This is a puzzle/adventure module. It is solely intended as such. There is no combat or heavy role-playing in this module. It plays in a similar manner as the Myst games do or Russ' The Crypt of Riddles. You are Suge Zerdolux, a traveler of sorts to come across the ruins of some strange complex. After finding a way inside, you begin to realize that you've stepped into a forgotten world surrounded in conflict, strange illusions, and puzzles. Your goal is to solve riddles, puzzles, and venture your way through many bizarre locations as you try to locate the source behind this madness, and hopefully put an end to this ancient mystery. There are three chapters which get more difficult as you progress. So, don't feel discouraged if you find the puzzles easy at first. Consider it a primer. Besides, you get to follow along a cool plot that backbones this adventure.
This is my first and last module for NWN. Future projects will likely take place in NWN 2. This module has been through months of planning, delays, testing, -data loss!- which set me back several months, and constant improving and expanding from what this used to be in another game. I certainly hope it was well worth the several years working on this. (Of course, that's on and off, as this was a hobby.)
Notice: The Suge Zerdolux character included with this module MUST be used. Any other character will not be valid.
** Please note, CEP 2 is required. **
If you've played through this module, please show your support by voting and providing feedback and comments!!
Posted by MikeLM9215 at 2009-03-21 08:21:35 Voted 7.50 on 03/21/09
This is a mostly well-done, slightly infuriating example of puzzle-making combined with strategy and running around. Nice walkthrough.
_________________________ The road to Ravenloft is paved with good intentions.
Posted by Caigan at 2007-11-08 18:12:06 Voted 10.00 on 11/08/07
This was an excellent module, and I'm glad Arctic-Cat convinced me to get NWN and give it a try. I was very impressed, and the puzzles were great!
Posted by Cekle at 2007-11-05 23:46:14 Voted 10.00 on 11/05/07
Hey there kitty. I played this a while ago, but never voted!
Posted by Nowan at 2007-11-01 10:57:44 Voted 10.00 on 11/01/07
I've seen you work on this module from its conception, and I'm very proud of what you've achieved. :) It's come a long way and really shows all the hard work put into it!
As quickly as I discovered it, I managed to fix the riddle door problem. After some tests, everything seems to work as it should with that aspect of the module. If you have this problem, please update to 1.05a and restart your game from chapter 3 again. Reloading a saved game will simply reuse the older version of the module. Sorry for this overlooked issue.
NOTICE: I finally realized where people were having problems with the door riddles not working. Apparently, there is an issue where they stop functioning if you load a saved game from the module itself. So, unfortunately, saving and loading a game will break this functionality, and I honestly don't know what to do to correct it. I would say just don't save and load a game, but I know that's going to be next to impossible for people playing already. I will try my best to look into this and hope I can find a resolve.
Well, because of lack of communication from people who have played this module, I lost interest in it for some time. Not to mention I have daggers in my back from people saying they would vote and never did. Anyway, version 1.5 is up and I will try to get a walkthrough released for the entire module to aid those who need it.
Posted by Icefox at 2007-07-01 18:06:18 Voted 10.00 on 07/01/07
Really nice and fun module, especially for those that enjoy puzzles and critical thinking. Good work!
Alright, relax now. I actually had some down time as I built my new computer system. Unfortunately, due to the nature of chapter two, it's hard for me to give advice unless I know exactly what you've done in the game so far. Best thing to suggest is to read through the books in the library -thoroughly-.
***SPOILER***
You might want to use the bookcase in the rear to search for a book that starts off with the name TELEPORT. There is a book in the library on one of the tables that, if you keep scrolling down past a bunch of blank space all the way to the bottom, you'll find a key as to how to use the searching bookcase. I hope this helps.
Remember that I had to replay the second chapter because an item that was supposed to be there was NOT there. I need to know if this is again the case.
....PLEASE?
Alright, more specifically, you should probably look for a book that will help you use the teleporter. The bookcase in the back will help you search for it. But, you need to know how to do so. The answer is there...just...a bit tucked away.
Oh, if you mean the one that doesn't work, I found it, but I've looked all over the library. I can't make head or tail of the archives or the instructions. Is there something else?
Did you find the portal that's in the basement down the bending hallway? It should be the one past the locked regular and locked yellow door. If so, then yes, you need to find something in library on the third floor that will help you use the portal. Look around the library -carefully-.
Ok, *sigh*, "spoilers":
Little old stupid here is stuck again in Chapter 2. I have the box and the charged orb, but I can't figure out where to go from here. I'm thinking the library has something for the basement? But I can't figure it out. U. just says something like, "I'm tired. Work on it yourself."
I will rate it, I will, I will. I just have to finish it.
This makes no sense. The door that is located in the same room as the conversion station does not open and close on its own unless you went through and completed the puzzle that is found just past the gate you had to bash.
I'm not talking about the basement door, either. I'm talking about the second floor of the castle.
The door to get up to the second floor can't be bashed. The gate at the top can. The door to get up to the second floor is sometimes closed and sometimes open, and I haven't figured out just why or how, but it cannot be bashed.