Actual length will depend on your choices. For maximum length, play in-character.
Number Players
Whatever the original will support.
Language
English
Level Range
1-5
Races
Human preferred, male mandatory
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Designed and tested for paladin, but others would work.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Designed for good. Neutral will have a chance to change, and evil will have a very short game.
Gameplay Hours
06
Description
This is a much revised and expanded version of my prior "The New Prelude", and maintains its underlying Christian worldview. You begin as an American war veteran suddenly in Faerun, and the adventures begin from there. There is much more than what the OC Prelude gives you in story, adventures, relationships, and module affecting choices. Ver 3.5.1 fixes bugs reported by players.
Posted by Shadin at 2008-04-07 14:34:57 Voted 10.00 on 04/07/08
Also, Buddhists aren't atheist.Buddhism isn't a religion, its a way of life, so there are most likely Christian Buddhists
Posted by Shadin at 2008-04-07 13:31:28 Voted 10.00 on 04/07/08
Played this a while back, never voted on it, and thought it lost after my comp crashed.
Anyways: Anthroplayer, I'm pretty sure that in Faerun, if just one person worships a deity, that diety comes into being, even if they had just made them up, so, yeah it wouldn't be seen as an evil cult, because He could walk among them and show himself.
Vesrion 3.6, correcting the hall bug (I hope) and addressing the concerns of Jared and the others has been submitted for posting. Coded in ver 1.68 with both SoU & HotU. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
All: On the hall bug - it has finally been found and re-coded. Until testing is done and the fix submitted, I suggest that players save the game before going into the hall. The fault is random (I have yet to have it happen to me), so a save before and trying again if the bug bites is the current work around.
Stephanos: I hope you were not thinking of the module in your interesting post, as the only bashing in the module is to Desther. My commonalities with the Catholic faith are greater than the differences, so have no reason to bash, even a little.
Jared: points well taken. Will need to wait on v 7, as I *do* need to get 6 out to fix the hall bug! Thanks for the input.
AnthroPlayer: 1. God is able to do anything He cares to, regardless of location. As the creater of all, He would be just as present in Faerun (if it existed) as on Earth. 2. Apart from the inclusion of magic &c. in FR, that world is much like the first century Roman Empire; a world the early church, despite being hunted down and killed in, had considerable success in evangelizing in a much shorter time frame than you propose. 3. At no point is it even implied that Christianity has taken control, or that it ever will. There, as on Earth, it is a message broadcast to a people needing to hear it, so that whosoever will may hear and come into life. As on Earth, that will be a minority. 4. This is a game, an allegory, in a fantasy setting. 5. Who said Buddists are athiests? 6. Several professed non-Christians have said, on and off the boards, they like the game. Sorry you don't like it, but then I do not expect everyone will. We both have and are entitled to our own opinions, which in this case are divergent. Dare I ask what you think of Narnia?
On the next installment: Work is progressing slowly. The main technical problem is the henchman code still not responding consistently. The other delays are RL taking an increasing amount of time and working on a novel (not set in Faerun or any place like it). _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Posted by Dahl at 2008-01-27 22:45:18 Voted 9.25 on 01/27/08
Although I don't consider myself a Christian, I enjoyed this module on the basis that it's different and has a focused role-play. I also thought Arianne and Aribeth were characterized well. The quests were fun, despite the fact that I did things out of order sometimes and had to re-load (I save a *lot*, tho, so no big problem).
Sadly, I couldn't finish thanks to the notorious bug where Ari doesn't join you in the front hall of the academy. I read the remaining dialogues, but I'd like to figure out a way to fix the problem so I can finish playing it . . . Anyway, thanks for the enjoyable module and I hope the next one is still in the making. _________________________ If you are a dreamer, a wisher, a liar, a hoper, a prayer, a magic-bean-buyer. If you're a pretender, come sit by my fire, for we have some flax-golden tales to spin. Come in! Come in!�
I was sickened to find out someone is trying to make Faerun into a christian continent.
As an educated reader of numerous versions of the bible as well as being educated in the ways of various other religions (something many fellow christians refuse to do, as many fellow christians believe anyone who doesn't follow their religion should burn in hell) I am 100% certain that no amount of preaching of the good lord's work could convert anyone in the continent of Faerun without centuries of such an action being performed.
People tend to prefer to hang on to their beliefs, which is natural as without the desire to focus on any of your beliefs or opinions, the entire planet would be filled with placid, apathetic people who would agree on everything even if they dislike what they agree on.
The possibility of converting 1 Faerunian to christianity in at least 10 years would likely be 1 out of 150, maybe even smaller chances (1 out of 150 is less than a 1% chance!).
Also, you have to consider Faerun is made up of people who think incredibly different than 'earthlings', for you to make a judgement that christianity would blossom and take control is extremely absurd.
From what is known of Faerunian religions and what governments of their realm think, any new religion that was not told to them by a god or goddess (which would likely happen, gods and goddesses walk amongst mortals time in and out, though not always of free-will as described in the Time of Troubles) would essentially be an evil cult.
As such, all people of Faerun would likely hunt down and kill us christians if we were to profess are faith openly to the public and perform various meetings and such which are common among our kind.
And last but not least, no Christian would have access to divine spells, which would decrease the chances of anyone seeing them as worshipping a valid Deity.
Jesus, the holy spirit, and our god do not exist in their dimension, and they would not be able to find passage there very likely.
Finally, the stupidity of the character is abominable, as well as how the other characters act. It clearly makes me feel like vomiting. The inclusion of things not native to Faerun which could only be found at earth, adds to the mediocrity and idiocy prevelent in this module.
Finally: I will like to make the quote that the only people who could find this module the slightest bit good would likely be religious extremists in the christian faith. YOU CHRISTIAN EXTREMISTS GIVE MY RELIGION A BAD NAME! You act cruel and unkind to other religions, treat non-americans like dirt, and blame Arabs for every problem in the world. I'm just so miserable that my fellow christians could not be walking examples of Jesus like those aetheists called Buddhists, who surprisingly are the only people who actually act polite, friendly, and non-violent. Isn't it hypocricy that aetheists are acting more like Jesus than us?!?! All your fault extremists for ruining our glorious religion! _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by Magius Rerecros at 2007-12-09 10:15:44 Voted 9.50 on 12/09/07
This is an excellent mod, but I too am having the same problems as Liso66 and company, and so if possible, I'd like some help on fixing said problem. _________________________ Did someone apply the Half-Moron template to your base creature?
like liso66 and the pulveriser in previous comment i cant not get aribeth to join in the back halls. any suggestions PLEASE as iam enjoying this module.
Its interesting how people love to take any opportunity they can to work in some good old fashioned, thinly veiled Catholic bashing. One of my biggest pet peeves is the standard anti-Catholic canned tripe: "St. Brigid is really a Christianized Pagan goddess". Um, no. She was a human woman, an abbess, a nun, who was inspired to holiness in her younger years by the preaching of St. Patrick of Ireland. Her bodily remains still exist and are venerated for pity's sake. Her skull is in Lisbon, Portugal. Would you have people believe that it is a goddess' skull? Because I can assure you that it is not.
This legend is born of the fact that she has the same name as the Pagan goddess, but guess what? That isn't so shocking or outrageous. Her father was a Pagan chieftain after all, and they often named their children after their favorite god. So the only things St. Brigid really shares with the "goddess" Brigid is a name and a country. Nothing more. Some people saw that they had the same name and maybe even some minor similar personal attributes and came up with this whole elaborate theory that they were really one and the same being, just a device for the evil Catholic Church to once again pull the wool over the eyes of the idiotic masses who are too stupid to realize that their beloved goddess has been demoted to the status of an obscure Saint (Lets replace their goddess and religion with Folger's Crystals and see if they notice). So sorry, it just didn't happen that way. But I suppose its a lovely fantasy for some people to believe, who hate to let historical facts get in their way. This ridiculous myth is insulting on at least two levels, first, its an insult to the intelligence of the Irish of that era and second, its an insult to the Catholic Missionaries and the Catholic Church herself of that era. It attacks the very integrity and sincere faith of the Catholics during this period. Its very insulting to declare that the Catholics of this period, in the Early Church, no less, would be so very willing to compromise their integrity and the Will of their beloved Savior just to trick people into the Catholic Church. In an age when such Catholics, Eastern and Western alike, were giving their very lives for the sake of their beloved faith. This myth is extremelty nonsensical and based on deep, deep prejudice.
