After vanquishing the Yuan Ti cult on Ajit-Kahn, you soar on the back of a griffin into Cormyr, a once-proud kingdom now ravaged by war. Cut off from all aid and left searching for the means to reassemble the Cursed Three, a slow realization dawns that all is not as simple as it seems. Factions from the planes and beyond move against you, enemies more powerful than those invented in your darkest nightmare� all eager to see their greatest general reborn. You must act quickly against all comers, for time grows short. High in a ruined tower set into a remote, wind-swept peak, rituals upon which hang the fate of Faerun will be performed. But will they be rituals of rebirth or of abolition� of renewed life or of utter devastation?
A continuation of chapters 1, 2, 3, and 4. For characters level 7 to 8. May advance as high as 10th level.
I so need to apologize because I have played this game prob 2-3 times (n will prob play it many more lol) n I never voted for it... This is a heck of an excellent series... I soooooo love it... I did have 1 lil bitty prob with the last chapter n being in that other realm, I always play my games top down n being in that realm with those tall buildings n lil narrow spaces made it hard to really control my character but despite that It was a kick butt game from the begining to the end... I wish you were continuing on with the series because you hate to see an ending to such a great quest... Thank you Tiberius for giving such a wonderful mod :) _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."
Posted by Tiberius209 at 2009-08-0906:19:46
Dwayne, I thought about it at first but then decided on doing a new series for NWN2. Unfortunately, working in NWN2 is so much more time-consuming than in NWN1, so the new "series" will be more like one campaign. It's almost done.
Posted by Dwayne at 13:59:43 Voted10.00
Have you thought about making this series for NWN2?
Posted by Copperhawk at on08/04/09
I find this ending chapter not as good as the previous ones. It seems this one is a little bit rush and not as detailed as Chapter 4. The ending is uninspiring. The journey to Sigil is quite nice but it is just too small. By no means it is not a good game but it's kind of anti-climax after I completed Chapter 4.
Posted by amers1015 at on04/27/09
This is an absolutely excellent series of mods. I was interested from the first minutes of Chapter 1 all the way through the wrap up in Chapter 5. This chapter was my favorite of the five. I really enjoyed hanging out in Sigil and the fact that the henchies had their own quests. Everyone should play these mods, they're wonderful! Thanks again Tiberius! _________________________ The less you know, the more you believe.
Posted by jml at on04/10/09
I had the most wonderful time with this entire Saleron's Gambit story, from 1 to 5. It's amazingly smart because it's so easy going on the technical side that I only felt like playing all along. Easy going doesn't mean simple as it's probably the most complicated but masterminded module I ever enjoyed. Many strong choices have been made by the author... for your only fun. XPs come as they should, no matter how you went through each quest. Monsters aren't everywhere but only where they're meant to be, but still waiting for you... even with Tony K's AI. No magical gear. It's all about you, almost naked but with your own experience of " life " and nothing else. When I start a new module my first concern is always which class I should pick. Most of the authors don't say much about it, which I can understand, but... I'm glad I chose to play as a wizard...ess here, as it fits the module so fine. And then it gets really magical, even if it is already by itself. Magic and magical gears are different things. I learned there how important it is to choose any one of your spells very carefully... even the low levels ones. As I had to use all of them in many occasions. Even if resting is not a problem. It's beautiful. Those cities are the finest I ever visited... in NWN. So real. A true dive in history. And that surprising music was always around to give you the mood... if not the creeps. That comment goes for any of the five parts of the module. Which one I like the best? I wouldn't have enjoyed the fifth one so much if I hadn't played the ones before... before. Thanks Mr. Tiberius209, I believe you're in the rocket thingy and from now on, I won't be so scared any more of flying into space 'knowing you're somewhere behind it, in charge of my life. ( Warnings and spoilers: General: A spellcaster could easily destroy some major plot placables with heavy area spells, 'thinking of the the Lost Shrine of Bordoc in Part IV. So I never met my PC's true mother... ;-) for Part 5 only: A couple of triggers are a bit uneasy to fire, if you run a bit fast over them to start some other action maybe, and could leave you with some unfinished quests... 'just remembering that Aegilaus wizard body for instance. I hate those area triggers anyway most of the time...) _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Mareti at on03/21/09
This series is in each and every aspect the most brilliant, entertaining and rewarding experience I have found in the NWN multiverse so far. An absolute must!
Posted by ericdoman at on12/30/08
Ruddy hell haven't voted Thought I'd only leave coments on this page rather than each one. First of all, have noticed that you have been looking at NWN2. I really do feel that Saleron Gambit would be ideal in NWN2 format, especially now Yuan Ti models are available. Used a human NG cleric finished on 51/85 N/G so was happy with that. Looking at comment below about how SG worked well with a sorceror build. My cleric with magic and trickery domains, concentration, OL, DT, Lore, spellcraft and persuade as well as "Holy Divine Warrior" well picked up a lot of xp from these, always had owls wisdom, fox cunning and eagle splendour when investigating. With trickery domain by persuade skills are as good as you can get. Part 3 was my favourite, I love cities and the use of your "rumour" mongering is top notch. I really would loe to see this in NWN2 format and would help to playtest as well.
Posted by ericdoman at on12/30/08
Thought I'd only leave coments on this page rather than each one. First of all, have noticed that you have been looking at NWN2. I really do feel that Saleron Gambit would be ideal in NWN2 format, especially now Yuan Ti models are available. Used a human NG cleric finished on 51/85 N/G so was happy with that. Looking at comment below about how SG worked well with a sorceror build. My cleric with magic and trickery domains, concentration, OL, DT, Lore, spellcraft and persuade as well as "Holy Divine Warrior" well picked up a lot of xp from these, always had owls wisdom, fox cunning and eagle splendour when investigating. With trickery domain by persuade skills are as good as you can get. Part 3 was my favourite, I love cities and the use of your "rumour" mongering is top notch. I really would loe to see this in NWN2 format and would help to playtest as well.