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NWN MODULES

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Title  Vampire � Heaven Defied
Author  Chojin
Submitted / Updated  03-12-2006 / 03-02-2007
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Europe.
Gameplay Length  4-8 hours
Number Players  1
Language  English
Level Range  1-8
Races  Human
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  Fighter
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Gameplay Hours  05
Description
A secret war is being fought in the shadows of Europe. Demons walking the earth disguised as men are feasting upon the blood of the innocent. In the forefront of this battle is the Order of Abel. A clandestine order created from within the Christian church which has taken it upon itself to put an end to this the darkest of curses. These secretly trained assassins are serving as the sword and shield in the hands of God, with the soul purpose of ridding the world of the plague of the Vampire.

This module is not based on, but greatly inspired by White Wolf�s World of Darkness (Vampire the Masquerade/Requiem). It�s a story driven single player adventure, set in a Europe where most people lives happily unaware of the demons lurking in the shadows of their cities. The enlightened ones, however, find themselves in a conflict unlike any other. It�s a conflict not as black and white as it may seem, but a war with heroes and murderers on both sides.


Character requirements:
- 1st level Human/male/Fighter.
Reasons why:
1) The background story of your character will be revealed throughout the game, and simply won�t make sense if you play as a female.
2) You�re a man of the sword in a world where elves and wizards exists only in fairytales.

Additional info:
- No Respawn.
- No Rest
- +50 000 words of written dialogue.
- 12 quests. (Half of which is hidden/optional)
- 33 areas.
- Custom-made Vampire skills.
- 2 different endings.

- WARNING! Contains; Violence, sex, drugs and blasphemous language -
If you do feel offended, think about this: This is a story about soulless creatures forced
into cannibalism in order to survive. Neither these monsters nor those who hunt them are likely to be �nice people�.

Files

NameTypeSizeDownloads
Vampire__Heaven_Defied.rarVampire__Heaven_Defied.rar
Submitted: 03-12-2006 / Last Updated: 07-04-2006
rar6.7Mb11851
Includes hak and ReadMe. v1.5
SCORE OUT OF 10
9.47
97 votes
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Comments (30):

1 2 3

Posted by Chojin at 2008-09-1210:38:02    
It?s great to see that people are still downloading these mods. NWN and its toolset is a fantastic package and truly deserve to still be alive and kicking. It took me almost a year to make this 4-6 hour adventure, and when I realised that it would take me twice that time to create something similar with nwn2, I kind of threw in the towel. Anyway... velkito: I removed the pictures from most conversation windows because of the first-person dialogue script. Since the camera is placed really close to the face of the person you?re speaking to, it looked kind of silly to have an additional picture of him or her, which didn?t always look like that person anyway. _________________________ Vampire - Heaven Defied

Posted by velkito at 2008-09-0911:25:24    
hmm, I got the module running, but any idea why all the NPC portraits are completely black?

Posted by WampyirBloodStorm at on08/07/08
A bit dark though, cinematic feels to the interactions give it a unique atmosphere.I really loved playing it.

Posted by Kilvain at on07/02/08
A very atmospheric and dark module. The scripting was very impressive. It's a shame this won't become a series.

Posted by merrick at on06/11/08
This is a good mod! Good vampire skills, good scenes, good atmosphere, good final.

Posted by Okgenuine at on04/10/08
This is the best scripting I've ever seen by far. The gameplay is too unbalanced, imo. And the story gets too dark to be a fantasy, so there's no positive roleplaying. I wanted to be a vampire on the road to redemption.

Posted by Apopatos at on03/29/08
Wow, totally enjoyable module with great atmosphere, beautiful cutscenes and bug free (that's really an achievement). Unfortunately very short :( Keep up the good work mate!

Posted by Ploedminka at on01/05/08
Great story and atmosphere, scripting and visuals are way beyond of the most modules i played so far. But: i think some potential hasn't been used (i don't want to call it 'wasted'). The story could have developed a bit slower (i think there is enough to be told), thus adding one or two hours of playtime. Especially some characters deserve "more" time, e.g. to tell their story . I would really like to hear the stories of Balthazar, the V guy and Saga (She disappeared way too fast). And i missed some conclusions from actions i've done, like what happened to the people in the lighthouse after the death of the old man. Or about the cruelty (or humanity) of my PC. So its a 9.50 from me, considering als these thing. And i noticed a bug: i feeded from the ground in the sewers (i missed the rat with the cursor), getting some message like "you should'nt feast from these people, the could be infected" and my final death hehe _________________________ "Duty is everything - the greatest of joys, the deepest of sorrows..." - Aribeth de Tylmarande NWN2 Romance Module List Thread for NWN2 Romance Module List

Posted by konditionswunder at on11/18/07
I absolutely loved playing this module. There were hundreds of things I liked about it but the one thing that stands out most is the dark (adult) atmosphere. But there were also a few things I didn't really like/understand: SPOILERS - I didn't get a reward from Sarpico - I forced Salisa to pay me with her body while her sick daughter had to watch and didn't get an alignment shift - all break-ins into citizens houses are pretty much the same. - Every time after defeating your inner deamons after opium consumption you get 5000 XP. That way I ended up with a pretty powerfull lvl 17 Vamp. Although I think it's realistic to be this powerfull I would have preferred other ways of getting the XP - you actually can make pretty easy money by begging. So the bartender is totally wrong - Balthazar is too good-hearted and his explanations why you of all have to do the quests are pretty pathetic. - The author seemed to have a lot planned for Saga (relationship with the character maybe?) but than decided to just get her killed. - Why did I have to leave Alanton behind? He says "among friends - at last" and I have no other option other than just leaving him alone. - There should be a different conversation with Monk Jeremiah in front of the building after killing Gregoro - I would have liked the hunt for the vampire who killed and transformed me a litte bit harder/longer - the story seemed a bit rushed in the end - some npcs lack portraits - what ever happened to Yashardo? He's my friend and Balthazar simply says he'll be fine. - I would have liked to do something about the poor girls in the lighthouse. again it seemed the author had something planned there and never actually wrote it into the module. -I would have liked more conversation options. Not even those that trigger different answers but just alternatives - lack of skill use (especially "open lock" as an alternative to the mist power) Nevertheless awesome work. Really looking forward to playing Part 2.

Posted by dwong1207 at on10/26/07
Great story. Loved both endings. I also like the special abilities. Very well thought out. Something small...you misspelled Jermeiah's name (Jeremiha)in game. It would have been also nice to have vampiric regeneration, but that might have made the game easier. It was great overall.

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