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NWN MODULES

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Title  A Forgotten Evil - Chapter Two
Author  SirOtus
Submitted / Updated  11-14-2006 / 01-16-2007
Category  Other
Expansions  NWN-1.68
Setting  Underwater
City/City Ruins
Mines/Caverns
Crypts/Sewers
Outdoor
Gameplay Length  12-15 hours if all areas and side-quests are fully explored
Number Players  1
Language  English
Level Range  5-8 (beginners can level-up)
Races  All
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  All
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  08
Max # Players  01
Min # Players  01
Min Character Level  05
Content Rating  Adult
Gameplay Hours  12
Description
A forgotten evil, now awakened, has grown in power...

Despite your recent liberation of Ironclaw Keep from the humanoid hordes, you now find yourself in a terrible predicament. Sent by Lord Galen to help defend the port city of Tyn Mawr from a pirate siege, you were ambushed by the very men you were sent to defeat!

Now you must escape an uncertain fate at the hands of your captors and deliver the citizens of Tyn Mawr from the evil which now grips their once-shining city. Soon, you shall learn the true breadth of Tyn Mawr's suffering. Soon, you shall unwrap the secret motivations of those who would conquer these lands. And soon, a long-forgotten evil shall show its face to you once more...

- - - - - - - - - - - - - - -

A continuation of my "Forgotten Evil" series, this module takes you far across (and deep beneath) the Sea of Fallen Stars. Included within this (mostly) underwater adventure are a number of new and/or updated creatures: Caryatid Column, Centaur, Gas Spore, Giant Sea Snake, Giant Sea Spider, Green Slime, Ixitxachitl, Kopoacinth (Marine Gargoyle), Kuo-Toa (Monitors & Whips), Lacedon (Marine Ghoul), Marine Beetle, Merrow (Marine Ogre), Nereid, Olive Slime Creature, Piercer, Scrag (Marine Troll), & Stone Guardian.

NOTE: You MUST also have the afe1.hak - from the previous chapter - installed in your HAK directory. You may find it here.

Files

NameTypeSizeDownloads
afe2pix.exeafe2pix.exe
Submitted: 11-14-2006 / Last Updated: 11-17-2006
exe475.07Kb855
Self-extracting archive of the ReadMe file as well as a number of screenshots taken from the game
README_afe2.txtREADME_afe2.txt
Submitted: 11-14-2006 / Last Updated: 11-17-2006
txt36.99Kb1514
Installation Instructions (including the background from Chapter One, credits, and a walk-through w/spoilers)
afe2mod.exeafe2mod.exe
Submitted: 11-14-2006 / Last Updated: 11-17-2006
exe2.3Mb1762
Self-extracting archive of the MODULE file (afe2.mod)
afe2hak.exeafe2hak.exe
Submitted: 11-14-2006 / Last Updated: 11-14-2006
exe19.8Mb1726
Self-extracting archive of the HAK file (afe2.hak)
NOTE: You must also have the afe1.hak installed (from the previous chapter)
The afe1.hak can be found at http://nwvault.ign.com/View.php?view=modules.Detail&id=2972
SCORE OUT OF 10
9.21
14 votes
View Stats
Cast Your Vote!

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SCREENS

The pirate hordes lay siege to Tyn Mawr...


...while Her citizens succumb to a mysterious plague.


Your search for a cure shall take you across (and beneath) the Sea of Fallen Stars...


...against many beasts who make the sea their home.


Caught between warring clans of Merrow...


...and the Kuo-Toa who seek your destruction...


...perchance you shall find your way to the cure!





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Comments (30):

1 2 3

Posted by rangerguy at 2008-12-0201:23:54    
Thanks for the info SirOtus

Posted by SirOtus at 2008-12-0110:33:24    
Rangerguy, Green Slime is notoriously difficult to kill, since they are virtually impervious to most types of physical and elemental damage. They are slightly susceptible to cold, fairly vulnerable to fire, but the best way to kill 'em is to simply cast a "Cure Disease" spell on them... _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]

Posted by rangerguy at 2008-12-0106:11:21    
I keep having an issue with the slimes I encounter. Mostly I can't seem to kill them at all is there some item I missed or a trick to fighting them? At them moment the slime I'm having trouble with is the Huge Green Slime in Pirates landing.

Posted by SirOtus at 2008-08-0121:45:32    
Callie, Sorry for the confusion, but everything is working fine - there is no bug. Your Mission in Tyn Mawr is established after you speak with the Mayor. I merely had Lady Calewiel invite players to speak with her upstairs so that players would 1) now know they can exit the basement; and 2) that Lady Calewiel may have important hints/news from time to time. When you first start out, she'll only offer basic temple services. Later on, she'll have more to say... Sorry that conversation line made you think you were stuck - go ahead and venture to the Elite Barracks and get started on the Mayor's mission(s)! _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]

Posted by Callie at 2008-07-2110:03:34    
Um, help? I've started playing the moduke and after my conversation with the Mayor, lady Calewiel says that she has information that are imortand to my quest, and that I should speak with her before I leave. But when I leave the basement and enter the Temple to talk to her, she doesn't say anything regarding the quest. She just offers me temple services? Has anyone had this bug happen before? what should I do?

Posted by SusanMcKinney at on02/29/08
A really great storyline! I can't wait to play chapter 3.

Posted by Viriatus at on12/05/07
Quite good a very good setting and story. Unfortunately, some sycronization issues: both bosses got stuck at doors not opened or closed before they had passed through (I had to re-load a couple of times until it worked fine). Waiting to play the third chapter :)

Posted by Xeno111107 at on11/12/07
Great use of the undersea tileset before there really was one! There are precious few underwater advntures on the Vault, and this one does not disappoint. I can't believe the depth you put into the conversations and quests - the story really comes to life. Congrats on another great mod - I especially like that it is a challenging one! Great job!

Posted by Muneer at 2007-08-2112:24:00    
Well, I believe I'm near the end in the color riddle, but in room 1, I lit up all six color palettes, only to find out in room 2, I need to light up more in order for everything to add up to six. However, there is no way to do this since everything is lit up in room 1, and I cannot return to room 1, and I saved in room 2, so I believe there is no way to continue.

Posted by PaulBlay at on05/20/07
On second thoughts it's a bit petty not to vote when it's so near having 10 votes. I can't really give it a 9 with free respawn in a fairly heavy combat module though.

1 2 3

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