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NWN MODULES

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Title  The Triangles of Fate
Author  Eldani
Submitted / Updated  06-28-2006 / 07-11-2006
Category  Final Version
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  This adventure is in the Forgotten Realms Setting.
Located within the Nation of Amn.
Gameplay Length  Run it through ASAP 6h
Explore your surroundings 6-9h
Hey, was there something under that rock? 9+h
Number Players  It can be played as multiplayer, but not tested, I just dont see why It wouldnt work as multiplay. (DM might be good addition incase a large party overwhelmes the encounters.)

In singleplayer you will naturally be alone (1) and have perhaps henchmen with you (1-2)
Language  English
Level Range  1st - If you start higher all the balance's within the module wont work.
Races  All Race's Are Playable.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  All Class's Are Playable.
(There was noted a problem with an encounter with ROGUE class, so do not use the class before I finish the update for it)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  01
Max # Players  Any
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Non Evil Recommended.
(Evil characters will be able to speak dirty and be marked more meanier, but there will
not really be any major evil plots to follow, as it is a goodyshoe adventure)
Gameplay Hours  08
Description
"The citizens of Eshpurta, a city inside the nation of Amn, are terrified of the possible threat which seems to be aimed at them from the north. Caravans have been ambushed at the main road towards Esmeltaran. Innocent travellers have been found dead, or worse. All these point towards an increased bandit activity of sorts in the region.
However the source has been discovered now, the ancient forest known as The Snake Wood hold a stronghold for these malicious and the government of Eshpurta is looking for suitable people to end this terror and bring down who ever seems to have taken control of the Castle Alrac.

In the shadows however, far more dangerous happenings are taking place..
Can you stop them?
Or will you fall under the shadow among the others.."

Some of the features:
---------------------
-The World is immensivly beautiful, since it is "hand talored" just about every corner of it. I put really effort to make it "look good"
-Your Actions, what you say or do around, will affect your character and your surroundings.
-Items are all new to be found, nothing is original form nwn in the rawest form. Handtalored. This means using custom content and by the creation of unique items.
-Opponents are all new, nothing is directly original from nwn, or if it is then it has new look brought by the community and fighting styles.
-NPCs, Joinable NPC as you find them in your journay, using enchanted NPC scripting from NWVault.
-Music, there will be NO standard music from nwn in the game. EVERY area has a new music for BOTH ambient and then for battle. so it would look and sound good :)
-Loadscreens, Every single one is picked by me to suit the area with thought from the Vaults offerings. Eye candy.
-Quests, there will be plenty quests out there in the module, over dozen sidequests which you can do or leave be as you focus to save the land from the crime lord. Of course sidequests offer their own boon and view..


Read the readme file for more information and have fun!

And please, let me know what you think of it, for good and bad im open for making some changes should you folks out there point them to me :)

----

Quick info about installation:
(get the following..)

-Triangles of Fate - Chapter 1.rar
(module and readme file)
-ToF_Base.rar
(Main hak file, unrar into hak folder)
-ToF_LoadScreens.rar
(Secondary hak file, unrar into hak folder)
-ToF_Music.part1.rar
(its a continous rar file, you need..)
-ToF_Music.part2.rar
(..file to unpack the whole music hak file, the reason its in two parts is cause the FTP server rejected it as one big file, so i splitted the hak into two rars, unrar them to hak folder to get the one hak..)
(this is ONE file packed within TWO rars, open first and rar will automatically proceed unpacking the second, you dont need to do anything with the part2 rar does it for you.)

