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NWN MODULES

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Title  The Cup of Akbar - Act I (v1.53)
Author  Chuck Crawford
Submitted / Updated  01-04-2007 / 04-19-2007
Category  Classic PnP Conversion
Expansions  HOTU-1.68
Setting  Desert Road leading to Al'Emir
Number Players  party of 4: 4th level
party of 3: 5th level
party of 2: 6th level
party of 1: 8th level
Language  English
Level Range  4 - 8
Races  any
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Classes  no henchies avail, pure magic may have combat issues.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  04
Min # Players  01
Min Character Level  04
Content Rating  Teen
Alignments  This mod will not change your alignment. All alignments can play.
Gameplay Hours  04
Description
Loosely based on 'Day of Al'Akbar' TSR 1986. You are the hired escort of a small merchant caravan as it makes it's way through the desert to the ancient city of Al'Emir. The wagons and goods belong to the Desert Nomads, a broad term for a diverse people. The Nomads are said to posses powerful secrets, both martial and magical... a characteristic they share with the desert itself. This is my first attempt at building, and I hope to get feedback on how I can improve.

Files

NameTypeSizeDownloads
The_Cup_of_Akbar_v1.53.rarThe_Cup_of_Akbar_v1.53.rar
Submitted: 01-04-2007 / Last Updated: 04-19-2007
rar328.56Kb1309
prelude + module + readme
The_Cup_of_Akbar_Act_I_v153_ReadMe.txtThe_Cup_of_Akbar_Act_I_v153_ReadMe.txt
Submitted: 01-04-2007 / Last Updated: 04-19-2007
txt3.17Kb708
readme only
SCORE OUT OF 10
8.96
14 votes
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SCREENS

"Day of Al'Akbar" Cover





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Comments (30):

1 2 3

Posted by pphalan at on04/22/07
Well done...

Posted by Steve_Savicki at 07:38:33    Voted10.00
Hey Chuck, how is part 2 coming along? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Chuck at 2007-04-1921:25:49    
Updated to Version 1.53: Enabled completion of Armour Plot in third area Added Chasm Cave area and an item for Monks Fixed Stormwing multiplayer bug Updated Readme and Prolouge

Posted by Chuck at 2007-04-1718:08:38    
Thanks for the votes and comments Morgennes and jefty. jefty: Well, I feel dumb; I simply did not think about moving into the next area without returning the armor, I will fix it so he can see it in the next area as you suggested. As far as the last fight goes, I gauged that as if you are weilding the lightning sword. If you were playing a monk and fought that battle unarmed, and won; you did good and I'm proud of you. I'm going to add a monk only item somewhere to try to balance that fight for unarmed fighters. Morgens: Act II is turning out to be less linear, it's hard to make a non-linear mod that gives you a sence of making progress across a desert. Everyone who's waiting for Act II: I'm sorry but you know how stuff is and I got sidetracked from the project for a bit. I have alot done, but I've got lots left to do. I can't make a projection right now, but I have picked it up again and I've thought up some interesting things to toss in there.

Posted by jefty at on04/15/07
Quite fun. I started with a 7th level Monk and had few problems. The last fight was surprisingly hard, since everything else went pretty easily. My first try I couldn't complete the armor quest and get at the special store, because I didn't go back to the caravan after getting the armor until I'd fixed the bridge and moved on to the next area. I had a savegame not to far back, so I went back, but it would be nice if he recognized you had the armor even in the next area. How's Act II looking?

Posted by Morgennes at on03/29/07
Not bad. But it's frustrating not to have the sequel... May be also a bit too linear ! Anyway, thanks a lot !

Posted by Chuck at 2007-03-1119:08:16    
9th Guardian: Thanks for dropping by with a comment and a vote. I'm very pleased that you liked the ending, I'm still working on finishing this story up, for those who are seeking closure.But I'm troubled you had so much trouble with the mechanics. (minor spoilers) The acid test definately works as long as you have a lore potion on you, maybe you only had two? If you find the armor first, you can still complete the armor quest. The key is that you have to ask him if he has anything special (if you missed this this, you missed a good third of this fella's dialog). If you have the armor already, you have to talk to him again after he gives you the quest so he sees it. I've had problems with Sara in the past and this one could be my bad, especially if you have a download from December or January. I'll test that one again for ya for sure. I might just rip that one out alltogether and put something better there.

Posted by 9thGuardian at on03/10/07
A nice adaptation of the setting with good use of pacing and music to set the mood. Not too much hack/slash and the puzzles were doable. I had a few problems with some of the scripts not working. The Acid Test didn't work for me. If the armor was the first Imperial item the merchant wanted, it didn't trigger his response. I couldn't give Sara back her doll. I got the feeling that if I didn't do some of the items in exactly the correct order, the scripts would break. I would have liked a little more interaction with the NPCs; the final scenes were still shocking. Very nice job. Thanks for your efforts!

Posted by Chuck at 2007-01-2917:51:24    
captain_frostbyte: thanks for your vote and feedback. Yeah, I'm not shooting for perfect here, I'd settle for "mildly entertaining"; my next mod will be perfect ;-) Act II is in production, I'm hoping for the end of Feb, but no promises yet. I'm really glad you liked the Oasis.

Posted by captain_frostbyte at on01/29/07
Pretty impressive, not perfect, but well done. I just played through it with a couple friends and found it challenging enough without being impossible. the puzzle for the tainted oasis was great. only one question, when can we expect the next act? _________________________ Just another gamer looking for a cheap place to happen

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