A Neverwinter Nights adaptation by Chaos_Theocrat, based on the module
Zork I that was created by Eblis O'Shaughnessy. Zork I, was originally
an Infocom text adventure, as written by Marc Blank and David Lebling.
Requirements: Nwn 1.69, and all the expansions (SoU, HoTU, CEPv2.2c3)
Also requires: the Zork I Hak Pak, which comes with the module itself.
Put the module file in the modules directory, and the hak file in the
hak directory. Then you'll be ready to set off on your Zork adventure.
Prepare yourself, brave adventurer, for you are about to set off upon
a quest to find the treasures that lie scattered about the GUE (Great
Underground Empire) and perhaps even return alive to tell the tale! But
beware... for savage grues lurk in the dark and a solitary thief stalks
the halls, seeking to steal the treasures for himself. Fiendish mazes,
diabolical traps, and crafty puzzles... it's all there in the fullest,
most accurate translation of the classic game ever to hit Nwn! Zork I,
the Ultimate Edition. No fans of Nwn, and Zork, should be without one!
New in this edition is a total graphic overhaul of every single area,
with vastly improved visual effects as well (especially the rainbow).
The Journal Entries have been fixed correctly, too, as was requested.
(There are only nineteen treasures that you have to actually *find* in
the game. The Twentieth is the Ancient Map that appears in the case.)
And, last but not least, are all new diabolical traps and terrors that
appear in the world of Zork for the first time in this all-new version!
These added perils are all covered in the new walkthrough for the game.
Bonus Material: Included with the game is a scan of the original box
cover, and a poster map showing a cartoon-style rendition of the areas.
Gameplay note: Occasionally, you will need to type commands in the text
bar. In this game, there are only two times when this is necessary and
so I can safely list the two commands related to them here without the
spoiling of anything by it... Odysseus and Echo are the commands. Those
who have played Zork before, will know when to type these words, while
newcomers to the GUE, must figure it out for themselves. If you do get
stuck, my walkthrough for the game will get you through. Just remember
that the world of Zork is in 3D this time, so pay attention to your 3D
compass frequently as you explore the caverns and dungeons of the GUE!
Regarding the boat - you can inflate it anywhere along the very edges
of the Frigid River, but not too far from the edges or it won't work.
See the walkthrough for more information about the inflatable boat.
Credits: Full credit for all scripts and area designs goes to eblis...
who created the original Zork I module back in the day; credit for the
tilesets goes to Adam Miller; credit for the world of Zork goes to the
folks at Infocom... who gave all of us fans so many years of adventure.
Lastly: full credit for those realistic cave ruins... goes to Hellfire,
while credit for all the new trees in standard rural goes to Helvene.
Please, include complete information about a module when you upload it. Some of us are very picky about the modules we play, and feel frustrated whenever we end up with one that is completely off our charts. There is a reason why Maximus has included options to clasify modules according to their use of traps and tricks, roleplaying, hackslashing. Usually, I don't like module adaptations of old games or PnP's because they are alost completely gameplay-oriented, with little or none roleplay options or storyline. Since I believe the plot and character development are the high peak of videogames (as I don't play to merely entertain myself), I feel dissapointed whenever I download modules lacking in such fields. Just a little note, so it is easier for the community to know what they are getting, and deciding if it is worth the time and effort.
Posted by MeltdownZero at on02/07/09
About as close to a faithful adaptation of the original as you can get! I only have a couple complaints. One involves the treasure counter. I had 19 of the treasures in the case and carried the 20th, but the journal reported that I had two treasures yet undiscovered. I placed the last treasure in the case, and the game correctly registered all 20 treasures. That misleading journal entry caused me some confusion though, making me wonder if I'd missed something somehow. *spoiler* Second, when inflating the pile of plastic into the magic boat, it only seems to work when you do it right at the top of the dam. While I was able to inflate it at other spots on the river, the option to launch the boat wasn't available. *end spoiler* Overall, an excellent adaptation of the original Zork 1, and it really took me back to the C64 days! :) I wish the Grues weren't god-moded though. For fun I imported an epic to see if I could exact revenge on those friggen Grues, and couldn't hurt 'em! :(
Posted by Also at on12/05/08
A very good adaptation of Zork worth a playthrough or two.
Posted by tanarries at 2008-09-1118:25:52
help i cant get in to the mod keeps telling me i am missing cep_add_tiles i have the latest ver of cep and patch can some one pleas help
I played a little bit of Zork back in the day. I love those old text adventures. Unfortunately, Zork was by no means the best of them...it was, however, a grand experiment. Not playable, necessarily (by me, anyway), but very, very interesting. A new thing in the world. I was excited to download this, just to have a look around the great underground kingdom. Like Zork, I don't think I'll finish this, but also like Zork, it's a grand experiment. Nicely done. When you redo "Leather Goddesses of Phobos," I'm gonna be right there with ya :)
Posted by chaos_theocrat at on12/15/06
I'm very glad you liked this module, Illather, and thank you for the vote! On another note... the previous email address I've listed for contacting me is no longer valid; my older brother has been *hogging* it lately for his own use, so I've deleted that and set him up with his own. Now you can just reach me at my original email address which is: LordLetoOfDune@aol.com Once more I wish everybody a happy holiday season, and I'll probably be posting some new content in the new year! _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.
Posted by Illather at on12/22/06
I just found this site last night, and the first thing I find is a module for Zork I. Being a big Zork fan, I had to download it. You did a great job on recreating the game. This is something I had hoped to see as soon as I got NWN. Thanks for making that dream come true.
Posted by chaos_theocrat at on12/15/06
Well, since this is a complete module now, all fixes done and everything, I think it's safe to post my naturally biased vote. Taken for what it is, a perfect translation of an old classic computer game, I'll give it a 10.00 _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.
Posted by Steve_Savicki at on12/14/06
Time to place your own vote now. ;) _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve