The continent of Flanaess (World of Greyhawk); more specifically, the Duchy of Urnst near Wooly Bay and the Abbor-Alz.
Language
English
Level Range
01 - 07 (beginners can level up)
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
Any
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
07
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Gameplay Hours
04
Description
Your life as an adventurer has taken you far and wide across the lands of Flanaess, and thanks to an appeal for aid sent out by the Duke of Urnst, you now find yourself within the city walls of the Duchy's capital city.
His Most Lordly Grace, the Duke of Urnst, seeks experienced hands to retrieve an ancient artifact from the fabled Ghost Tower of Inverness, and you (among others) have answered that call. At this moment, the Duke and his trusted Seer have called you all together in his chambers to discuss the terms of your quest, should you choose to accept...
- - - - - - - - - - - - - - -
This module was originally written by Allen Hammack for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament of Wintercon VIII, held in Detroit in November of 1979. Included within this faithful conversion of the classic PnP module are a number of new and/or updated creatures: Carnivorous Ape, Carrion Crawler, Dinicthys, Doppleganger, Firebat, Giant Ant, Giant Badger, Giant Centipede, Giant Crab, Giant Lizard, Giant Marine Beetle, Giant Sea Spider, Giant Viper, Green Slime, Hieracosphinx, Horned Devil, Ice Toad, Ixitxachitl, Leucrotta, Olive Slime, Owlbear, Pteranodon, Rust Monster, Slime Creature, Stone Giant, & Su-Monster.
NOTE: You MUST also have Elesias' Abyss Tileset (Abyss.hak) installed in your HAK directory. You may find it here.
Something quirky happened so I figured I would report it. In the hallway after Riago, at the metal door, I monkeyed around near it for a bit and at some point found myself suddenly inside of the chessmaster's room. Not sure if that is intended or what caused it.
Posted by El-Destructo at 2009-10-2119:52:30
Okay! It's good to know I'm not crazy and such. XD I'll download it again and give it another go.
Posted by SirOtus at 2009-10-1920:08:52
19 OCT 2009 UPDATE: The start location for the module has been fixed; all should be working properly now... _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]
Posted by SirOtus at 2009-10-1919:40:29
El Destructo (et al.), How embarrassing - I updated the ZIP file with my test module instead of the actual game module - that's why the start location is all messed up. I will fix ASAP - sorry. _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]
Posted by El-Destructo at 2009-10-1919:36:11
I need help, I just installed this module and its haks from the ZIP on this page and I spawn inside a small room with two henchman npcs and a soul gem that death attacks me, and there is no exit to the room. Not sure whats going on.
Posted by udasu at on10/19/09
Well done indeed! I'm impressed how you've managed to work the toolset to fit the flow of the old 1st ed. mods. Looks like a lot of hard work went into this! -U _________________________ Well, y'know... Sometimes you eat the bar, and..
Posted by SirOtus at 2009-10-1612:06:08
16 OCT 2009 UPDATE: Following suggestions from Lord of Worms RyanC08, I have revised the scripts in the Plane of Water so that the game will properly recognize those special items from the N/PC's inventory which grant some protection from drowning... _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]
Posted by SirOtus at 2009-08-0914:26:20
Ryan LoW, I'll have to test the underwater area some more to see why your henchies keep drowning even if they've got the right potion. I'll also tinker with the potion's expiration so you don't have to "double-drink" just because you surface to visit the oasis. Thanks for the heads-up; I'll try to get to it ASAP. _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]
Posted by RyanC08 at on07/24/09
I really enjoyed this module. It was short and very fun. I liked the characters and scripts (the chess room was my fav!) For the negatives, I'd have to echo what lordofworms said about the underwater area. If I dranks the WB potion outside of water, I and the henchmen would die. If I drank it underwater, I would live, but my henchmen would still die... even if I SAW them drink it! It also doesn't help that I'd have to drink the potion again upon returning to the water (from talking to the stranded man). Very well done!
Posted by krickerd at on06/20/09
An excellent evening of fun! Very professional mod! I really liked the custom scripts used on events and even the rest system (though not healing during rest was annoying). The ending totally left it open for a sequal. Both my henchmen died in the water area - everytime. Oh well, they served their purpose well for the vast majority of the game. Once again - truly excellent mod! _________________________ Defeat the Black Knights! Play Phantasie