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NWN MODULES

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Title  Morrowlands - Multiplayer Module
Author  Morrowlands Staff
Submitted / Updated  07-08-2006 / 07-25-2006
Category  Roleplay
Expansions  SOU-1.64
Setting  Morrowind
Gameplay Length  Infinite Roleplay
Number Players  Any
Language  Italian
Level Range  0-Epic
Races  taken from Morrowind
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  D&D original classes
Scope  Medium
DMNeeded  DM required
Single or Multiplayer  Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  any
Gameplay Hours  60+
Description
ITALIAN: Vecchio modulo di Morrowlands, ex-server italiano persistente di interpretazione basato sul mondo di "Elder Scrolls III: Morrowind". All'interno del modulo, oltre a tutte le mappe ispirate alle terre e alle citt� del gioco originale, potrete trovare razze personalizzate, armi, creature. Sono inoltre presenti numerosi script, alcuni basati su database come: armadi, casse, banca, statistiche personaggio, viaggi su barca e silt strider.

Ulteriori informazioni: http://www.tgmonline.it/fragzone/mod/20031003115653

grazie a tutto il vecchio staff di morrowlands. rust

ENGLISH: Ex-Module of Morrowlands roleplay persistent world (Ita server). This is the last version of the module. Morrowlands was free-inspired at the game "Elder Scrolls III: Morrowind". Inside the module you can find personalized class, armors, creatures, lands, towns like the original game. The module contains script based on a database, like containers, bank, travellings, etc. hakpaks can be found here in nwvault, search for morrowlands.

Language: Italian
infos(italian): http://www.tgmonline.it/fragzone/mod/20031003115653

thanks to all morrowlands ex-staff
rust

Files

NameTypeSizeDownloads
morrowlands_dialog167.rarmorrowlands_dialog167.rar
Submitted: 07-08-2006 / Last Updated: 07-25-2006
rar2.2Mb379
Dialog.tlk per morrowlands_NODB_2_44_167.rar, da sostituire all'originale (fatene una copia prima)
morrowlands_NODB_2_44_167.rarmorrowlands_NODB_2_44_167.rar
Submitted: 07-08-2006 / Last Updated: 07-25-2006
rar2.7Mb281
ITA: Modulo Morrowlands per giocare senza NWNX2 e database
ENG: Morrowlands Module for playing without NWNX2 and database.
Morrowlands.rarMorrowlands.rar
Submitted: 07-08-2006 / Last Updated: 07-10-2006
rar5.2Mb427
ITA: Modulo Morrowlands , versione originale patch 1.64. NWNX2+DATABASE necessari al corretto funzionamento.
ENG: Morrowlands Module persistend world, original version patch 1.64. NWNX2+DATABASE required
morrowlands_override_update167.rarmorrowlands_override_update167.rar
Submitted: 07-08-2006 / Last Updated: 07-25-2006
rar55.53Kb381
Aggiornamento override per morrowlands_NODB_2_44_167.rar, da estrarre nella cartella override.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Morrowlands hakStaff Morrowlands2004-10-06--This is the 1st hak file, necessary for playing on Morrowlands persistent world (Ita server, mnetwo
Morrowlands hak 2Morrowlands Staff2004-10-07--This is the 2nd hak file, necessary for playing on Morrowlands persistent world (Ita server, mnetwor
Morrowlands Hak 3Morrowlands Staff2004-10-07--This is the 3rd hak file, necessary for playing on Morrowlands persistent world (Ita server, mnetwor
Morrowlands Hak 4Morrowlands Staff2004-10-22--This is the 4th hak file, necessary for playing on Morrowlands persistent world (Ita server, mnetwor
Morrowlands Override packMorrowlands Staff2004-10-07--This is the Override file, necessary for playing on Morrowlands persistent world (Ita server, mnetwo
SCORE OUT OF 10
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5 votes
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SCREENS

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Morrowlands


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SeydaNeen, The Tower


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Comments (30):

1 2 3

Posted by Tristan1985 at 2006-07-2510:17:48    
ma che strano: per nwn originale e tutti gli altri espansioni e mod le caratteristiche delle razze di morrowlands si vedono, ma all'interno del mod di morrowlands no (!?)...a qualcun altro succede così???

Posted by Tristan1985 at 2006-07-2509:52:11    
come non detto, ad un successivo riavvio del gioco sono comparse anche le descrizioni :)

Posted by Tristan1985 at 2006-07-2509:46:06    
...non ci sono le caratteristiche delle nuove razze, ma solo scritte assurde come "granaio (sabbia)", "santuario" o cose del genere!

Posted by rust at 05:18:56    Voted10.00
ho rimesso i silt strider, ho riaggiornato il dialog alla v.1.67, aggiornata la gui per creare i personaggi con le razze di morrowind. per far andare il modulo senza database è bastato rimuovere le righe di codice che interrogavano il database. scaricate i file necessari dal vault, buon divertimento

Posted by rust at 05:13:09    Voted10.00
aggiornamento effettuato, scaricate i file

Posted by rust at 04:02:45    Voted10.00
silt strider, sono specie di scarafaggi giganti. cmq a breve il modulo aggiornato, con override che dovrete riscaricare, così li vedete!

Posted by Cattaneo at on08/02/06
Bravo Rust ora funziona bene sono riuscito ad entrare e giocare direttamente dai portali senza spostare nulla sia con 1 livello paladino sia con il mio personaggio di 40 che di solito uso per i test....di quali creature parli tanto per curiosità

Posted by rust at 01:33:00    Voted10.00
allora il problema del blocco dell'area seyda neen avviene perchè non vengono visualizzati in modo corretto i silt strider. ho tolto il silt così vi parte il gioco, poi con un po' di tempo bisognerebbe vedere come mai quelle creature non funzionano (probab bisogna aggiornare in qualche modo i 2da)

Posted by rust at 00:54:51    Voted10.00
provo a fare qualcosa...

Posted by Tristan1985 at 2006-07-2414:37:58    
quoto Cattaneo, e spero di poterlo giocare prima o poi...

1 2 3

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