Posted by Jared704 at 2007-04-23 04:45:29 Voted 4.00 on 04/23/07
this game really needs to be wise-guy proofed. i mean if you mess up the order in anything it screws up the game. the first time in went to fern i went to veran's hideout before going to the mine and it messed up my whole game and everyone gave me conversations that made no sense at all at the point i was at. I had to restart the module and play the game again because it was so messed up. The second time i played through i talked to Ari and aribeth before getting attacked by that assassin. after i did i tried to talk to them about it but i had already given away the item i needed to talk to them so i just gave up and didnt play again. You are also way too powerful in this. you have freaking every ability at level one because of that equipment you give us. if you don't take the equipment you get killed by the things at the inn. The only reason im giving this a 4 and not a 1 is because the story was really good and had me going but i couldn't finish it because of these bugs...
Ugh... I am also stuck at the bug reportede in Liso66's last post: I can't get Aribeth to join me in the (A short time later you meet Aribeth in the) Front Hall. Is this supposed to be an auto-trigger or should I initiate the conversation? Initiating the conversation just causes the dialog to simply drop. Prancing around or simply waiting around doesn't auto-trigger anything. Is there a fix on the way?
Up until this point, I have really enjoyed the mod.
Posted by taejin at 2007-03-21 10:27:54 Voted 10.00 on 03/21/07
I'm withholding my vote for now because I had similar trouble with bugs reported previously and you alredy said you're working on it. That said, I loved the mod. The story was very entertaining (loved thumping Desther into the post, too bad there's no animation for it!) and the idea was very unique for this game. I ran this as a first level paladin, as suggested, but as I played it occurred to me that I would have felt more into the story if I had started as a rogue and leveled as a paladin later. The rogue skills seem more along the lines of the commando background proposed and changing focus to developing as a paladin would add to the character development in the story (growing from physical soldier for country to spiritual soldier for God). This is just my feel for the story and how I will play the updated version. Can you give an estimated percentage of completion for the next chapter?
D _________________________ "In life, one and one don't make two. One and one make one."
-The Who "Bargain"
Dave,
Thank you for your appriciation. Am making good progress on the next chapter, which is looking like a 5 mod cluster. The main problem to date is that CH1 does not permit proper functioning of level 15 or above henchpersons, where there was no such problem with the prelude (Dilemma's base). I don't think anyone wants to have a level 4 Aribeth. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Overhaul of module addressing issues raised by Liso66 completed and being tested. The reported game-stopper relating to the conversation in the back hall has been extensively tested on two differnt machines running two versions of the game. The conversation has run properly every time. Version 3.6 will be submitted once testing satisfactorily completed. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Liso66:
Have made notes of your comments, will investigate, and will answer as noted in the e-mail I sent and hope you got. Some of these issues clearly need fixing in game; some are a mystery as neither I nor my 2 testers have been unable to complete the mod at the current level of development. What happened during construction is another story. Those mystery issues will take longer, as I need to have the problem happen to me so I can see exactly where things break, and what the circumstances are.
There is a possibility some of the problems lie in the engine itself. This mod is a development of the original Prelude, written however long ago in whatever version existed at the time. My basic work was done in version 1.29, with finishing and detailing done in 1.63. I have found that some code is executed differently by different versions, not only in this module, but in development of the next project - Chapter 1. For instance, the scene where you rescue the druid from the false Helmite when you get into Neverwinter. In 1.29, the Helmite is always attacking the druid with his mace. In 1.63 he may be either using his mace, casting spells, or doing nothing except turn red when the mouse pointer is placed on him and then maybe attack someone. The variations are totally random, and I have yet to have the same one twice running in all the many test runs of the mod I have done. I have no idea why it happens, nor the ability (never mind access) to go into the base code and fix things. If random executin happens here, it could happen elsewhere.
