The Forgotten Realms, along the Sword Coast, in and around the town of Daggerford.
Gameplay Length
The critical path is approximately 8-10 hours, and the sidequests are an additional 15-20 hours.
Number Players
1
Language
English
Level Range
All players begin at level 8.
Races
All Races
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
All Classes
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
08
Content Rating
Teen
Alignments
All Alignments
Gameplay Hours
25
Description
Ossian Studios® Presents:
�Darkness over Daggerford�
(A Former BioWare Premium Module)
Developed by Ossian Studios® Inc.
To many, the town of Daggerford is of little consequence. To others, however, it is of immeasurable value. The nearby great cities of Waterdeep and Baldur�s Gate would do well to look over their shoulders at what is brewing in this once sleepy town. Prepare to delve into the dark mysteries surrounding Daggerford...
- A 25-30 hour classic Dungeons & Dragons role-playing adventure with a strong Baldur�s Gate feel and almost 200,000 words of dialogue!
- Produced by former BioWare Producer, Alan Miranda, who was the Producer on Baldur�s Gate II: Throne of Bhaal.
- A brand new world map system, never before seen in Neverwinter Nights, enabling the player to better explore a large world, complete with random encounters.
- A player stronghold to enable more challenging stronghold quests, and featuring cool player customization features.
- Three new TNO tilesets created by DLA and released to Ossian Studios through an exclusive agreement with BioWare, including a completely new exterior tileset with rolling hills, sea cliffs, and castles.
Check out our "Critical Path Walkthrough Part 1: Leaving Daggerford" for hints on the critical path at the start of the game inside the town of Daggerford.
** Updates **
1) Check out both our "Critical Path Walkthrough, Part 1: Leaving Daggerford" and "Critical Path Walkthrough, Part 2: Saving Daggerford" for hints and spoilers on the entire critical path of the game.
2) Version 1.2 of the game has been released. Please refer to the v1.2 Readme file for a list of fixes and known issues.
- If you have never downloaded the game installer before, then you just need to download the new installer version (v1.2). There is no need to download and run the updater since that contains duplicate v1.2 files.
- If you have already downloaded the game and installed it, then all you need to do is download the updater, which will update your mod file (as well as one of the haks) to v1.2. There is also a new baseitems.2da file included to add wearable PC cloaks (see �1.68 Cloak Instructions.txt� for manual installation instructions). Note that this does NOT update your save game. To play v1.2 that contains the latest fixes, you must start the game again (as is the case for all NWN mods).
For Mac and Linux users, we have elaborated on our instructions for how to manually extract the files from the installer exe. Please refer to the v1.2 Readme file for details.
The latest Dungeons & Dragons RPG has been released and is now available for download! Mysteries of Westgate is the first Adventure Pack for Neverwinter Nights 2, developed by Ossian Studios, creator of the popular Darkness over Daggerford mod for Neverwinter Nights. This single-player game comes with over 15 hours of non-linear gameplay, an epic story of horror and intrigue with multiple paths and endings, new creatures and tileset, as well as brand new music and voice-over. Players will explore the bustling districts of the city of Westgate, the most infamous and corrupt port city in the Forgotten Realms, and encounter the rulers of Westgate�s underworld, the deadly Night Masks!
An excellent module that surpasses the vast majority of it's peers. The world map system really made the adventure something unique, although I would have liked to see more side areas that the main plot doesn't take you to. The random encounters system had potential, but I was disappointed that there was not any special or unique encounters, just monster fights. Having played through with a barbarian, I believe the module was built more for an arcane spellcaster character more than anything else. There seem to be a few more perks for being part arcane or having spellcraft. However, the module is doable by any class. I liked the story and characters in it, lots of twists and plenty of room to play your alignment. Interesting people to meet and work with as well. That being said, I would have liked to see more from the henchmen. You don't really have a choice since there are only two, so I would have expected them to be more fleshed out. Their stories ended rather suddenly as well, with no personal sidequests or impact on their abilities.
Posted by ra0313 at on09/06/11
Most Excellent Module, one of the best on the vault. Very well done. Engaging story line with lots of nice plot twists. Lots of side quests, some of them integrated cleverly into the story. Really enjoyed playing this module.
Posted by Surlydwarf at on04/27/11
As someone who is jaded to NWN Mods, I am happy to say that DoD exceeded my expectations. It is an inspired mod. I tend to play a lot of RP PW so my standards for story are quite high and DoD delivered nicely. I also think it drew some from the very first FR pen and paper(pnp)mod Under Illefarn. I was excited to see how the Devs would deal with the legendary dwarven realm of Illefarn and was impressed, the quests therein being the foam on my ale. The sidequests rarely feel like 'fetch and carry' types and my only criticism is that I was unable to finish a couple due to what I think is a lack of animal empathy. It did not spoil the mod for me though and just gives me a reason to try it again. I don't often play mods and think about replaying them with a different build/alignment almost immediately afterwards but DoD has me doing that. I do have to admit that there were times I felt like none of the responses I gave would have made a difference in dialogue trees. All games suffer from that though so I cannot fault the designers too much. The new map is INSPIRED and I cannot understand why more mods don't make use of this feature, especially as most of us recall BG 1 and 2. Well done!
