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NWN MODULES

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Title  The Heir of Kyron (Complete)
Author  Grymmly
Submitted / Updated  11-11-2006 / 03-04-2010
Category  Final Version
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  An unnamed world of my own creation.
Number Players  Currently single player.
Language  English
Races  Human, preferably.
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Classes  Any, although it has only been tested using a Fighter. Whatever your class,you must be capable of using a Longsword, by Chapter Five.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Good, or you won't be able to use the primary plot items.
Gameplay Hours  08
Description
A hunting trip with a friend takes an unexpected twist when a mysterious man appears, asking for help.

(I have chosen to update my series in one file, instead of updating each of the separate chapters.)

Note: Starting with a fresh character is advisable, simply to keep the storyline straight.

Currently using CEP 2.3.

Please Note: Always make sure CEP is up to date before playing.

Files

NameTypeSizeDownloads
TheHeirofKyronCompletev1_14.rarTheHeirofKyronCompletev1_14.rar
Submitted: 11-11-2006 / Last Updated: 01-18-2010
rar1.5Mb1964
A hunting trip with a friend takes an unexpected twist when a mysterious man appears, asking for help.
SCORE OUT OF 10
8.25
5 votes
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Comments (30):

1 2 3

Posted by Grymmly at 2009-01-1617:46:39    
I've got someone doing a full playtest of all five chapters, and I will check it out myself as soon as I have time.

Posted by shuurai at 2009-01-1617:42:48    
I see that you have the script start5 set to execute when the first area loads, but it does not fire even after restarting the mod several times. I tried placing a trigger in the area to call that script, but that didn't work either. Not really sure why, the syntax looks like it should work. Anyway, I used the editor to place a girl in the starting area, and tagged the conversation to her; that got me to the desert village. Talked to the elf to go back; I see there is another script set on his village as well, it also failed to fire. Hmmm... In any event, I worked my way up to the boss, killed him, and now it just seems to end. If I leave the tower, it goes into cut scene mode but does nothing - just sits there.

Posted by Grymmly at 2009-01-1606:30:51    
The modules were tested quite a bit, and when problems were found they were fixed, and it was playtested again. If the module is giving you that many problems, I have no idea why. Every end script has always worked before, and there has never been a problem leaving the first area in chapter five, since it is tied in with Janus' conversation.

Posted by shuurai at 2009-01-1518:15:46    
Just started chapter five, and it seems I am completely stuck. I am in the first area - the canyons - and when I try to leave the area at the exit at the far north, nothing happens. I tried the other exit (jumped there via the chooser) and it doesn't work either. Opened the mod in the editor, and as near as I can tell both of those exits map to themselves (??) In all seriousness, while I appreciate the effort that goes into making a mod, this thing just could not have been tested much at all. Every single chapter had scripts that would either never fire (many of them show-stoppers) or in some cases would fire too many times. Some examples: Chapter one - the first time I started, Janus never appeared in the lodge after I killed the boar. After my restart, he would appear over and over when I loaded in the lodge. Chapter two - the ending trigger never fired. Chapter four - I found Arridok before going into the tomb where the ghost tells me to find Arridok... I saw the footprints in the sand and decided to follow them. Apparently this broke the game, because after that point Janus would just keep saying we need to go south to the oasis and even after I had the sword he kept saying that. Then after I spoke to the ghost, Janus would keep telling me we need to go get the sword even though I already had it. The ending script for this one failed to fire as well, possibly because I went out of order. Chapter five - as mentioned above, I can't even leave the first area - it appears the area transition either points to nothing or to itself. This mod had potential... the story is somewhat interesting. But overall it just seems unfinished, and definitely untested. Most of the areas are HUGE and mostly empty squares, where the player simply walks from one side in a straight line to the other side. There are a few maze-like areas, but even those seem way too empty. Killing the same creatures over and over again becomes very boring after a while, especially since it's usually one at a time. None of the NPC's have any personality whatsoever - most of them don't even have conversations or voice. The boss at the end of chapter four was utterly ridiculous, especially in light of how easy the rest of the enemies are. A giant with damage reduction doing 20+ damage per hit against a party of three level four characters? Really??

Posted by Grymmly at 2009-01-1507:24:33    
At the end of every module, when you go where Janus tells you, the module is supposed to automaticly take you to the next chapter. If it didn't work for you, I have no idea why, as this hasn't been a problem in a long time.

Posted by shuurai at 2009-01-1417:56:51    
I just finished (I think) part two... I got the gloves, and when I ask Janus where to go next he just says we go back to the village, re-supply, and rest in the inn. we met the ambush at the entrance to the village and killed them... is something supposed to trigger at this point? I've entered the inn and nothing; tried resting, nothing.

Posted by Grymmly at 2009-01-1403:33:10    
No, and it shouldn't happen, since the script is supposed to fire based on how many times you've entered the lodge. I'll have to double check, and see what fixes I can make.

Posted by shuurai at 2009-01-1320:04:13    
If you save in the lodge and then load again after Janus appears, a new Janus appears and also joins your party if you agree to help. If you save and load again, yet another Janus appears and joins... I didn't try any more after three. While it is tempting to go forth with an army of Janus in tow, I suspect this was not what you intended ;)

Posted by Grymmly at 2008-10-3107:11:32    
If you have CEP 2.1 and it is installed properly, you should have the tlk file for it. Make sure you have the correct versaion of the CEP.

Posted by Dalethfc at 2008-10-3004:47:28    
I have all the CEP tlk files but still the same custon talk table missing !?! _________________________ Dalethfc

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