I would not knowingly submit a broken module, and will do everything I can to make it work right consistently. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Posted by Liso66 at 2006-10-17 08:14:22 Voted 9.00 on 10/16/06
Possible Spoilers below
I took the PP clue and un installed the previous download, re downloaded and installed again to see if it would help with buggy issues. Up to the point when my PC is supposed to join Aribeth in the hall after going to the stables and confronting Desthner and Fen. I can not get her to join me. I click on her and convo starts and ends when I agree to chat with her. The dialog just drops completely.
I feel I have missed a lot of this mod and really wanted to give it another go. I can't seem to get passed the bug issues. I REALLY like the story and plot behind the mod. I REALLY would like to get through this mod with out having to figure out how to get Aribeth into my party. And lastly. I really would like if someone would answer! lol I've been checking back since my first post and no answers at all.
Any help would be great
Regards
Liso _________________________ Michele O'Sullivan
Ossian Forum Admin Link
Posted by Liso66 at 2006-10-16 11:59:50 Voted 9.00 on 10/16/06
ack! I am a very patient with these mods as I can imagine timing is everything. I've had to start this mod over 4 x's to get the timing down right and walk and talk in the correct sequence. If you do not follow the written path to a "T" it will mess this mod up easily. I highly recommend to anyone about to play this "Save Often" Back tracking is hardly possible and no one that I know of likes starting over and over.
Having said this. I truly liked the mod. It is very buggy though. It is also scatterred and direction is a bit confusing.
As far as making comments on the religious content. IT IS A GAME! Nothing else, nothing more. An opinion of another is just the same. I come from a very Christian home and up bringing. As my husband grew up in the church. His father is a minister (of 25 years) and has his Doctorate if Theology as well as 2 Master's degree's. Even he felt critiquing the game on it's religious content was rediculous.
Enough of my ranting. lol I give this mod a vote of 9.0, It lost a full point b/c it is so buggy and there is no way to back track and fix things you miss. Otherwise it was very well written. Though I think making referance to old English, maybe more should have been used. As for weapons being over powered. Well he was sent by God himself and seems only right that the equipment given by God would be "godly" Although it did make the fighting very easy.
I look forward to any new mods you may decide to make.
Best wishes
Liso
_________________________ Michele O'Sullivan
Ossian Forum Admin Link
Posted by Liso66 at 2006-10-15 16:15:36 Voted 9.00 on 10/16/06
Greetings Poltava (Spoilers Below)
Maybe bugs?
I just found your mod early this morning while browzing the NWN vault. I downloaded the AribethsDilemma3.5.1.zip. The 2 are the same zip file correct? One is just revised/updated?
Having asked that I am having a dilemme of my own. I started the mod this evening. Feeling a bit out of sorts here. Nothing seems to be going in the order of your play guide. I do not like even reading thoughs. In this case I needed to make reference.
Got to the Inn and talked to the man outside. Got inside and the next thing I know I'm leaving? Also the man asking me to go to Neverwinter reuqest of Aribeth. He was not in the room after I was told I had a visiter. I ran upstairs and then back down. Poof, he finally shows.
The Forest. I speak to the Inn Keepers and go clear out there Inn. I try the cave and find the door is locked. I go back and tell the Inn Keepers that there Inn is clear etc etc. I go back and enter the store. After a bit of back and forth chatting I learn of the cave and the Nymph's request. Great! I go in there and wipe it out. I find the key and open the store with the skellie shop keeper. Am I supossed to be able to leave out of that dungeon/cave at the other end or back track out the main enterance? I ask this b/c The Nymph is still with me and I can not figure out how to shake her. I am missing something here? I got the book from the alter as well.
