Shopton was created as a �staging area� for a private PW that I run. The intention was to allow players to purchase and sell items at cost before the adventures begin. I realized that there is nothing keeping this module from being used by others as well. This module is BETA, please leave comments, suggestions and/or bug reports so I can continue to improve it. BEFORE VOTING, please remember this is BETA- give me a chance to fix bugs!
Shopton can be used in a several different ways:
-Shopton module can be renamed and used by module builders in single/multiplayer modules as a place to stock up before the �real� module begins.
-If someone is hosting a multiplayer game for friends, Shopton can be easily modified to link to the module they will be playing. The next time you play, edit Shopton again to link to a different multiplayer module.
-Shopton can be used to link to a PW.
-Stand Alone. Use this module between single player games to restock your inventory.
Major town attractions include:
-Dragon arena (feedback and suggestions are wanted)
-Endless desert "maze"
-Working brothel (doesn't get graphic about it)
-Item Forge
Included for DM's and module builders:
-Documentation
-In-game item editor
-DMFI installed
Two versions are available, one which requires CEP and one that does not. The only difference between the two modules is that there is a band in the inn in the CEP version. The CEP version is recommended because so many players' characters have CEP content in their inventory, but I also wanted to offer a version which requires no hak paks at all. Both expansion packs are required however, as well as Bioware patch 1.67.
Feel free to post comments and bug reports, I am sure there are bugs as this module has only been moderately tested.
Version 0.4b includes the following updates:
-Fixed major exploit
-Added �Base Item� store
-Removed �Slay Living� from On Hit Cast Spells from the forge at The Forgery (It didn't work...)
Version 0.3b includes the following updates:
-Updated the Town Greeter�s conversation for spelling errors and accuracy
-Modifications to the the forge at The Forgery:
-Removed annoying screaming noises
-Added recognition of CEP melee weapons
-Added the ability to give bonuses up to +20
-Expanded �Reduced Arcane Spell Failure� options
-Added �Lore� to the skill set
-Added the following damage types:
� -Magical
� -Divine
� -Positive Energy
� -Negative Energy
-Added ability to configure:
� -Buy / Sell percentages
� -Maximum item value
� -Item Level Restriction
� -Maximum Bonus
-Minor error handling/fixes
For previous versions see the included documentation.
I used a mace. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Calan at 2006-05-2414:48:23
Oh yeah, and +20 item bonus enhancements seem to be working fine. My Level 1 test character just slew an adult dragon in like two hits...
Posted by Calan at 2006-05-2414:45:27
By the way, I noticed on the other forum that you wanted Cone of Cold as your On Hit, that is not one of the available On Hit spells. The Forgery will apply every available standard spell to On Hit that the game allows. If it's not on the list in Shopton, it isn't available in the game. The same is true for the Cast Spell list- every spell available at every casterlevel available is on the list. Also, if you still are not seeing the option to upgrade your weapon On Hit Cast Spell at The Forgery, I added recognition for CEP weapon types which will be included in 0.3b (which won't help if your weapon is in fact a standard weapon type...). What type of weapon are you using?
Posted by Calan at 2006-05-2414:28:34
That is already installed in Shopton. Read the documentation file that came with the module...
Posted by Calan at 2006-05-2409:44:18
Do you know if your weapon is a standard Bioware NWN weapon type or a CEP weapon type?
Posted by Steve_Savicki at on05/24/06
Calan, I tried to put a weapon on the forge in hopes the dwarf forger would give me the "on hit cast spell" properties, but all he gave were the alternate regular "on hit" options. +20 enhancements- may as well get all the characters' powered to the max. Oh yes, CEP version. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Calan at 2006-05-2408:38:21
You know what? Sure, why not... I have had other complaints about the screams as well. I don't really know why I put them there in the first place. Consider them gone for 0.3b... +20 enhancement bonuses should be easy enough to script. WHO ARE YOU TRYING TO FIGHT ANYWAY?!?!? The On Hit issue, I have a few questions to help debug- -Is the item you are modifying a weapon or armor? -Is the On Hit spell you select being added to your weapon or armor in the properites list when you examine it, but then not actually working when it's used? or does it not get applied to your item at all? -Which spell(s) did you try? -CEP Version I assume?
Posted by Steve_Savicki at on05/24/06
Calan, if the only forgery is with the dwarf that uses lava, then the on hit spells aren't firing for some reason. Also, 1. Could you please change the background environment noise to where it's not screams? It's kind of hard to concentrate. 2. Could you also please make the enhancement bonuses go up to 20? Thanks, Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on05/24/06
For the rename ability _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by razinghavoc at on05/24/06
Very creative and you can tell a lot of work went into it. The dragon arena is a lot of fun.