5th recommended, 4th for additional challenge or for stronger classes/builds
Races
Any
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Light
Classes
Any class/race as long as they are reasonably suited to a story-driven, dialog-based setting.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
05
Max # Players
01
Min # Players
01
Min Character Level
04
Content Rating
Teen
Alignments
Any. Some extreme ideologies may not be suited.
Gameplay Hours
04
Description
The eccentric wizard Theriden failed to show up for an important annual gathering. You have traveled to the village of Sember to investigate. Soon you discover that this small village seems to have more than its share of problems. Will you uncover the key to Theriden's disappearance or suffer a similar fate and be listed among the missing?
No hak paks required. README and Walkthrough included in ZIP. Level-up option included for new or lower level characters at module start. V1.9
Nice little mod, quite well done. The strange thing is that we have access to a lot of loot and very powerful items... But that's OK. And the story is nice. Thanks!
Posted by peej0000 at 2007-12-0514:22:52
I uploaded v1-7. Thanks again to herrjeff for spelling and word usage checking - I incorporated these changes as well as his recommendation to use The Krit's Cloak Converter to enable cloak colors. So please let me know if there are any problems. I think the module should work for anyone patched to 1.68 but should not require CEP or any haks. _________________________ Ninja School -- a short NWN training and adventure module for young players. Missing Persons -- a short single-player NWN adventure for levels 4-5. My music submissions
Posted by peej0000 at 2007-11-1913:20:46
Thanks herrjeff - your comments helped to improve the mod for everyone. (MINOR SPOILERS) Just between us there is no skill check or anything for that conversation. If anyone happens to do things in the order you did I wanted to make sure they could resolve the quest - I assumed the PC would figure it out even if they don't have high IN or WI. I am kind of suprised the wizard talked to you during the battle, but now the conversation should only happen if one of two things happen - either the enemy is killed or flees. I didn't fix the typos but if you can remember about where they are I will try to find and fix them. _________________________ Ninja School -- a short NWN training and adventure module for young players. Missing Persons -- a short single-player NWN adventure for levels 4-5. My music submissions
Posted by herrjeff at on11/19/07
Hi peej0000, I checked the new dialog options for Melany and think they are fine. I wonder though if there really is an "insight" check of the PC Intelligence or Wisdom, or if it will automatically be offered under the proper circumstances. I wasn't able to confirm if you change anything with respect to the wizard, but rely on your scripting skills to ensure that conversation can't be initiated before the battle is over. I'm updating my vote further to these changes.
Posted by peej0000 at 2007-11-1820:34:02
I uploaded Version 1.6 to address herrjeff's comments about the conversation options. I tested the updated version and it seems to work fine, but please let me know right away if something is not working right. Thanks for playing and voting. _________________________ Ninja School -- a short NWN training and adventure module for young players. Missing Persons -- a short single-player NWN adventure for levels 4-5. My music submissions
Posted by peej0000 at 2007-11-1413:22:56
Thanks for the vote and comments, herrjeff. I will try to address those issues in the near future with a new version. _________________________ Ninja School -- a short NWN training and adventure module for young players. Missing Persons -- a short single-player NWN adventure for levels 4-5. My music submissions
Posted by herrjeff at on11/19/07
Interesting scenario, with a good number of sidequests. Although the battles didn't require too much strength, it might be worthwhile for planning purposes to indicate a bard/rogue henchman is available. As El Dano mentioned, the conversation trees would need further work to avoid dialog repetitions and correct a few typos (e.g.: P_lease; K_now). One specific inconsistency occured when my PC spoke to the wizard and had a dialog option assuming the final battle was over while that enemy was attacking them! The conversation with the lost girl also need a dialog option in case the PC killed the half-orc before meeting her.
Posted by acamantor at on07/27/07
Pretty good short module
Posted by peej0000 at 2007-07-2419:48:49
Thanks for the positive comments and vote, Terimos. I uploaded v1-5-4 on 7/24/07 in response to hmdai's and Astero's comments. I never figured out the problem with the factions and it apparently has not happened before, but I created a seperate henchman faction so I hope that will take care of it. Please let me know ASAP if you have any henchman problems or other faction problems - I hope I didn't mess any factions up by trying to fix this problem. I also fixed the multiple exp pts for the same conversation and one typo. _________________________ Ninja School -- a short NWN training and adventure module for young players. Missing Persons -- a short single-player NWN adventure for levels 4-5. My music submissions
Posted by Terimos at on07/16/07
The module was bug-free as far as I could tell and the story was nice and easy to follow. The combat was well balanced and it is one of my new favorite modules.