Posted by earp at on02/11/11
Nice work with the BG style resting and map system. Excellent graphics for a game about to celebrate its 9th birthday. Lame henchmen. No, really; worst. ever. They start a story that continues for about 3 or 4 levels, then just dies? They have no response to actions in direct contradiction to their alignment? wtf... Monsters and other such baddies are too weak!! Boooring fights... Every hostile needs bumped at least 4 difficulty levels in the toolset. I beefed mine up about 7 to 10 and will try again sometime. Story and subplots were very good. I liked the vampire wannabe one in particular; it was fun to teach her a lesson(stupid Twilight fan) :-) The hold was nice, but not very necessary; never really used... Faction issues as mentioned by others. Gets a 7.75
Posted by Also at on01/23/11
Years actually passed between where I left off and when I finished this mod. Still, Darkness over Daggerford is a great mod with a good deal of roleplaying potential.
Posted by werelynx2 at on01/07/11
Overall the mod was superb and deserves full 10, but: -0.25 pt : lula(the vampire wannabe) won't spawn again during the night after solving the vampire quest. Can't rly tell if it is caused by the end of quest or that her spawning is one-shot only. The game told that the encounter was not found. -0.25 pt : on the other hand some NPCs stayed longer than they should: * the fake girl(imp) after I've gone to the island and fought his minions, still telling me how bad I am not to rescue his/her dog. * Astriel in château elite inn after I met her in my keep -0.25 pt : birthday present quest - after I entered the house the cutscene started and ended in 2 seconds and immediately after that the son went outside so I couldn't finish the first conversation with father. Few reloads seem to have solve the issue(or was it unemploying henchman for a while?). First I smelled the trap so killed werewolves, but I couldn't get in to the maze so reloaded and tried different approach. Wife being a good were could tell me to free the girl in the maze and I think I should be able to advise her to seek selune even if I haven't been drugged. Not rly a bug but it would be sensible:). Also I kicked my henchie before the maze being inspired by comment on this very page saying the thief might go missing after it. Never checked that rly. here start the faction issues or at least that ones in which I suspect factions to be the problem: -0.25 pt : my henchie(reagen) doesn't like 2 boars in daggerford pen. To me they are still neutral - she kills them, then ox then entire daggerford population. Leaving Daggerford and/or savin'n'reloadin seem to solve the problem. -0.25 pt : ginny tollerson - I only caught a glimpse of her and suspect she was killed by a boar as I couldn't find her any more. -0.25 pt : in the docks several NPCs including seagulls were fighting each other.. Connected to the boars? maybe.. I use the 1.69 patch if it helps you. Because I'm bad at maths I'll give you 9:) _________________________ Thanks Rolo:)
Posted by gadflybite at on12/05/10
What a great mod! Recommended to anyone who hasn't played it yet (yes, even after all these years). Loved the plot, and its twists, and that some of the smaller quests took more than a couple minutes to complete. Loved the 'rest is disturbed' encounters. Didn't like the map at first until I realised that it does let you travel over multiple areas quickly once you have explored them. My only criticism is that you don't really get to know your friend Talarenne before you have to rescue her. But then getting to know her more might've been a bit tedious to play and hard to write in. Top mod guys. I just wish you had've been able to to spend just a little more time on it to give it just a little more polish. All good though. Still easily a 10. Thanks to all involved for putting this one together! WD :)
Posted by Alan at 2010-11-2400:04:47
Hi Squiredan, Glad to hear you like the game! Your problems are independent of CEP, so you don?t have to worry about that. There are 2 things that could be causing the issues you described, both of which are likely related to 2da conflicts: 1) You have other files within your override folder that are conflicting with the hak file for DoD. You should remove all files from your override and try running DoD again. 2) You may be experiencing a compatibility problem with the 1.69 patch (DoD was tested to work with the 1.67 and 1.68 patches, and the 1.69 patch was released much later). Try reverting back to the 1.68 patch and run DoD again. Hope that helps! - Alan
Posted by Squiredan at 2010-11-2209:56:23
Hi Everyone, i have a strange problem. But first of all i want to thankyou Ossian studios because I like that module a lot. For me it is fun to play. Recently i installed NWN Diamond Edition wich I got from GOG (installed Version 1.69). Well I wanted to start one module without using CEP and for me it seemed that this module fullfilled that requirement. So I got the version 1.2 from Darkness over Daggerford. Now the game is working fine, But i have two strange problems: 1) Some Portraits are not working fine. For example the portrait of the the very first halbling in the prelude. It is all in white. 2) The same problems i have with ALL cloaks. Every cloak is all in White, there is no real picture. Can you halp me that problems? Do i hva to install CEP, or is this another problem? i hope you can help me. Best Regards
Posted by stdbuk at on11/14/10
Just got done playing this. Yes, I'm the "fashion laggard of gaming". Hands down this work is a 10! (and I voted such). My favorites are the side quests, newer landscapes and custom gear. I wish you had more support and time to polish this up. There were only a few bugs and exploits. The first part of the game before you meet with the real harpers is well done. The ending was funny at parts, but left me going "Eh...*shrug*". Secretly, I had hoped I could put my friend's soul in the construct angel's body or become a vampire even if I disintegrated after a night's rest outside, but oh well. All of these are little details and take nothing away from the solid entertainment this module provides. Thank You!