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NWN MODULES

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Title  C2 - The Ghost Tower of Inverness
Author  SirOtus
Submitted / Updated  01-14-2007 / 03-01-2010
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The continent of Flanaess (World of Greyhawk); more specifically, the Duchy of Urnst near Wooly Bay and the Abbor-Alz.
Language  English
Level Range  01 - 07 (beginners can level up)
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  07
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Gameplay Hours  04
Description
Your life as an adventurer has taken you far and wide across the lands of Flanaess, and thanks to an appeal for aid sent out by the Duke of Urnst, you now find yourself within the city walls of the Duchy's capital city.

His Most Lordly Grace, the Duke of Urnst, seeks experienced hands to retrieve an ancient artifact from the fabled Ghost Tower of Inverness, and you (among others) have answered that call. At this moment, the Duke and his trusted Seer have called you all together in his chambers to discuss the terms of your quest, should you choose to accept...

- - - - - - - - - - - - - - -

This module was originally written by Allen Hammack for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament of Wintercon VIII, held in Detroit in November of 1979. Included within this faithful conversion of the classic PnP module are a number of new and/or updated creatures: Carnivorous Ape, Carrion Crawler, Dinicthys, Doppleganger, Firebat, Giant Ant, Giant Badger, Giant Centipede, Giant Crab, Giant Lizard, Giant Marine Beetle, Giant Sea Spider, Giant Viper, Green Slime, Hieracosphinx, Horned Devil, Ice Toad, Ixitxachitl, Leucrotta, Olive Slime, Owlbear, Pteranodon, Rust Monster, Slime Creature, Stone Giant, & Su-Monster.

NOTE: You MUST also have Elesias' Abyss Tileset (Abyss.hak) installed in your HAK directory. You may find it here.

Files

NameTypeSizeDownloads
SirOtusC2pix.exeSirOtusC2pix.exe
Submitted: 01-14-2007 / Last Updated: 01-15-2007
exe600.36Kb1001
Self-extracting archive of a number of screenshots taken from the game
SirOtusC2mod.exeSirOtusC2mod.exe
Submitted: 01-14-2007 / Last Updated: 10-19-2009
exe656.52Kb1967
Self-extracting archive of the MODULE file (C2 - The Ghost Tower of Inverness.mod)
SirOtusC2hak.exeSirOtusC2hak.exe
Submitted: 01-14-2007 / Last Updated: 01-15-2007
exe16.3Mb1908
Self-extracting archive of the HAK file (SirOtus_C2.hak)
SirOtusC2all.zipSirOtusC2all.zip
Submitted: 01-14-2007 / Last Updated: 10-19-2009
zip19.4Mb2491
ZIP archive of the module, hak, and ReadMe files (for those of you who can't run .exe files)
README_SirOtusC2.txtREADME_SirOtusC2.txt
Submitted: 01-14-2007 / Last Updated: 01-19-2007
txt17.2Kb2103
Installation Instructions (including the backstory, credits, and a walk-through w/spoilers)
Download.php?id=7001Download.php?id=7001
Submitted: 01-14-2007 / Last Updated:
php?--2295
Elesias' Abyss Tileset HAK file (Abyss.hak) - REQUIRED
SCORE OUT OF 10
9.41
32 votes
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SCREENS

C2 - The Ghost Tower of Inverness


The ruined Keep Inverness awaits the brave and foolhardy alike!


Within the ruined towers of Inverness, you gain access to the dungeons below...


...where Galap-Dreidel has prepared many a trap for you...


...including the classic Sarcophagus Room...


...and the deadly Chess Room...


...until you finally locate the portal to Galap-Dreidel's Ghost Tower...


...which shall take you far and wide across the planes...


...before finding the legendary Soul Gem!





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Comments (30):

1 2 3

Posted by lordofworms at on05/01/09
love it! love it! my favorite conversion thus far _________________________ [Seasonal Forest Tileset] [Fantasy Dungeon Tileset][Scorched Earth Tileset] [Mirkwood Swamp Tileset] [Cypress Bayou Tileset] [Undersea Tileset] [Reworked Werewolf Model] [Helmet Pack] [Remodeled Night Hag][WoRm Head Hands Model][Goblins Override][Zombies Override][Ghouls Override] [Werewolves and Fire Giants remodels][Bugbears Facelifts][Minotaurs Facelift][Wagon Interiors][Arbor Falls~ Downloadable Persistant World]

Posted by SirOtus at 2009-04-0420:33:10    
Nick_D, You could certainly forego hiring the henchmen if you wanted to try multi-player... I wrote all of the scripts assuming the game would be played single-player, so I'm not sure what bugs might appear in multi-player. If you give it a try in multi-player, I'd certainly want to hear what worked and what didn't - if this module gets into the HoF, I'd certainly want to fix any of the multi-player bugs you (and others) might find. Enjoy, and let me know how it goes! _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]

Posted by Nick_D at 2009-04-0223:46:07    
Hi SirOtus, This mod sounds great from all the comments here. This might be a stupid question but... Would this work multiplayer?

