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NWN MODULES

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Title  Knights of the Holy Grail (Ultimate Edition)
Author  Chaos_Theocrat
Submitted / Updated  04-11-2006 / 10-05-2006
Category  Roleplay
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Various countries in Europe and the Middle East during the Arthurian Age.
Gameplay Length  Due to the now more open-ended style of the game, players can quest for hours or days before they reach the end.
Number Players  Designed for single player experience.
Language  English
Level Range  Level 1 - 40 Max.
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any, but Fighting Classes will have the most fun.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Any Alignments
Gameplay Hours  60+
Description
Note: WinRAR and 7-Zip are required to extract all downloaded files.
REQUIREMENTS:
*** Requires Nwn 1.68, and all released expansions (SoU, HotU, and CEP 1.68) *** **You must have the hak cep1patch168_ck (CEP 1.68 Cloak Patch); it comes in the latest standard CEP 1.68 patch update.**
OTHER REQUIREMENTS:
KotHG requires the KotHG Music Pack. Put the music hak in the nwn hak folder and place all .bmu music files into the nwn music folder.
Also requires the Hak Pak "Bloodthorne Placeables for CEP", which can be found here for download along with the game module. Put the module in your nwn mod folder and put the hak in your nwn hak folder. Then you'll be ready to play!
The erf file is only for importing the placeables into your own modules as I have outlined in the Contents readme I included with the placeables hak itself.
The last Hak Paks required to play this module are the two I have listed below:
1. A new version of TSR Rideable Horses System 1.0 by Rosietreats and others... that can be downloaded fully along with my placeables and music packs. This new version I have posted here fixes a bug in the original TSR system that made a lot of 1.67 content not show up. It now works flawlessly with 1.67, 1.68, and the CEP 1.68.
2. 69Doors v2 (One of my favorite Door Packs, which I have 7-Zipped down to a mere 3.90 MB for your convenience.)
That said, what follows are some very important details about this module:
RATING:
This mod is for mature players only... due to some occasionally adult subject matter and very heavily controversial religious issues, as well as blood and gore; sexual references and situations that may be offensive to some players; especially not suitable for children! Player's discretion, is advised.
DESCRIPTION:
From the setting out of three knights from Camelot upon their quest for the Holy Grail, to the originl founding of the Knights Templar so many long years later, this module chronicles the tale of a single brave knight who was, in a way, destined to have a hand in both events. You are that knight... and this destiny is yours! There are riddles to solve, sacred relics to uncover, fiends to do battle with, even some damsels in distress... and a sweeping saga that will take you all the way from Britain to the Middle East. For all of those players seeking after a darker path, there is even the ability to "sell your soul" and become one of the order of Death Knights. You can be chivalrous or you can be villainous, the choice is yours... and the Grail so awaits those wise or cunning enough to win their way to reach it. However, the question of just what the Grail truly is will lead you toward a final discovery that will change forever everything that you may have thought you ever knew about that legendary relic. Note: The item that makes you a Death Knight is only un-removeable in this module. You can take it with you to other modules, but in them it will be removeable. In this way, your new Death Knight state of being can be taken with you, while it's "curse" aspect is only in this game. Below are just a few of my many inspirations for the making of this mod:
INSPIRATIONS:
My inspirations for this module - The old PC game Conquests of Camelot (not to be confused with the game Dark Age of Camelot!), the classic novels "Le Morte D'Arthur" by Sir Thomas Malory and Tennyson's "Idylls of the King"; the histories of the Knights Templar and (of course!) the Holy Grail, and Celtic Myths & Legends most especially concerning the lost land of Ys... and last but not least the legends of the ancient Gnostics. If it were not for all these great sources, this module would never have been possible to make.
That said, enjoy the grand quest... and prepare for surprises at the end!
DISCLAIMER:
Disclaimer: I did not write any of the music in the music pack, all I did was compile the pack itself with music from various sources. Credit goes to all of the original artists, whomever they were. Cheers!

