of RAM, perhaps it wouldn't be too out of line to try reinstalling NWN entirely. I know it's a rather long drawn out process on linux, so, let's leave it as a last resort, yes? also if you have it installed some where out of the ordinary, any where that's not "/home/user/nwn", it has been known to cause problems. _________________________ jml's list of community addons/overrides, etc. Link

Posted by MjavTheGray at 2012-09-1004:05:59    
@Muric Thank you for anwsering. Unfortunately neigher fixinstall, nor redownloading didn't help. It still freezes on ADwR while running main campaign rather smoothly. Mask knows I don't want to use wine, but maybe it would be the solution...

Posted by Muric at 17:05:58    Voted10.00
@MjavTheGray hm...sounds like it could be a corrupted hak/mod file. recommend redownloading, and replacing them. if that's no good, try popping open the terminal in your nwn install folder and running "./fixinstall" _________________________ jml's list of community addons/overrides, etc. Link

Posted by MjavTheGray at 2012-09-0805:15:59    
Ain't working for me. Linux client, 1.69, Fedora 14, acag106.hak. When entering the "south" area, games just freezes at approximately 80% and loops endlessly, eating CPU. nwclientLog1.txt says: Failed to load Door model .mdl Unknown Update sub-message So... can anybodt help?

Posted by Twisted at on09/03/12
Enjoyable Mod. I hope for an update and an update for the second part especially. Expereinced a few issue but nothing I couldnt work around. However dabbling with Mod in the toolset seemed to corrupt Mod and I couldn't introduce any other haks like I like to when playing Mods.

Posted by Muric at 09:26:21    Voted10.00
@NWNjade you must have accidentally clicked "exit module" in the dialog instead of clicking Shira, the maid. I just did it and it worked fine. *shrugs* in any case you shouldn't use debug mode unless something actually does go wrong(i.e. an area transition fails to fire, or alfons doesn't move from within the castle walls to the transition point, in "Outside Betancuria") as it can actually accidentally break things. it doesn't happen hardly ever, but better safe then sorry. _________________________ jml's list of community addons/overrides, etc. Link

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