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NWN MODULES

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Title  The Gates of Firestorm Peak (Revisited)
Author  Ghool
Submitted / Updated  08-06-2006 / 01-23-2013
Category  Classic PnP Conversion
Expansions  CEP-2.00 Requires Community Expansion Project
Setting  Generic
Gameplay Length  You must get into and out of Firestorm Peak in 24 hours.
Number Players  Play-tested with 5 PC's and 4 DM's without problems or latency.
Language  English
Level Range  10-16
Races  Any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Heavy
Classes  The adventure is built for a balanced party with a wide range of skills. Some single players may have difficulty.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  16
Max # Players  06
Min # Players  02
Min Character Level  10
Content Rating  Teen
Alignments  Any and supports all.
Gameplay Hours  10
Description
Local stories recall the rare but recurring storms of flame which ignite the highest reaches of the overshadowing and aptly named Firestorm Peak every twenty-seven years. This awe inspiring phenomena seems to be somehow linked with the celestial phenomena known as the Dragon's Tear, a red scar in the sky which only appears during the times of the Firestorm. Since the last firestorm, however, there has been a subtle, yet noticeable change in the lands surrounding Firestorm Peak. And recently things have taken a severe turn for the worse. Your father's friend, Nigel, was preparing to study the magical nature of Firestorm Peak. He had set up in Longbridge, and was studying the peak twenty-seven years ago. He was never heard from since. The Dragon's Tear has appeared in the sky, and the Gates of Firestorm Peak have opened. Providing a brief time to investigate what happened to your family friend...

PLEASE NOTE: CEP2 v. 1.0 is REQUIRED to play this module. There is also a small hak in the module .rar, and as a separate DL for those playing MP.

I have also included a .tlk folder with the CEP2 tlk inside for those of you having problems. If you do NOT have a .tlk folder already in your NWN directory, you will NOT be able to play the module.

You need to CREATE a folder named 'tlk' in your NWN directory, and place the CEP2 tlk file inside it. If you don't do this, the module does not know where to read the tlk file from, and thus, you will always get the error that you do not have the tlk installed.

For those who have no idea what I'm talking about, just put the tlk folder included in the module's rar, into your NWN directory.

Files

NameTypeSizeDownloads
firestorm_peak.rarfirestorm_peak.rar
Submitted: 08-06-2006 / Last Updated: 08-06-2006
rar826.62Kb887
--
The_Gates_of_Firestorm_Peak_Revisited.rarThe_Gates_of_Firestorm_Peak_Revisited.rar
Submitted: 08-06-2006 / Last Updated: 10-15-2006
rar4.6Mb1187
--
FirestormPeak_readme.txtFirestormPeak_readme.txt
Submitted: 08-06-2006 / Last Updated: 08-21-2006
txt5.91Kb934
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.0 (Commu...ack II)The CEP Team2006-09-30--Welcome to the Community Expansion Pack (CEP) version 2.0! Requires NWN 1.68 with HotU & SoU Exp
SCORE OUT OF 10
9.43
9 votes
View Stats
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Comments (30):

1 2 3

Posted by Ghool at 2006-11-0716:43:52    
I just add that because my design intention was for it to be played by at least 2 players, but by no means is it a requirement. As far as being impossible for a single player, none of my modules are, and as I mentioned below, I do try my best for them to be enjoyed by anyone. Sorry for the confusion. Have fun!

Posted by herrjeff at 2006-11-0606:04:24    
I did read the readme file, and didn't notice much change from the file provided with the prior version of this module. However, on this page, you indicate it is multiplayer only and set the minimum number of players at 2, thus my confusion!

Posted by Ghool at 2006-11-0310:52:13    
If you read the provided Readme document, the suggestions for moving forward, and handling things as a single player are provided. I do my best to build an adventure which can be enjoyed by all. But, as is the nature of the beast, some parts might be difficult for certain classes. Cheers!

Posted by herrjeff at 2006-11-0207:48:31    
Is this version playable solo or is there any point where it is absolutely required to have 2 players to continue?

Posted by foo at 2006-10-1515:48:29    
THANK YOU THANK YOU THANK YOU!! we will play this evening with great vigor AND vim!! be back to rate it soon. ^_^

Posted by Ghool at 2006-10-1510:11:02    
Updated. CEP2 v. 1 now required for play. Included a tlk file as well. Have fun!

Posted by Ghool at 2006-10-1509:02:30    
I'll update it right now, as it shouldn't take too long. I hate to see some one cry. ;) I'll also include a .tlk with the .rar package. Should be done in a few hours.

Posted by foo at 2006-10-1417:02:39    
aw.. i can't get it to load without the tlk either. and i waited for CEPv2 to come out, and lo i need the beta as well? alas will there truely be no update for v1? wah! >_

Posted by Ghool at 2006-10-0113:00:00    
Just did a small update which fixed a bunch of cloaks. I'll be keeping it as using the CEP Beta haks, as there really isn't much need to update it. If there's enough of a demand, I'll switch it to the CEP2 v.1 haks...but at just over 200 DL's, I don't think there'll be much demand. ;)

Posted by Ghool at 2006-09-1417:03:11    
The .tlk file shoudl be in the CEP, if you can't find it anywhere, just send me an email at the address listed above, and I can email it to you. What you might need to do is create a folder in your NWN directory, and name it 'tlk'. Then put the CEP beta2 tlk file in there. It might be that the module is trying to read the file from that location, which might not exist. In any case, if you can't locate the tlk, I'll gladly send it to you. Cheers!

1 2 3

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