Files

NameTypeSizeDownloads
Bloodthorne_Placeables_for_CEP.rarBloodthorne_Placeables_for_CEP.rar
Submitted: 04-11-2006 / Last Updated: 06-07-2006
rar445.12Kb4422
Bloodthorne Placeables for CEP (Updated, with .erf)
69DOORSV2.7z69DOORSV2.7z
Submitted: 04-11-2006 / Last Updated: 10-05-2006
7z3.9Mb3200
69DOORS v2
KotHG_Walkthrough.rarKotHG_Walkthrough.rar
Submitted: 04-11-2006 / Last Updated: 06-06-2006
rar22.47Kb3221
KotHG Walkthrough (Updated)
Knights_of_the_Holy_Grail_Ult.rarKnights_of_the_Holy_Grail_Ult.rar
Submitted: 04-11-2006 / Last Updated: 10-05-2006
rar2.1Mb4711
Knights of the Holy Grail (Ultimate Edition)
KotHG_Music_Pack.rarKotHG_Music_Pack.rar
Submitted: 04-11-2006 / Last Updated: 06-06-2006
rar22.8Mb4063
KotHG Music Pack (1.67 Updated)
TSR_Rideable_Horses_System_1.0_Updated.7zTSR_Rideable_Horses_System_1.0_Updated.7z
Submitted: 04-11-2006 / Last Updated: 10-05-2006
7z17.5Mb3405
TSR Rideable Horses System 1.0 (Updated)
SCORE OUT OF 10
9.1
19 votes
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Comments (30):

1 2 3

Posted by Atomicgardener at 2007-06-2823:05:15    
Looking forward to this, but as a mage. Before I hack in a bunch of scrolls and wiz gear, do you have this already (including blank crafting wiz gear) in the mod, and do you suggest some sort of minor multi classing to make the mod work ( a fighter level or some such )? Thanks!

Posted by Juba at 2007-06-2713:50:43    
Why is this mod rated mature? (The question from Steve Savicki that never stops giving...) Why don't you try reading the module description Steve? You'd be surprised what kind of useful and interesting information can be garnered if you'd just give it a gander. Peace, Juba

Posted by dwong1207 at on06/07/07
I can tell you put in tons and tons of work into this mod. I loved the environment and all the great maps. My big complaint is the Excalibur. Why is it pretty much useless?! It's got to be more than just a plain old long sword!! Besides that, I loved the little goodies that you had in the game. They really helped a lot. **Spoiler** I had the feeling that this might turn out like the DaVinci Code

Posted by dwong1207 at on06/07/07
I have a little question here. I've been playing this module with the PRC loaded on it and I'm not sure if that messed up a quest. I was at the shipwreck at Lyoness and I found the seachest with the supposed Tablet in it. However, when I got there, there was only a greenstone, antidote potion, and something else, but no tablet. Was I looking in the right place? Could the PRC have messed things up? Did the author forget to put the tablet in the chest? Well, I'm starting over again and reloaded the module and it's haks to see if it works now. Oy, a few hours wasted. But I do have to say, I did enjoy what I saw though. Looking forward to hopefully advancing further now.

Posted by Steve_Savicki at 2007-04-1014:30:42    
Why is the content rating mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Griebel at 2007-04-0610:38:10    
Some help needed. I've got all the hakpacks in place. Then I make a character. The game tries to load Camelot and stops with one fifth of the loadingbar to go. Any suggestions?

Posted by JohnnyLeeOnly at 2007-03-3013:45:31    
great mod so far, but i'm only at the beginning (black knight), so i won't vote yet... :-) "spoiler" (may be) but i have a little "problem", when i started the module for the first try out, i found a nice little item called "boon". now, on the second run, i just can't find it and i "hate" it... so i would realy appriciate if someone could tell me were i can pick up that darn thing... ;-) greetings from switzerland...

Posted by Abadd0n at on03/26/07
Great mod(especially for a beginner like me).Final battle was a bit to easy but other than that it was superb :) Abadd0n :)

Posted by Cobweb at on11/19/06
I tend to forget that their are slight differences in the interpretation of some words in the English language. Whilst I appreciate that censorship is necessary the particular word I used in my previous post is in its unbleeped form a perfectly innocent one in the original English. Still, as an Englishman I should apologise if however innocently I might have caused offence. Regards Cobweb

Posted by Cobweb at on11/19/06
This keeps getting better and better. Some of the fights are now really tough and for a mid level character, unwinnable. They make the bandit chief which I commented on the first time I played this look like a*bleep*cat. The horse is a welcome addition and saves a lot of weary footslogging, as are the better weapons which are sorely needed. Many congratulations

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