Custom world. Module takes place in the southern part of the Kingdom of Carlissa.
Gameplay Length
8-10 hours, including reading dialogue and journals.
Number Players
1
Language
English
Level Range
Start 1; End 7-8
Races
Human recommended
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Class: There are no restrictions on class, but the story is more appropriate for a character who is "a bit of a thinker." It is recommended that you play a character with above average mental ability scores, averaging in the 12-14 range or higher. Spellcasting classes and skills are good choices, and you'll find that attribute bonuses in Intelligence, Wisdom, and Charisma will come in handy.
The module is designed for a good character, with little in the way of dialogue and plot options for evil roleplaying choices.
Gameplay Hours
10
Description
January 6, 2013: The v4 remake of Sanctum 1 is now at v4.1 (links updated below).
December 30, 2012: An updated version of Sanctum of the Archmage 1: The Sight, v4.0, is now available for download. See the following links for the release announcement and download instructions for the new version:
The previous version of Chapter 1 (v3.4) will also remain available from this Vault page until further notice.
Module Description
Seven years ago, the throne of Carlissa was usurped and the kingdom overrun by the Warlord Zomoran, also known as the Black Magus. The story told by travelers and refugees has all been the same: that the Warlord somehow managed to summon an army of demons willing to serve him, and launched a surprise attack on the Carlissan capitol city of Lannamon. King Danor and the entire royal family were brutally slaughtered, and Zomoran took the throne for himself.
The Warlord is a merciless ruler who regularly sends his demons to crush any sign of rebellion -- or sometimes, to kill just for sport. Hidden in the deep woods in the southern part of the kingdom, your small community of foresters has so far been spared the ravages of the demon horde. All of that, however, is now about to change...
You begin the game as a young forest dweller with an unusual gift, living in a land that has been overrun by demons. When the monsters finally come to your home in the forest, you must try to learn how to use this strange ability of yours or die -- an ability which may turn out to be the only hope of salvation for the kingdom and its people.
This is Chapter 1 of the "Sanctum of the Archmage" module series. It is designed for single player only, starting a new, first level character, which should advance to level 8-9 by the end. It is continued in Chapter 2 ("The Miracle Worker, Act I"). Chapters 3 and 4 of the series are also planned for development in the Aurora engine used by Neverwinter Nights.
Romance: The module contains two nascent romance prospects, one male, and one that the player can choose to be either male or female. The romances progess slowly, and will not be fully developed by the end of the first module. The romances will develop further in the second and following chapters. The player can turn each of the romance plots on or off at his discretion.
Updates:
4/13/08: Corrected spelling and grammar errors in dialogue; updated module description.
8/24/08 - Version 3.1 now available for patch 1.69 and CEP 2.1 compatability.
"Fake NWNCQ" Hak. NOTE: You only need to download this if you do not want to play the modules with Chico400's NWNCQ upgrade. External Website Beyond Our Control
Sanctum of the Archmage v3.4a Patch Hak, dated May 23, 2011. This (required) file contains the current hotfixes for Sanctum of the Archmage v3.4. External Website Beyond Our Control
Current version (v3.4) of Sanctum of the Archmage Chapters 1-2, in .7z compressed format. Custom Modules, Haks, Music, Tlk, Documentation and Spoilers. This version is patch 1.69 and CEP 2.2 compatible. External Website Beyond Our Control