Shopton was created as a �staging area� for a private PW that I run. The intention was to allow players to purchase and sell items at cost before the adventures begin. I realized that there is nothing keeping this module from being used by others as well. This module is BETA, please leave comments, suggestions and/or bug reports so I can continue to improve it. BEFORE VOTING, please remember this is BETA- give me a chance to fix bugs!
Shopton can be used in a several different ways:
-Shopton module can be renamed and used by module builders in single/multiplayer modules as a place to stock up before the �real� module begins.
-If someone is hosting a multiplayer game for friends, Shopton can be easily modified to link to the module they will be playing. The next time you play, edit Shopton again to link to a different multiplayer module.
-Shopton can be used to link to a PW.
-Stand Alone. Use this module between single player games to restock your inventory.
Major town attractions include:
-Dragon arena (feedback and suggestions are wanted)
-Endless desert "maze"
-Working brothel (doesn't get graphic about it)
-Item Forge
Included for DM's and module builders:
-Documentation
-In-game item editor
-DMFI installed
Two versions are available, one which requires CEP and one that does not. The only difference between the two modules is that there is a band in the inn in the CEP version. The CEP version is recommended because so many players' characters have CEP content in their inventory, but I also wanted to offer a version which requires no hak paks at all. Both expansion packs are required however, as well as Bioware patch 1.67.
Feel free to post comments and bug reports, I am sure there are bugs as this module has only been moderately tested.
Version 0.4b includes the following updates:
-Fixed major exploit
-Added �Base Item� store
-Removed �Slay Living� from On Hit Cast Spells from the forge at The Forgery (It didn't work...)
Version 0.3b includes the following updates:
-Updated the Town Greeter�s conversation for spelling errors and accuracy
-Modifications to the the forge at The Forgery:
-Removed annoying screaming noises
-Added recognition of CEP melee weapons
-Added the ability to give bonuses up to +20
-Expanded �Reduced Arcane Spell Failure� options
-Added �Lore� to the skill set
-Added the following damage types:
� -Magical
� -Divine
� -Positive Energy
� -Negative Energy
-Added ability to configure:
� -Buy / Sell percentages
� -Maximum item value
� -Item Level Restriction
� -Maximum Bonus
-Minor error handling/fixes
For previous versions see the included documentation.
Still haven't forgotten- I added a few features at the forge, and in the process I added bugs as well. I seem to find new ones every time I fix old ones. As soon as I am pretty sure I got them all I'll post it (I honestly hope within a couple weeks).
Shopton will be updated VERY SOON! Minor bug fixes, more customization to the forge, and a new "Shady Rat" that walks around town that let's PC's re-take levels. Also adding a CEP2 version, which will have support for Calan's Persistent Ridable Horses and Calan's Flight system if you wish to install them. This will be posted soon!
Posted by Sigill McFinn at 2006-07-21 07:16:38 Voted 10.00 on 07/21/06
Lovely little mod - I downloaded & ran it because I wanted to modify the names of the items that my main female character has accumulated.
She even enjoyed the attentions of the Nymph & the Evil twin ;) _________________________ Do I belong to some ancient race,
I like to walk in ancient places,
These are things that I can understand.
[The Levellers - Sell Out]
Posted by alklau at 2006-06-26 21:28:37 Voted 9.00 on 06/26/06
Nice stores. The best features I think here is the improved forge. Since I'm no scripter, I wouldn't have the faintest idea how to add the appropriate properties to certain items, particularly CEP weapons. You've provided that here, which I think is great. Of course you've also included the item editor which does basically the same thing, but the forge just is a bit easier to deal with.
I've a few nitpicks, though. The city itself is a little large. While that isn't necessarily bad, there's not much variety with the merchants to warrant the large size. It's a minor issue when you've got a character with permahaste or a monk.
Second, where's the town's tailor? Does everybody have to look all the same? Well, maybe, but that's something I think you should consider. It's supposed to be a town, after all ;)
There were still a few grammar issues...for example, the town greeter says "it's" when it should be "its" (How did Shopton get it's name?" and "buisness" when it should be "business" (in the answer to that very question, if I'm not mistaken). I came across a few more in the toolset, but that's for another time since it's not that big a deal.
Posted by Steve_Savicki at 2006-06-14 12:59:42 Voted 10.00 on 05/24/06
Hey Calan,
Did you ever get that "on hit Blade Barrier" spell to work? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
I found another one that doesn't work for On Hit, "Slay Living". I would have liked that one... If I ever find a way to make either of these work I'll fix it and upload a new version. Until then, I have one more beta update, 0.4b (I'll upload it in a few minutes). Hopefully this will be the last beta update... I'll leave it beta for a while and if no one finds anything wrong I'll change it to 1.0.