Any help would be great. I'm interested in finishing this mod. I am pretty sure I like it so far LOL
Regards
Liso _________________________ Michele O'Sullivan
Ossian Forum Admin Link
Posted by Knight25 at 2006-09-24 16:34:44 Voted 9.00
As much as I liked this module I am forced to concur that the equipment available is a little overblown. I understand that it is optional but it also seems necessary early in the game when you are thrown up against demons and such as a first or second level character...
SilverStar333: What is your source for the manuscript report? Would like to check it out. Paladins get their spells/abilities from the diety they serve, a Christian one would be no exception. Ao, or delegate is not needed. On conversions, Acts ch 2 tells us 3000 converted in Jerusalem after 1 sermon, and that "The Lord added to the church daily such as should be saved." In ch 5 the priests of the Sanhedrin, hardly fans of the new faith, stated to the apostles "You have filled Jerusalem with your doctrine." Since Jerusalem was the seat of orthodox Judiasm that is no mean feat. The Holy Spirit is quite able to do as He jolly well pleases. It is His job to produce the harvest, the believer's job to get the word out. And, there is not the remotest hint in Scripture that there will be wholesale conversions. Jesus Himself did not get them, and God's people have been described as a 'remnant' from at least the days of the Prophets. Neither published Corinthians ch 1:1-11 refers to what you say, First going to greetings, Christ's work, and the beginning of the section on unity, and Second on comfort. Only the PC is shown in game as using tracts, and his source is indicated in the Portal scene. Even if locals were to use them, a J for J type can be done by hand in about 20 minutes, or less. Ao people can be anywhere they choose; the WotC sources do not indicate a significant presence in Neverwinter. When one is dealing with a fantasy setting, realism is hardly a solid term. Very little in the D&D universe is, strictly speaking, realistic. Knight25 has the right idea on all this, enjoy the game, and do not parse overmuch.
Cegli: Thanks for the comments, tried to make it more of a story with developed characters, rather than a mere dungeon crawl with cardboard 'characters'. Have read various gripes in the forums along those lines, and am determined to make both story and characters as interesting as I can. As for weapons and armor the guide states they are present for the allegory, and that their use is optional. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Posted by bjdnwn at 2006-09-12 14:51:30 Voted 9.25 on 09/12/06
I thought I had already voted for this mod? Maybe it was the first version.
Posted by cegli at 2006-09-11 06:08:39 Voted 9.50 on 09/11/06
Story is good and the characters are interesting. Combat is too easy with the weapons and armor availabe right at the start.
Posted by Knight25 at 2006-09-03 15:44:14 Voted 9.00
Just a thought here.
I believe it best not to over-analyze the module and simply enjoy it for what it is. You're not required to agree with everything in it. (Though as a Christian I do...)
I hardly think it really matters where the pamphlets come from or what version of the Bible is being used. Just my $0.02.
