Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Zork I: The Great Underground Empire (Ultimate Edition)
Author  Chaos_Theocrat
Submitted / Updated  11-14-2006 / 11-30-2012
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  The GUE (The Great Underground Empire)
Language  English
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Gameplay Hours  04
Description
A Module by Chaos_Theocrat and others

A Neverwinter Nights adaptation by Chaos_Theocrat, based on the module
Zork I that was created by Eblis O'Shaughnessy. Zork I, was originally
an Infocom text adventure, as written by Marc Blank and David Lebling.

Requirements: Nwn 1.69, and all the expansions (SoU, HoTU, CEPv2.2c3)
Also requires: the Zork I Hak Pak, which comes with the module itself.
Put the module file in the modules directory, and the hak file in the
hak directory. Then you'll be ready to set off on your Zork adventure.

Prepare yourself, brave adventurer, for you are about to set off upon
a quest to find the treasures that lie scattered about the GUE (Great
Underground Empire) and perhaps even return alive to tell the tale! But
beware... for savage grues lurk in the dark and a solitary thief stalks
the halls, seeking to steal the treasures for himself. Fiendish mazes,
diabolical traps, and crafty puzzles... it's all there in the fullest,
most accurate translation of the classic game ever to hit Nwn! Zork I,
the Ultimate Edition. No fans of Nwn, and Zork, should be without one!

New in this edition is a total graphic overhaul of every single area,
with vastly improved visual effects as well (especially the rainbow).
The Journal Entries have been fixed correctly, too, as was requested.
(There are only nineteen treasures that you have to actually *find* in
the game. The Twentieth is the Ancient Map that appears in the case.)
And, last but not least, are all new diabolical traps and terrors that
appear in the world of Zork for the first time in this all-new version!
These added perils are all covered in the new walkthrough for the game.

Bonus Material: Included with the game is a scan of the original box
cover, and a poster map showing a cartoon-style rendition of the areas.

Gameplay note: Occasionally, you will need to type commands in the text
bar. In this game, there are only two times when this is necessary and
so I can safely list the two commands related to them here without the
spoiling of anything by it... Odysseus and Echo are the commands. Those
who have played Zork before, will know when to type these words, while
newcomers to the GUE, must figure it out for themselves. If you do get
stuck, my walkthrough for the game will get you through. Just remember
that the world of Zork is in 3D this time, so pay attention to your 3D
compass frequently as you explore the caverns and dungeons of the GUE!
Regarding the boat - you can inflate it anywhere along the very edges
of the Frigid River, but not too far from the edges or it won't work.
See the walkthrough for more information about the inflatable boat.

Credits: Full credit for all scripts and area designs goes to eblis...
who created the original Zork I module back in the day; credit for the
tilesets goes to Adam Miller; credit for the world of Zork goes to the
folks at Infocom... who gave all of us fans so many years of adventure.
Lastly: full credit for those realistic cave ruins... goes to Hellfire,
while credit for all the new trees in standard rural goes to Helvene.

Files

NameTypeSizeDownloads
Zork_I__GUE_Ultimate_Walkthrough.rarZork_I__GUE_Ultimate_Walkthrough.rar
Submitted: 11-14-2006 / Last Updated: 11-30-2012
rar8.57Kb1901
Zork I - GUE Ultimate Walkthrough
Zork_I__GUE_Ultimate_Module.rarZork_I__GUE_Ultimate_Module.rar
Submitted: 11-14-2006 / Last Updated: 11-30-2012
rar4Mb3105
Zork I - GUE Ultimate Module
SCORE OUT OF 10
9.37
17 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Zork I: GUE


Finally, with Cave Ruins!


Zork I: GUE - The Ultimate Edition is Here!





You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by chaos_theocrat at on12/15/06
Steve I have emailed you as you have requested. As stated in the email, I have playtested this module through, from beginning to end, and see not a thing wrong with it, myself. Either A. email me with the problem you are having or B. post it here and I will see (within reason) what can be done. _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.

Posted by Steve_Savicki at on12/14/06
CHANGE OF VOTE: Very uniquely graphical, a loyal remake. Still unable to complete it due to something being my fault; will need Theocrat to e-mail me. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by chaos_theocrat at on12/15/06
Jazhara7... I think you'll enjoy this module a whole lot, especially if you liked the original Zork! This is, for the most part, a scene for scene re-make with only a few necessary little liberties (due to Nwn) taken. It is a different engine for Zork (Nwn, 3D), but seems to work well regardless. It is ironic you sould mention a quote about the Knights Templar, I did a duology of modules about them. The first is "A Tooth for an Eye" and is a medieval murder mystery which is set in the years surrounding some of the odd events which occured around the time when the Templars began to be looked at in a sinister light by the Inquisition, while the second one is "Knights of the Holy Grail" which is an Arthurian epic that ties into the Templar's earliest history and so is an unofficial prequel to the first module. At any rate, I'll be taking a break from Nwn for the holidays, so if I do anything new (in the way of projects) it will be in the new year. Happy Holidays all! (And have fun.) P.S. I'm glad Mr. Grue is reformed and has a good translator. :) _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.

