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NWN MODULES

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Title  Tales of the Sundering: Prelude
Author  B G P Hughes
Submitted / Updated  10-22-2006 / 11-05-2007
Category  Final Version
Expansions  Requires Both Expansions (SoU & HotU)
Number Players  1
Language  English
Level Range  Start at level 1 with a new character - end level 3
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Any
Gameplay Hours  03
Description
Hall of Fame Guild Prelude module
Sucked into a world you know nothing about, you soon find the same phenomenon that brought you here heralds a dark future for both this world and your own. Armed with nothing but your wits, will you be able to avert that doom?

Valeron is a land like any other land. It has seen great strife, many wars, and many kingdoms. It has seen many births, and many deaths. It is home to many, who have loved, hated, or been indifferent to the changes across the ages.

Valeron is different in only one way, from the many other worlds in our universe. The universe is like a tree, and Valeron is at its base (or root). This does not make Valeron special, or better, or much different at all, from the other parallel worlds on the tree of life. Rather, it is a position that does not mean much at all, save for when the tree is shaken. For when the tree is shaken, a leaf is torn, or a branch is clipped, the falling fruits and nuts sometimes descend near the base. Only at such a time might one notice the difference between Valeron and other worlds. This is such a time.


Note: Tales of the Sundering, except for the Prelude, follows a hub and spoke system, where each module is reached from the hub. You need to have downloaded the following module before you can travel out of the hub. The Prelude allows you to get started without any concerns about what follows.

Links to the following modules:
Tales of the Sundering Hub Module
Tales of the Sundering 1: South Rock
Tales of the Sundering 2: Spirit Isle
Tales of the Sundering 3: Dragonclaw Isle
Tales of the Sundering 4: Brightwood Isle
Tales of the Sundering 5: White Eagle Isle
Tales of the Sundering Bonus: Trader's Rock


The Tales of the Sundering concept comes to you from:
Baldecaran
John 'Gestalt' Bye
Codepoetz
B G P Hughes
Dave Mason
G.R. 'LeBlaque' Mathews
Mark Price

Module List by this author (in reverse order of completion):
Wyvern Crown of Cormyr
Tales of the Sundering: Prelude
The Prophecy
The Wanderer II (CEP)
The Wanderer (CEP)
Level Up Module
The Wanderer II
The Wanderer
Birthright of the North
Birthright of the North (non Expansion version)

Files

NameTypeSizeDownloads
TalesPrelude1.1.zipTalesPrelude1.1.zip
Submitted: 10-22-2006 / Last Updated: 11-01-2006
zip1Mb5762
Tales of the Sundering: Prelude (v1.1)
SCORE OUT OF 10
9.56
65 votes
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Comments (30):

1 2 3

Posted by Alynna at on01/16/09
This is a wonderful game. It's plot and crafting system were both exellent.

Posted by Number at on10/26/08
An interesting prelude that made me want to play the rest and a good module in its own right. I mst have missed something as I only managed level 2, but an easy fight in the next should pop level 3.

Posted by frankie at on10/23/08
Great introduction to the Sundering. Feels slow and confusing at times, but by the end you see how it all fits.

Posted by BenWH at 2008-06-0911:20:28    
Glad you had fun! _________________________ Works of B G P Hughes: Link AME Chairman

Posted by Jamro at on06/07/08
An exemplary beginning. I love these scraping off stuff to survive beginnings. The rift creatures were great! Not a boring moment there, constantly being barraged by new information and stuff. Now off to fire up the Hub!

Posted by Penombre at 2008-05-0210:50:18    
Spoiler it is then... you'll have to die in this encounter to end the mod. After you've been killed, then you should be raised in another place, provided you had an Heaven's Tear in your inventory at the time of your death

Posted by POTS at on04/30/08
I can tell I am going to love all of the mods in this series, but first I have to get to them. ****SLIGHT SPOILER:**** When I get to the "March on the Wreckers" everyone gets killed and the "Huge Beasts" get to "near death" but are un-killable. I can find no transition to escape or to move out of the area. Any Suggestions as to what I need to do to move on? TIA for any help. If you don't want to post a possible spoiler you may email me at pornontheside@comcast.net

Posted by BenWH at 2008-04-1509:08:19    
Glad you enjoyed it. Sorry I missed your question (was away) - but as you have probably realised by now, that choice is yours. _________________________ Works of B G P Hughes: Link AME Chairman

Posted by Libita at on04/10/08
A lot of interaction with your comrade. Though it started out a bit cliché (Varn was often offering sme definite waypoint on which he would trust me), I grew rather fond of him despite this being a Prelude, and as such, rather short. Interesting setup/atmosphere/conversation/use of skills... _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud

Posted by Libita at on04/10/08
Which world is the main character supposed to come from? I'd like to know this up front in order to decide which kind of character to play. If coming from, for example, our own world, I'd try to model myself. -_- _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud

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