Okay, even for the first 6 or 7, that might be a bit high for a NEW belief, 3 or 4 is more believable. On the original manuscripts, yes, they DO exist. Last I heard, someone was trying to do a direct translation to english on all of them. I'd love to see what they come up with :)
Tyr is the God of Justice, and sealed away evil because of the bond of trust by the Fenris wolf eating his hand (that is the gist of the story, there is more). Also, how does a Chistian Paladin get spells there? The only reasonable explanation is that Lord AO would be the one to grant such powers in the realms to Christian Paladins (or he would delegate that to one of the good gods there). I played a monk myself, so spells weren't a concern, but I thought I'd mention that point. And my whole point with all the information I put out to you is to keep your background realistic, nothing more really when you read through it :) It's kind of like the old mentality that you'd be okay if you cast a fireball into a 10 by 10 by 10 room, not! Of course, it would blow the door, and go up the passage way to where the PC's are *laughs* As for as the Holy Spirit helping to spread the word, you would NOT convert the realms, or even a sick city, that fast, old beliefs die hard. Consider this real life thing: I've told Christians that the Qabalah is actually a part of their heritage, but because the Qabalah has magick and ritual in it, they can't believe it *laughs* Yet I am right, and even Corinthians I, verses 1 thru 11, calls all such things gifts of the spirits :) You'd be amazed at ppl who can't accept that, and even though their own bible says these things from the Holy Spirit, they still ask where you get these abilities from *LOL* Now, considering such resistance, even among Christians when you present a logical viewpoint, just imagine a new religion in the realms, no matter how good, how right, how nice, how beautiful, it will still take time to grow and be accepted by more than just a few. Also, consider the worship of Brigid in Ireland; the Catholic church did their best to put an end to it, but in the end, they couldn't, so they made her a saint ;) Just some things to consider :)
That brings me back to the pamphlets/scrolls :) If only 6 or 7 at the Inn are involved in the new belief, it would take all of them to produce a number of scrolls needed to hand them out so freely (referring to what I said in my first post about all this). And once again ,this goes back to realism in your adventuring world :)
AO in Neverwinter, why not? :) He appeared where everyone could see him in Waterdeep, and Neverwinter is not that far away. Surely a few of those who saw him are in Neverwinter, but as to whether or not they have a temple there to AO, who knows? That would really be up to each individual DM and Module writer in all honesty :)
Technical things: I'll try the mod again, ignoring most of the Christian things as I did the first time through ;) I'll see what happens :) _________________________ Never pass up a good opportunity!
SilverStar333:
Not sure where you see 'great numbers' as the group at the Wayside likely is around 6-7, and in Fern there is 1 convert and 1 enquirer (not counting Marita). While the 'kehelah' in Neverwinter is larger, in comparison to a city with about 40,000 (including refugees), 24 or so members doesn't even show on the radar. Speed of growth depends on local hunger and the working of the Holy Spirit, so with the plague situation in the city and the Spirit's working, word may well spread quickly. Since the stated greatest interest is among the plague-sick, the congretation's actual working size will likely remain small. As for the Bible version, that is deliberately vague as that is hardly the main issue of the module. On a practical side, it would be whatever would both be readily understandable by the literate part of the population and a clear presenting of the message. The liklihood of the original manuscripts even existing now, let alone being found is pretty much nil. While hardly an expert, have read enough of both the Hebrew and Greek texts to be comfortable with the job the scholars have done. As for phamphlets, they need not be either wordy or complex, as their main job is to initiate conversation, stimulate thought, and refer the recipient to a congregation where details may be obtained if desired. The model I have in mind is those by 'Jews for Jesus' which are simple, direct, and easy to both write and print. WotC source materials on Neverwinter do not mention AO as a presence in the city, though it is an interesting idea, particularly when the PC gets outside the city. At present, there is a close association with the followers of Tyr, as indicated in both Arianne's conversation when the PC gets to Neverwinter, and in the one he has with Oleff near the end.
Technical problems: It seems you did not read the included strategy guide, nor follow Nymphe's indications to return to the store. Will make that more clear in a future update. Fern: Neither I nor my severl testers have ever had the mayor keep speaking about his son after getting the ring in several test runs each during a multi year process. What did you do so I can try to replicate the problem? Once he gets the ring he goes into the next quest. Why in the world did you kill Veran in town? There was neither need to, nor indication he was the villain. You go to the Mayor to get the first part of the mine quest, he sends you to Veran, who completes the deal then walks off. You then have the mine to clear, ring to return, Veran to find, a mayor to report to again, and then leave town to go to Neverwinter. Quit? Nothing else to do? You have the whole time in Neverwinter ahead of you. Depending on your choices, about 4-5 hours of it. _________________________ My dear friend C.S. Lewis has said 'Aim for Heaven and you get Earth thrown in for free, aim at earth, and you get neither.' I have learned the hard way he is correct, and hereafter I shall aim for the highest heaven I can. -Susan Pevensie, High Queen of Narnia
Posted by random31 at 2006-08-30 17:49:20 Voted 10.00 on 08/30/06