12-15 hours if all areas and side-quests are fully explored
Number Players
1
Language
English
Level Range
5-8 (beginners can level-up)
Races
All
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
All
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
08
Max # Players
01
Min # Players
01
Min Character Level
05
Content Rating
Adult
Gameplay Hours
12
Description
A forgotten evil, now awakened, has grown in power...
Despite your recent liberation of Ironclaw Keep from the humanoid hordes, you now find yourself in a terrible predicament. Sent by Lord Galen to help defend the port city of Tyn Mawr from a pirate siege, you were ambushed by the very men you were sent to defeat!
Now you must escape an uncertain fate at the hands of your captors and deliver the citizens of Tyn Mawr from the evil which now grips their once-shining city. Soon, you shall learn the true breadth of Tyn Mawr's suffering. Soon, you shall unwrap the secret motivations of those who would conquer these lands. And soon, a long-forgotten evil shall show its face to you once more...
- - - - - - - - - - - - - - -
A continuation of my "Forgotten Evil" series, this module takes you far across (and deep beneath) the Sea of Fallen Stars. Included within this (mostly) underwater adventure are a number of new and/or updated creatures: Caryatid Column, Centaur, Gas Spore, Giant Sea Snake, Giant Sea Spider, Green Slime, Ixitxachitl, Kopoacinth (Marine Gargoyle), Kuo-Toa (Monitors & Whips), Lacedon (Marine Ghoul), Marine Beetle, Merrow (Marine Ogre), Nereid, Olive Slime Creature, Piercer, Scrag (Marine Troll), & Stone Guardian.
NOTE: You MUST also have the afe1.hak - from the previous chapter - installed in your HAK directory. You may find it here.
Self-extracting archive of the HAK file (afe2.hak)
NOTE: You must also have the afe1.hak installed (from the previous chapter)
The afe1.hak can be found at http://nwvault.ign.com/View.php?view=modules.Detail&id=2972
Hi! You can news Limited has found no evidence of illegitimate phone surveillance or payments to public officials in a review of editorial expenses
Posted by Girls at 2011-11-2117:08:58
Thanks for your share.
Posted by jml at 2011-05-1606:51:52
(Possible) Bug, and its cure: At the Pirates Fortress, trying to summon some evil to open that door to the Inner Sanctum downstairs, by shouting some words... which might not work: Jump! (using console): ##DebugMode 1 [Enter] ##dm_jumptopoint 5 140 [Enter] where the demon awaits to talk with you and then jump back or type ##dm_runscript unsummondrazzt Now, once the door?s open, don?t forget: ##DebugMode 0 [Enter] _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series
Posted by Melendhar at on09/03/09
nice game
Posted by Rand at on08/29/09
Second time playing this n so far this is def worth a 10 but um SirOtus you are gonna finish this series right lol please... Hey n whatever happened to my henchman from the first episode, I had the female cleric I think she was... Was hoping to be able to rescue her... Anyways the game so far is excellent, thank you n I hope to see another quest added to this :) mr2131: I had the same thing happen to me too, maybe SirOtus might be able to let us know why... I think I may have an idea but not sure... _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."
Posted by mr2131 at 2009-08-0415:29:51
Ok. What did I do wrong. In the Kuo Toan Fortress, the Sea Elves didn't come to my rescue, they came in as hostiles. Mark _________________________ "What rough beast, Its hour come round at last, Slouches towards Bethlehem to be born." W.B. Yeats May the sun always be in the eyes of your enemies, and may your feet always find the correct path. Happy Trails . . . Mark
Posted by ericdoman at on08/01/09
Whoops saw comment below. I went straight to post new comments so missed it spot/search skill - 10. Anyway just finished it and thoroughly enjoyed it this time around again. Escaping from the sewer was very tough, lots of reloads. On my escape my character must have looked a terrible sight I had 1 hp, diseased, poisoned (all abilities were in the red except for str), this has to be the most challenging escape from a prison part in any mod. Although I may have mentioned this before when I used a cleric first time around a bit easier. Used a 1rg from part 1 and finished as a 3/4/3 rg/ftr/Assa. Unfortunately I have now become neutral, so not very well roleplayed on my behalf. Still had the sliding effect, worst example I am sliding backwards a gel cube is sliding forward, zap bang goes my comp longbow. Also the sea elves at the end go hostile once more. Finished pretty close to 11th lvl, higher than first attempt because I probably talked to everybody. I guess the centaur, succubus quest is for part 3? Although met the mercs at inn (relating to centaur) before visiting exotic store. After speaking with centaur I tried to visit mercs again but door was locked. Also could not complete the shaugin quest at dragon reef. Not sure why went down again to explore. Thought the AI of some nme was very good as they would attempt to dispel buffs. What saved me was the +1 soak 15 damage armour from part 1. Numerous critters could not damage me. Although a critical may lead to upto 9 pts damage. Gold was limited which was good but I compensated by making traps and recovering traps to sell, minor electrical traps also used prior to combat. Made to order weapons and cloaks. You could make a pretty good profit by selling them to the guild. Weapons were rogueish, although my character had 2WF, amb and wpn focus longsword. Found a lot of +1 longswords. THis is from part 1. Killed the moneylender just by trying to open desk and ONLY all npcs (excluding possible companions) became hostile at inns/taverns. If innkeeper or waitress was killed evil alignmnet shifts. Anyway looking forward to part 3. Increased vote from 9 to 9.5 as well
Posted by ericdoman at on08/01/09
Took a charcter through afe1 and started on ch 2. Stuck in Docks district sewers. Got a note about a pipe but can not get past the huge green slime and can not damage it at all. My search skill is OK (7) but I can not find a way past it.
Posted by Susan at 2009-07-1913:15:07
At Pirate's Landing, I've killed off Grlach-Uul but can't kill Draz'zt. Help !
Posted by Nelson at 2009-03-3003:55:06
"Cure Disease" to kill a slime - I shoulda thought of that! Is there any word on Chapter 3? This is a great series by a very talented writer and the story is not done yet! Aargh! (I will vote after finishing.)