Posted by SirOtus at 2009-03-2311:18:14    
brisub, The only item you WILL lose is the artifact you were sent to recover in the first place; everything else in your inventory is preserved when your character is exported (just before the final sequence of the module)... _________________________ NWN1 MODULES (Classic PnP Conversions) C2 - The Ghost Tower of Inverness S4 - The Lost Caverns of Tsojcanth NWN1 MODULES (Original Series) A Forgotten Evil - Chapter 1 A Forgotten Evil - Chapter 2 NWN1 CREATURES (New and/or Revised) [Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]

Posted by brisub at on03/22/09
I thought it was a very nice mod and enjoyable to play. Some of the fights were a little tougher than I expected, but that was fine. The final fight, however, was a bit ridiculous because of the loss of all of the items. We managed (the party) but it was more frustrating than fun IMO. Still, a worthy production and I was pretty much impressed by it all. bri

Posted by colourwolf at on03/06/09
Fun and solid overall. I hate persistent corpses, so it gets knocked down a bit for that. There were a couple of glitches (The henchmen disappeared when I fell down the pit) The ending was a bit of a downer, with no chance to react. It was a bit strange to be able to steal the 'named' equipment off the henchmen and sell it off.

Posted by JP2U at on12/08/08
I like how standard NWN/DND items were renamed to their old 1st edition names ... bracers of defense, potion of healing, extra healing, etc. However the bracers of defense, or at least one pair found in the dungeon, don't actually offer any bonuses at all. They also seem to have a fixed price of 18K even with no bonuses at all? You'd never know that from the in-mod merchants though since they're such incredible tightwads. Unlike Steve, I liked the feces because I figured it was actually in the original module. There was a bit much of it though. (I suppose that's what happens when you have centuries of relieving yourself that never decays?) Anyway, this was really a fantastic mod and maybe I should rate it higher but I just never liked the original that much ... thought it was a little oddball. SPOILER HERE >>> Also, I didn't like being "suckered" by the Seer when I had nailed him as a potential traitor long beforehand. I especially didn't like it since I thought of my PC as a Suloise wizard acting under orders from the Scarlet Brotherhood to recover the gem for themselves. It may have taken centuries but we finally got it! I just sort of glossed over the whole idea that the gem was taken, or even that I was working for Urnst. I collected my 1K xp then escaped convo, saved and left. Basically I'd like it if there could be more dialogue and plot choices to reflect diverse alignments and motivations rather then just "I'm neutral/evil so I'll do what they want but make them pay me." notion which is your only usual option. The only other option is to play a mod that caters to evil. Of course this isn't a complaint specific to this mod but I'm just voicing it here. I recognize that it would make the dialogue and scripting quite a bit harder (maybe exponentially so), but it would increase replayability. Anyway, good work, thanks, I'm looking forward to playing your S4.

Posted by Eva at on10/04/08
Got your message, Sir Otus, and replied. Look forward to play the forgotten evil modules (playing one right now by Ol' FP, but, expect to start these soon). _________________________ Well...who would have thought THAT would happen? NWN Reviewers Forum: Link

Posted by Eva at on10/04/08
Oops = I'm such a dummy - nopt Saleron (wrong author) - I just finished that one and downloaded your Forgotten Evil mods - sorry! I was so impressed with the writing, etc...cheers! _________________________ Well...who would have thought THAT would happen? NWN Reviewers Forum: Link

Posted by Eva at on10/04/08
Sir Otus, I have to say that you are one of my all time favorite mod producers here (I'll put you in the same class as Alazander, Abbadon, and others!). As with your Saleron mods, I thoroughly enjoyed this one. I'm from the early 80's PnP playing (although we seldom used mods) and the feel of this was so true, it was great! Thanks! And, I hope you will continue posting more mods here for the NWN1 fans (I have NWN2, but, not so thrilled with that one yet). _________________________ Well...who would have thought THAT would happen? NWN Reviewers Forum: Link

1 2 3

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