Length depends somewhat on decisions made by the player.
Number Players
1
Language
English
Level Range
18-21
Races
Any
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Written for Paladins, but any male should work
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
21
Max # Players
01
Min # Players
01
Min Character Level
18
Content Rating
Teen
Alignments
Lawful Good, Lawful Neutral, Neutral Good
Gameplay Hours
05
Description
This module is Part 2 of a continuation of the Official Campaign for male characters of good and/or lawful alignment. Lady Aribeth de Tylmarande has been convicted of dereliction of duty for allowing herself to fall under the spell of Morag and is now banished from Neverwinter. She must perform eight heroic deeds to be put right with the Church and the Lords' Alliance. You have joined her on her quest for redemption. Together, you completed the first two quests.
A very well written and scripted module(despite a minor glitch that I think may have very well been my fault for messing with the module in the toolset, but sometimes I like to change the look of the bad guys and nerf or buff here and there). I suppose some folks may become a little impatient with the dialogue here, but my feeling is this is supposed to be romantic, and follow along with the formal, educated language and style of "ye olden days of yore", with words like "I fear I ineffably grow fatigued due to our enemies persistence, dear Lady, and thus I must take my leave of you until the dawn" instead of just saying "Well I'm beat; see ya"-- It's not two orcs falling in love, after all :) Also, I'm glad I buffed the monsters a bit; some would have been a bit too easy; I have no problem with my character getting an ass whooping and having to figure out how I can win next time. The beholders were pretty much spot on, though. Beholders should pretty much be able to kill instantly w/o immunities/high resistances, epic levels, etc.; they're supposed to be one of the greatest terrors of the Underdark after all; the drow and illithid give them their space for good reason... So, the set up/storyline/game content/scripting was well done, and on to Chapter 3!
Posted by earp at on02/23/10
Ha! Never mind! I just figured it out It's dm_setvarint battledead 16 The words "variable integer" popped into my head 3 seconds after I hit the submit button :-)
Posted by earp at on02/23/10
Hate to say this, but... ...how me do that..?? Is it a debug function somehow?
Posted by Daniel at 2010-02-2113:34:16
"earp" - Set "battledead" on your PC to 16. It should work from there. My regrets on the mixup. Glad you're enjoying it. All the best - DWM
Posted by earp at on02/23/10
Hey DWM! Nope, not seein' nothin... I checked every nook and cranny. The counter number would be great; maybe I can just debug it and move on Oh and yes- I am very much enjoying this series; setbacks occur on occasion, that's part of it, hence the need for patches and whatnot; I understand. Also, I tend to go a little nuts with modifying mods in the toolset, and I can be an override folder packrat :-) So it could be my fault somehow... Thanks for keeping an eye on what is now an old game
Posted by Daniel at 2010-02-1709:48:57
"earp" - Hmmm...I use a counter to verify that you killed everything and it's supposed to kick up one as each enemy dies, regardless of how. Look around and make sure that one of those guys didn't wander off somewhere. You can't really get past this part without killing all the enemies. Hopefully, there wasn't a glitch in the counter. Let me know if you can't find anything anywhere in the area and I can get you the counter number so you don't have to replay the fight. My regrets. I hope you're enjoying the series otherwise. - DWM
Posted by earp at on02/23/10
---I'm having a strange problem... **spoiler alert** After I kill the beholders/ettins in the town, and in the 3 buildings in said town, Aribeth is still telling me there are enemies to finish off; I swear I killed everything.. Am I missing something?
Posted by Daniel at 2010-02-0711:18:51
"lordcag" - Odd. Neither Chapter 1 nor 2 uses the CEP. The only .tlk file in my folder is "cep2_v1.tlk", which I believe is from CEP 2.0, though I understand that Chapter III works with CEP 2.2 (as I recall, there was some difficulaty with CEP 2.1 though I might have fixed - I don't remember at the moment). Be that as it may, I'm not sure why this module is looking for a .tlk file since it was not written using the CEP. You could try temporarily emptying the .tlk folder of everything but the file I mentioned earlier. You may have a .hak for something else that is looking for the .tlk (remember to use only the .hak that came with this module: the original author has updated it - his privilege as author - and it doesn't work with my modules any more). My regrets on the difficulty. I'm glad to hear that you enjoyed the module. Regards - DWM
Posted by lordcag at on02/07/10
I've actually played this module before. Great job! However, I'm in the process of the trying to reinstall it (long story), and I keep getting an error that their is a missing .tlk file. I am also getting this message for Aribeth's Redemption Chapter 1. If it helps, I'm currently running the most updated version of the CEP. Any suggestions?
Posted by Daniel at on01/12/10
Simply excellent, as all your Aribeth's Redemption's Chapters. I'm still going to be a pain in the backside and say that the protagonist cant be a son of the bhaalspawn, since Gorion died in 1368 DR, and the events of the game take place in 1372 DR. At least Fenthick was hanged in 1372. Still, I like that idea, being a Baldurs Gate fan, and cant get past the 10 that all your modules deserve.