Posted by Steve_Savicki at 2006-05-28 04:51:39 Voted 10.00 on 05/24/06
Well, thanks for all that you've done. :)
Are you going to try again with Blade Barrier? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Technically I COULD, but they would only work while you are in Shopton... scripts stay in the module. No way around that...
Posted by Steve_Savicki at 2006-05-27 21:38:08 Voted 10.00 on 05/24/06
Oh yes, forgot to add, please get the Blade Barrier in... One of my Faves. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Steve_Savicki at 2006-05-27 21:36:48 Voted 10.00 on 05/24/06
Hmm, do you think you could script those spells in? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Cone of Cold and Prismatic Spray are not on the NWN list of On Hit Spells. Every spell that NWN supports for On Hit (at least all the spells that the toolset has constants for) are listed. The ONLY exceptions are "Blade Barrier," which for some reason didn't work when I tested it, and a few very unique creature "spells" that aren't actually spells. I didn't test every one on the list, so there may be others on the list that don't work as well.
Posted by Steve_Savicki at 2006-05-27 05:35:35 Voted 10.00 on 05/24/06
Calan,
The "On Hit Cast Spells" work fine now, but "Cone of Cold" and "Prismatic Spray" aren't options. Could you please look into those.
Thanks,
Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Steve- there is a character generator/editor with a full in-game item editor (that does not use money) already built into Shopton for those who want to use it as such. You have to open the toolset and unlock the door- by default this area is inaccessable. Read the documentation for more information on this.
I am almost satisfied with 0.3b, I should be releasing it later on today. Part of what is being added is a configuration on buy/sell percentages at The Forgery. Just set these both to 0 for gold-free item editing. Instructions on how to do this will be included in the documentation. Just remember that errors can and will start popping up when an item's value (which increases even if you are not paying for it) nears 2 billion gold.
Posted by Steve_Savicki at 2006-05-26 11:52:47 Voted 10.00 on 05/24/06
Calan, can you eliminate the use of gold altogether? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
0.3b is almost ready to post. If anyone has any other suggestions for this release (does not HAVE to be about the forge) speak now, or forever hold your peace... or at least until 0.4b...
Adding the +20 bonuses was easy enough, handling the COST of +20 items was tough. I kept overflowing integers... I think I got it worked out but I want to test it a bit more (like another day or two) before releasing the new version. Along with the increased "power" of this forge, I also added some configurability to the forge for those who want to tone it back down for their modules: Buy/sell percentages, Bonus maximum can be set (up to 20), support for Item Level Restriction, and maximum item cost are all configurable in 0.3b.
Posted by Steve_Savicki at 2006-05-24 19:20:49 Voted 10.00 on 05/24/06
I used a mace. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
By the way, I noticed on the other forum that you wanted Cone of Cold as your On Hit, that is not one of the available On Hit spells. The Forgery will apply every available standard spell to On Hit that the game allows. If it's not on the list in Shopton, it isn't available in the game. The same is true for the Cast Spell list- every spell available at every casterlevel available is on the list.
Also, if you still are not seeing the option to upgrade your weapon On Hit Cast Spell at The Forgery, I added recognition for CEP weapon types which will be included in 0.3b (which won't help if your weapon is in fact a standard weapon type...).
Do you know if your weapon is a standard Bioware NWN weapon type or a CEP weapon type?
Posted by Steve_Savicki at 2006-05-24 09:17:34 Voted 10.00 on 05/24/06
Calan,
I tried to put a weapon on the forge in hopes the dwarf forger would give me the "on hit cast spell" properties, but all he gave were the alternate regular "on hit" options.
+20 enhancements- may as well get all the characters' powered to the max.
Oh yes, CEP version. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
I have had other complaints about the screams as well. I don't really know why I put them there in the first place. Consider them gone for 0.3b...
+20 enhancement bonuses should be easy enough to script. WHO ARE YOU TRYING TO FIGHT ANYWAY?!?!?
The On Hit issue, I have a few questions to help debug-
-Is the item you are modifying a weapon or armor?
-Is the On Hit spell you select being added to your weapon or armor in the properites list when you examine it, but then not actually working when it's used? or does it not get applied to your item at all?
-Which spell(s) did you try?
-CEP Version I assume?
Posted by Steve_Savicki at 2006-05-24 06:35:55 Voted 10.00 on 05/24/06
Calan, if the only forgery is with the dwarf that uses lava, then the on hit spells aren't firing for some reason.
Also,
1. Could you please change the background environment noise to where it's not screams? It's kind of hard to concentrate.
2. Could you also please make the enhancement bonuses go up to 20?
Thanks,
Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Steve_Savicki at 2006-05-24 06:34:33 Voted 10.00 on 05/24/06
For the rename ability _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by razinghavoc at 2006-05-24 06:18:22 Voted 8.50 on 05/24/06
Very creative and you can tell a lot of work went into it. The dragon arena is a lot of fun.