The world of Harthe. See www.lightreborn.com for more info.
Language
English
Level Range
Start at level 8 for multiplayer and level 9 for single player.
Races
Any, though human is prefered in this world.
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
All
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
12
Max # Players
06
Min # Players
01
Min Character Level
08
Content Rating
Everyone
Alignments
Good is prefered.
Gameplay Hours
04
Description
This is The Light Reborn: Legends - part 5 of the Light Reborn Series (TLR). It can be played without having played the rest of the series.
A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite -- the lost race of kings blessed by the Creator of Harthe with divine power -- causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, as he says, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues -- the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. Who can resist it?
You're on your way to Anvid city to hunt down a Servant of Solanor named Tarnn. War between Anvid and Seradez has broken out and Tarnn may be at the center of it.
This mod contains a chest with "tokens" from past episodes. Pick the ones that you want to have appy to your character. Then enter the actual game mod and it will act like you have a character from past adventures.
Karmania find the rod of veranites. To find it talk to Uncle in the hq
Posted by Karmania at 2007-01-0903:59:03
And apparently I've lost the ability to spell properly. Clearly Kaeri would be unable to set up a "metting" with the King, because "metting" isn't a word. At least not one that I'm aware of.
Posted by Karmania at 2007-01-0903:54:13
Well, I'm officially stumped. I've talked to the Order of Soladon guy (I'm drawing a blank on his name at the moment), visited the Tarlinium Seat, rescued SharLet, and "helped" Amlyn (I think that's her name) with her prospective husband, but Kaeri doesn't want to set up a metting with the King and Shane keeps telling me to come back in an hour, no matter how long I wait. I'm stumped, what am I missing? Incidentally, is there some way to defeat the mercenaries who are hitting on SharLet without resorting to god mode? My 4/5 Fighter/Paladin gets shredded in about 30 seconds, outnumbered 5-to-1 as he is.
Posted by Lord_Frederic_DQ at on01/08/07
A excelent module. It has good plot and interesting characters. I like also very much the finale. I didn't find any bug only some grammatical errors (i have played with the same character from the previous). Good work and wishes for good life with your family
Posted by bnielson at 2007-01-0208:55:31
Holy cow! People discovered my mod while I was on vacation!!! @Libita - I don't think anyone so far has tried giving the rod to Arduin. My online games never have either. To be honest, I think that's the better ending. ;) @Kenrae - Thanks for the feedback. I had grander plans when I started this mod but just couldn't keep it up. That's why some of the areas are too large. There was more content planned. I did a last minute "removal" of areas and shrinking things down, but I could only take it so far. I would love to go back and finish this mod the way I originally envisioned it, with more side quests and improved emotional content. But alas, it took too much time from a schedule that couldn't afford it any more and there was so little interest in the mod from the dwindling community that I just couldn't justify the additional time. Is it the end of the series? I'm not sure. It's certainly the end to the "Tarnn" story. But Kalyl hasn't been dealt with and there is so much more story to tell. But with limited time, I'm just not sure if I'm going to get to it or not. On the other hand, I've already started a new mod for NWN 2. The Light Reborn: Darklands. So we'll see if I get far enough to justify ever releasing it. @SpecialK - Thanks for the comments and the votes. It is my greatest hope that the content of the game is emotionally evocative enough that it actually causes some reflection. Truly that would make me happy to have my mods actually be *gasp* art! I wish I had had time to add some of the additional sequences that would have added to that. But I'm pleased with what I managed to get in. @Jamro - Thanks for the comments. I do like this mod the best, even more so then The Children. Writing the dialog for the NPC was the hardest but most enjoyable part of this mod. I simply loved writing for Shane. He writes himself. I plan to make all my mods playable in single player even if they are primarily multiplayer mods. (A lesson I learned from mod "Rescue" mod.)
Posted by Jamro at on12/29/06
Great! Easily the best part of the series! And I even got me a decent sword this time! :) A very, very good ending to an entertaining series. If not for the bumpy beginnings, the series would rank amongst my favourites. But even as it is, I can easily recommend it. Gets better and better all the time, offers variety and doesnt take ages to complete. Thanks for the thoroughly entertaining evenings I've spent in Harthe. I'll be sure to check up anything else you come up with. (as long as it's single player compliant, I'm somehow not into multiplayer stuff)
Posted by Kenrae at on12/29/06
At last, after some years, I see the end of these series (it is the end, isn't it?). I've loved it from the start to the end. It's refreshing to not be the main hero for a change, and you have done it properly, maintaining a sense of "importance" at the same time. Well done! This particular mod could use some polishing though. Some more NPCs placed in some areas like the Inn would be a good idea. And them reacting to the fight there too, they don't even have a line of dialogue. I've loved the twists of the series. The henchmen are well fleshed out, but they could make use of some more dialogue. In the end, I've enjoyed these series a lot :)
Posted by SpecialK at on12/28/06
I was a little vague, I'll try to be a bit more constructive: Well done: background, henchmen, NPCs Could use polishing: areas are somewhat empty, fleshing out some areas with placeables would've really helped the immmersion I think.
Posted by SpecialK at on12/28/06
Overall a good series. I liked the story twists, especially the ending, very original and could even lead to some reflexion (mindless grinders beware :) ). The writing was good and the technical stuff, while not groundbreaking, is solid. /spoiler I had some troubles but I was a Enchanment/Illusion Sorcerer so I'll chalk it up to that. In a number of fights, the only way to effective I had was to turn invisible and heal my henchman.
Posted by Libita at on12/20/06
I wouldn't call it "_the_ best module", but it certainly managed to draw me in. It was quite enjoyable _not_ to be the fabled hero myself. And I was simply marveling about the options I was sometimes presented during dialogue. [Spoiler] Still wondering what would have happened if I hadn't given the rod to Samuel.[/Spoiler] _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud