The Forgotten Realms, along the Sword Coast, in and around the town of Daggerford.
Gameplay Length
The critical path is approximately 8-10 hours, and the sidequests are an additional 15-20 hours.
Number Players
1
Language
English
Level Range
All players begin at level 8.
Races
All Races
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
All Classes
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
08
Content Rating
Teen
Alignments
All Alignments
Gameplay Hours
25
Description
Ossian Studios® Presents:
�Darkness over Daggerford�
(A Former BioWare Premium Module)
Developed by Ossian Studios® Inc.
To many, the town of Daggerford is of little consequence. To others, however, it is of immeasurable value. The nearby great cities of Waterdeep and Baldur�s Gate would do well to look over their shoulders at what is brewing in this once sleepy town. Prepare to delve into the dark mysteries surrounding Daggerford...
- A 25-30 hour classic Dungeons & Dragons role-playing adventure with a strong Baldur�s Gate feel and almost 200,000 words of dialogue!
- Produced by former BioWare Producer, Alan Miranda, who was the Producer on Baldur�s Gate II: Throne of Bhaal.
- A brand new world map system, never before seen in Neverwinter Nights, enabling the player to better explore a large world, complete with random encounters.
- A player stronghold to enable more challenging stronghold quests, and featuring cool player customization features.
- Three new TNO tilesets created by DLA and released to Ossian Studios through an exclusive agreement with BioWare, including a completely new exterior tileset with rolling hills, sea cliffs, and castles.
Check out our "Critical Path Walkthrough Part 1: Leaving Daggerford" for hints on the critical path at the start of the game inside the town of Daggerford.
** Updates **
1) Check out both our "Critical Path Walkthrough, Part 1: Leaving Daggerford" and "Critical Path Walkthrough, Part 2: Saving Daggerford" for hints and spoilers on the entire critical path of the game.
2) Version 1.2 of the game has been released. Please refer to the v1.2 Readme file for a list of fixes and known issues.
- If you have never downloaded the game installer before, then you just need to download the new installer version (v1.2). There is no need to download and run the updater since that contains duplicate v1.2 files.
- If you have already downloaded the game and installed it, then all you need to do is download the updater, which will update your mod file (as well as one of the haks) to v1.2. There is also a new baseitems.2da file included to add wearable PC cloaks (see �1.68 Cloak Instructions.txt� for manual installation instructions). Note that this does NOT update your save game. To play v1.2 that contains the latest fixes, you must start the game again (as is the case for all NWN mods).
For Mac and Linux users, we have elaborated on our instructions for how to manually extract the files from the installer exe. Please refer to the v1.2 Readme file for details.
The latest Dungeons & Dragons RPG has been released and is now available for download! Mysteries of Westgate is the first Adventure Pack for Neverwinter Nights 2, developed by Ossian Studios, creator of the popular Darkness over Daggerford mod for Neverwinter Nights. This single-player game comes with over 15 hours of non-linear gameplay, an epic story of horror and intrigue with multiple paths and endings, new creatures and tileset, as well as brand new music and voice-over. Players will explore the bustling districts of the city of Westgate, the most infamous and corrupt port city in the Forgotten Realms, and encounter the rulers of Westgate�s underworld, the deadly Night Masks!
The module and included custom content are very, very nice. Enjoyable and well-made. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works) Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards) Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :) ---------------------------- Neverwinter Nights Community Site: The Unofficial Homepage for NWN ----------------------------
Posted by grunman at on09/24/10
This Mod. is the best I've played to date. I'm stuck in Edalseye's library. Thank you, grunman
Posted by zyraxes at 2010-09-1112:32:04
Thank you Alan for taking time to answer. I'll restart with a brand new. _________________________ The enemy of my enemy is my friend. And I have a lot of enemies. So where the fock are those friends?!
Posted by Alan at 2010-09-0617:13:03
@AegisDivine ? The game starts you at level 8 and finishes somewhere in the mid-teens (~level 15) depending on your class.
Posted by Qlippoth at on09/05/10
Don't think I ever voted! (until now) - Qlippoth
Posted by AegisDivine at 2010-09-0304:02:34
Whats the level range here? 8-40?
Posted by Alan at 2010-08-2819:13:43
Hi zyraxes, Skills like charisma, wisdom, intelligence, and persuade definitely do count in conversations, and allow you to accomplish plenty of things that can?t be done through a typical fight. The game will start you at a level 8 character, however, you can bring in a level 1 character and the game will allow you to level up. Don?t bring in a high level character or it will ruin the gameplay experience (the game may actually prevent you from doing so anyhow). - Alan
Posted by zyraxes at 2010-08-2605:58:10
Hi there. Before I start playing this module, i have few questions. - how important are charisma, wisdom, intelligence, persuade taunt etc. in conversations? do they count? i have read "readme" but there was no hint on that - do you recomend a brand new character? it would be too much if i get a highly skilled, well armed, rich character? Thank you _________________________ The enemy of my enemy is my friend. And I have a lot of enemies. So where the fock are those friends?!
Posted by TM5000 at on08/14/10
This has got to be the best NWN mod I have ever played. It is just as good if not better than HotU and blows the OC away completely. Cheers to the developer(s) on this one.
Posted by Jereniva at on08/07/10
Very fun, kept me very entertained for the 20+ hours I played. The quests were very fun, and the non-plot ones meshed perfectly with the story, never getting in the way, but always allowing exploration and discovery. The story unfolded well, always leaving me at a point where I wanted to know more, and keep going. I liked the junk dealers (Vlad and the other man, can't remember), I enjoyed the halfling cheese makers story, puzzling through how to get passed that doorman at Mariners guild instead of killing him, and so on. Of course the overland map was great. Couple complaints and/or bugs, but nothing that stopped me from finishing or having fun. Some pretty overpowered loot dropped, by game's end I had over 400k, I do not think I've ever had that much gold in a NWN game before, lol. Cutscenes were all well done, some good laughs, like the orcs at the end fight who realize they don't really want to fight you. Never too frustrating to figure out things, I wish the journal entries were a little clearer sometimes. Fighting was pretty hard at first, but eventually was awfully easy. Only cheated once, lol, I wanted to rest and people kept interrupting me... I just spared myself the fight and did DebugMode and "y"-keyed them... I was wondering if anything was supposed to happen with the goth girl wandering around near the dwarven blacksmith in Daggerford? I never did figure out if it was a quest or not. Thank you to all the people who made the game, it was very fun!