Shopton was created as a �staging area� for a private PW that I run. The intention was to allow players to purchase and sell items at cost before the adventures begin. I realized that there is nothing keeping this module from being used by others as well. This module is BETA, please leave comments, suggestions and/or bug reports so I can continue to improve it. BEFORE VOTING, please remember this is BETA- give me a chance to fix bugs!
Shopton can be used in a several different ways:
-Shopton module can be renamed and used by module builders in single/multiplayer modules as a place to stock up before the �real� module begins.
-If someone is hosting a multiplayer game for friends, Shopton can be easily modified to link to the module they will be playing. The next time you play, edit Shopton again to link to a different multiplayer module.
-Shopton can be used to link to a PW.
-Stand Alone. Use this module between single player games to restock your inventory.
Major town attractions include:
-Dragon arena (feedback and suggestions are wanted)
-Endless desert "maze"
-Working brothel (doesn't get graphic about it)
-Item Forge
Included for DM's and module builders:
-Documentation
-In-game item editor
-DMFI installed
Two versions are available, one which requires CEP and one that does not. The only difference between the two modules is that there is a band in the inn in the CEP version. The CEP version is recommended because so many players' characters have CEP content in their inventory, but I also wanted to offer a version which requires no hak paks at all. Both expansion packs are required however, as well as Bioware patch 1.67.
Feel free to post comments and bug reports, I am sure there are bugs as this module has only been moderately tested.
Version 0.4b includes the following updates:
-Fixed major exploit
-Added �Base Item� store
-Removed �Slay Living� from On Hit Cast Spells from the forge at The Forgery (It didn't work...)
Version 0.3b includes the following updates:
-Updated the Town Greeter�s conversation for spelling errors and accuracy
-Modifications to the the forge at The Forgery:
-Removed annoying screaming noises
-Added recognition of CEP melee weapons
-Added the ability to give bonuses up to +20
-Expanded �Reduced Arcane Spell Failure� options
-Added �Lore� to the skill set
-Added the following damage types:
� -Magical
� -Divine
� -Positive Energy
� -Negative Energy
-Added ability to configure:
� -Buy / Sell percentages
� -Maximum item value
� -Item Level Restriction
� -Maximum Bonus
-Minor error handling/fixes
For previous versions see the included documentation.
Oh yes, forgot to add, please get the Blade Barrier in... One of my Faves. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on05/24/06
Hmm, do you think you could script those spells in? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Calan at 2006-05-2711:52:08
I'm glad to hear that fixed your problm... Cone of Cold and Prismatic Spray are not on the NWN list of On Hit Spells. Every spell that NWN supports for On Hit (at least all the spells that the toolset has constants for) are listed. The ONLY exceptions are "Blade Barrier," which for some reason didn't work when I tested it, and a few very unique creature "spells" that aren't actually spells. I didn't test every one on the list, so there may be others on the list that don't work as well.
Posted by Steve_Savicki at on05/24/06
Calan, The "On Hit Cast Spells" work fine now, but "Cone of Cold" and "Prismatic Spray" aren't options. Could you please look into those. Thanks, Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Calan at 2006-05-2622:05:43
Steve - just uploaded 0.3, let me know if you are still having issues with your mace.
Posted by Calan at 2006-05-2613:10:20
I'll email you about both of these issues, we may need to swap a few files...
Posted by Steve_Savicki at on05/24/06
Thanks Calan, But I cannot do this. I am a Macintosh user and thus have no toolset. Are the On Hit Cast Spell properties working now? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Calan at 2006-05-2612:53:52
Steve- there is a character generator/editor with a full in-game item editor (that does not use money) already built into Shopton for those who want to use it as such. You have to open the toolset and unlock the door- by default this area is inaccessable. Read the documentation for more information on this. I am almost satisfied with 0.3b, I should be releasing it later on today. Part of what is being added is a configuration on buy/sell percentages at The Forgery. Just set these both to 0 for gold-free item editing. Instructions on how to do this will be included in the documentation. Just remember that errors can and will start popping up when an item's value (which increases even if you are not paying for it) nears 2 billion gold.
Posted by Steve_Savicki at on05/24/06
Calan, can you eliminate the use of gold altogether? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Calan at 2006-05-2511:45:20
0.3b is almost ready to post. If anyone has any other suggestions for this release (does not HAVE to be about the forge) speak now, or forever hold your peace... or at least until 0.4b... Adding the +20 bonuses was easy enough, handling the COST of +20 items was tough. I kept overflowing integers... I think I got it worked out but I want to test it a bit more (like another day or two) before releasing the new version. Along with the increased "power" of this forge, I also added some configurability to the forge for those who want to tone it back down for their modules: Buy/sell percentages, Bonus maximum can be set (up to 20), support for Item Level Restriction, and maximum item cost are all configurable in 0.3b.