-The needed Swamp Hak here on nwvault:
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=4296

-The needed head models here on nwvault:
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=13

Files

NameTypeSizeDownloads
ToF_Music.part2.rarToF_Music.part2.rar
Submitted: 06-28-2006 / Last Updated: 06-28-2006
rar55.5Mb827
--
ToF_Base.rarToF_Base.rar
Submitted: 06-28-2006 / Last Updated: 06-28-2006
rar31.4Mb849
--
ToF_Music.part1.rarToF_Music.part1.rar
Submitted: 06-28-2006 / Last Updated: 06-28-2006
rar57.2Mb856
--
ToF_LoadScreens.rarToF_LoadScreens.rar
Submitted: 06-28-2006 / Last Updated: 06-28-2006
rar17.8Mb849
--
Triangles_of_Fate_-_Chapter_1.rarTriangles_of_Fate_-_Chapter_1.rar
Submitted: 06-28-2006 / Last Updated: 06-28-2006
rar1.3Mb863
--
SCORE OUT OF 10
8.5
13 votes
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Cast Your Vote!

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SCREENS

A warrior deep within the swamps of the Snake Wood.


Inn of the Sunlit Dawn, the last stopping point for tired travellers before the outskirts of Snake Wood begin..


An adventurer ambushes a group of camping orcs.


Interior of a housing within the Snake Wood.


The yard of the arcane guild within the merchant city of Eshpurta. (fog removed in the game, old screenshot)


Vile happenings deep within the Snake Wood.


Adventurer gets to see himself the cruel outcome of the bandits rampage, however there seemed to be something else looking for anything to scavenge as well..





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Comments (30):

1 2 3

Posted by Eldani at 2006-07-1115:08:23    
Thanks for pointing that out for me! this is a long project and the character was created ages ago. The tilesets and such got changed after the expansions got in the scene.. The change of the cavern's tileset to more unique was probably the reason of such tag marker mistake. There will most likely be an updated version to come soon, so i will fix this within it as well.

Posted by Kenrae at on07/12/06
While playing, I've found a bug (and the reason behind it looking at the toolset). At Castle Alrac, in the cavern just before the shipyard, you can talk to Justin and give him 500 coins for the key to the shipyard. But this key doesn't open the door. I've seen that the key he gives you is labeled "UndergroundYardKey" while the door must be opened with a key labeled "ShipYardKey". If you kill him he has a correct key in his inventory.

Posted by Eldani at 2006-07-1021:22:54    
Got it, and replied.

Posted by Gevaudan at 2006-07-1020:30:29    
E-mail sent to the Gmail account you listed.

Posted by Eldani at 2006-07-1020:14:23    
My apologies, but i checked through my emails, the one that i registered here with and the one mentioned in the readme file but neither had any message that could relate to the nwn module, i checked through every possible place (inbox, junk, spam, etc..) The hotmail account might be tricky knowing as hotmail tends to be (and the vault registeration mail is hotmail), so could you please mail me at the mail mentioned in the readme -> JayJayStar@gmail.com with anything you wished to mail me about, it should work perfectly fine. Thank you! :)

Posted by Gevaudan at 2006-07-1015:17:05    
Eldani I sent you an e-mail yesterday regarding my review of this module. I only post a comment about it here as you have been responding to comment here but have yet to respond to the e-mail. It was sent to the e-mail registered with your NWVault account. If said account is not your normally used e-mail account I ask that you check it and respond. Thank You Gevaudan

Posted by Eldani at 2006-07-1014:28:09    
The only reason i can figure for your curious problem is that your hak's are somehow crossing each other; you might have a wrong CEP version for example or did some changes to the haks after the "installation" and starting of the game..

Posted by j_mnemonic at 2006-07-0909:54:04    
I'm having curious trouble with the inventory. There are some items that don't show correctly (for example the travelers log on the first screen of the game) and some of them dissapear when are in the inventory. If i save and reload the game the items have changed and some i didn't see before now i can see and otherwise. It's very very strange...

Posted by Eldani at 2006-07-0902:16:10    
This is odd, no one has told me about anything like this before, perhaps if you try to reduce all the grapthic's down and/or the sounds and try again if your machine rejects something that is in there.. But, its not a show stopper :)

Posted by whosyrdad at 2006-07-0820:09:32    
Looks great so far, but I cannot enter the tavern without the game crashing. I do hope that's not a show-stopper. please post if you have any ideas. thx

1 2 3

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