Posted by Jazhara7 at 2006-12-1205:36:47    
Oh, and I forgot to mention, my good friend Mr. Grue (he's a reformed Grue, living over at my place and visiting the forums over at Adventuregamers.com through my account there. He only speaks Grue, and in a formal way, though. But my dear Angeldragon foster child Iggy has no problems understanding him, so she's acting as his translator.) is looking forward to meeting his parents again. - :) :) :) :) :) :) :) _________________________ Sounds like a job for.... Ta ta ta dah... The Knights Templar "Oh no, We're not falling for that trap again..."

Posted by Jazhara7 at 2006-12-1205:33:48    
I remember starting Zork, getting to one point or another (once I explored the cliffs, another time I explored the caves. I believe there was a back entrance into the caves hidden somewhere among the cliffs. Ah, good times, good times.), then abandonding the game for some time. When I would return to it, I would have forgotten my savegame and or what things I had already done, so I had to start again. In fact, this process repeats itself to this day. I think my last attempt was about my 12th. Maybe this will enable me to maybe finish the game in some way. Oh, and I guess I won't be able to type "XYZZY" and get the reply "Nothing happens", right? A pity, really. I will miss that little thing. I will leave a rating once I have played it. Yay for Zork! - :) :) :) :) :) :) :) _________________________ Sounds like a job for.... Ta ta ta dah... The Knights Templar "Oh no, We're not falling for that trap again..."

Posted by chaos_theocrat at on12/15/06
A tiny note on the name of the game's subtitle (basically... GUA, vs. GUE): GUA stands for the Great Underground Adventure, which was the name that I was originally going to call my Nwn version of Zork I, before I decided to go with the *actual* name used by the original text game, which was as we all know the GUE (Great Underground Empire). I hope this will help those who all this time might have been a little confused by what GUA actually stands for in the mod and hak files. I decided to leave the files with the original names (GUA) for simplicity's sake but in the game it is proper GUE. _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.

Posted by chaos_theocrat at on12/15/06
The final fixed version is up, so It is safe to consider Zork I a totally finished masterpiece. Time for me to bid the GUA a fond farewell, at least for a while, for other worlds... and therefore other projects... demand my attention. (It's been fun, though!) _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.

Posted by chaos_theocrat at on12/15/06
After careful consideration, and many hours of building and playtesting, I have decided that Zork 2 just isn't as interesting, when done as an Nwn module, as Zork 1 is. Therefore, I'm going to be shifting work to some of my other projects instead, and leave the Zork universe for a while. Also, I've noticed a small bug in Zork 1, which I'll be uploading a fix for. It isn't anything showstopping, just an architectural glitch... but I'm a bit of a perfectionist so I just have to fix it before calling it a day as far as Zork and the GUA goes. I'll post again to let everyone know when it's up. Farewell for now! _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.

Posted by MGSkaggs at 2006-11-2021:21:04    
Sweet! Just spotted this and cannot wait to try it, I was a HUGE infocom fan back when I had a 64! THANKS!! _________________________ ----------------------------------------- Creation is 100% imagination, but hakpaks are another story altogether! ;-) MGSkaggs Desert City Tileset MGSkaggs All Purpose Placeables 2.0 MGS '10 Towers' Rural Add-On MGS Egyptian Placeables Pak #2

Posted by chaos_theocrat at on12/15/06
There! The final version is up. What is different this time around is that I've replaced Helvene's Natural Caves with Hellfire's Cave Ruins. I fixed the door transition in Hellfire's set and now it's as perfect as Helvene's if not better since it's not as dark. (Which is the primary reason for this replacement.) This marks the end of my work on Zork I, so I will be able to concentrate on making Zork II the best remake of that game possible for Nwn, just as I've done for this one. I hope everyone enjoys this version, after all: "Want some Zork? 'Course you do!" (In-Joke from Return to Zork)That said... Big Cheers! _________________________ Chaos is not about anarchy! It is creativity that is boundless and unrestrained.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Visual Effects


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters