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NWN MODULES

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Title  TORTURED HEARTS II. v1.24
Author  Zoltán Gonda & Jim Grimsley
Submitted / Updated  02-24-2007 / 09-27-2012
Category  Epic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Imaginary area of Faerun
Gameplay Length  100-150 hours actually
Number Players  1
Language  English
Level Range  You start at lvl 1, and you can reach about 20-25 levels
Races  Any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  25
Max # Players  01
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Mature
Alignments  Any
Gameplay Hours  60+
Description
Join the Facebook community:
Link
TH Website:
Link

Welcome again, hardcore CRPG fans!
Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2.
I hope you'll enjoy this creation of mine as much as I enjoyed making it.

Some important facts you should know before playing:
-Although this is a release version, you may still find some glitches. I hope you won't: if you do find anything to be fixed, please feel free to contact me.
-4000+ hours invested again (not to mention my co-authors who worked hundreds of hours, too)
-No multiplayer, sorry...
-Heavily open-ended gameplay (fundamental in my book)
-No massive hardcore ruleset this time (only HCR XP system: the higher your level, the less XP you get)
-NPCs will talk to you any time (they don't sleep at night)
-No gold encumbrance, food required, or time restrictions on rest, some areas must use inns,
-CEP 1.52 & a few custom tilesets
-You play the descendant of the TH1 hero. Starting as a humble craftsman, your first task is to become an adventurer.
-Very huge world (270+ areas) with one big city/sewers system, 5 other inland settlements, some islands, and the usual dungeons, forests etc.
-About 270 NPCs, all of them with individual portraits, most of them custom-made.
-207 plot items + plenty of custom weapons and armor
-Self-made custom loadscreens
-98 custom music files
-60+ self-made item graphics
-30+ shopping places
-Wandering monsters
-96 smaller or bigger quests
-Tradeskill system: Gold Panning, Mining, Alchemy, Herbalist, Blacksmith, Fletcher, Woodworker, Skinning
-11+1 henchmen with plenty of interactivity & background.
-Henchman command tokens for better handling
-Henchman/Protagonist relation system + One of them may fall in love with you
-You can have a house, a ship, and your own upgradeable inn
-Any alignment, race and class can play the game (naturally)
-100-150+ hours estimated playing time (if you tend to read and solve everything)
-Cinematic intro and good/evil outcomes
-Conversation word count: 415,000 versus 177,000 for TH1
-Many conversations were written by my American co-author, Jim Grimsley, who is a novelist with several published books to his credit.
-Some of the weird characters' convo was written by my Hungarian co-author, András Gáspár, another novelist friend and colleague of mine. (He has had many scifi and fantasy books published here in Hungary)
-Text was proofread by a kind and helpful American player of mine, DrHoo. (Thanks for plenty of items and excellent testing aid, too.)

** IF YOU FIND ANY PROBLEMS, PLEASE EMAIL ME! **

Have Fun!

Files

NameTypeSizeDownloads
121_Fixed_Hak.zip121_Fixed_Hak.zip
Submitted: 02-24-2007 / Last Updated: 01-26-2012
zip18.7Mb643
If you have 1.21 running and the Flying Carpet messed up your game, please use the TH2misc.hak included in the folder named "121_Fixed_Hak". If you start a new 1.22 game, you don't need to do anything.
122_Fixed_Hak.rar122_Fixed_Hak.rar
Submitted: 02-24-2007 / Last Updated: 04-16-2012
rar14.2Mb531
If you have 1.22 running and the henchmen dual convos are messed up (parked henches appear out of thin air), please use the TH2misc.hak included in the folder named "122_Fixed_Hak". If you start a new 1.23 game, you don't need to do anything.
ReadMe_1240.docReadMe_1240.doc
Submitted: 02-24-2007 / Last Updated: 09-27-2012
doc120.5Kb28680
To avoid confusion and misunderstanding, please read the ReadMe, especially the first few lines. Thank you. Also, check the version history, please. My email has changed.
TH2_Mod_124.rarTH2_Mod_124.rar
Submitted: 02-24-2007 / Last Updated: 09-27-2012
rar5.1Mb36034
This is the 1.24 version of Tortured Hearts 2. Feel free to contact me if you've found any problems. 1.21 and 1.22 had issues. See 121_Fixed_Hak.zip and 122_Fixed_Hak.zip for more info. Enjoy! :)

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Tortured Hearts...lementsSubBassman2007-02-03--These are the supplements of my mod, Tortured Hearts II. (v1.2) 2 hakpacks (required) 1 music pa
SCORE OUT OF 10
9.93
286 votes
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Comments (30):

1 2 3

Posted by amplyprepared at on01/08/13
I have started on Tortured Hearts 2. I absolutely love it, but I have a big problem. When I first created my character, she was headless in the game. I played for a few hours, thinking it would clear up or she would eventually find a helmet to make it look like she had a head. But, I finally decided to go ahead and start a new game and pick a different face style. And when I started the game, this one had a head. I was so happy, I forgot to go around with my new character and pick up everything in the Guild. I've two days now into the game, and realized that I never picked up the map again with my new character. I have to walk over vast distances, and I haven't found any speed boots or anything. Is there any way to make that map appear somewhere? I am really stupid with computer stuff. I even had to have someone else put the module on my computer, because I don't know how. I know how to turn on the yellow cheat bar thing, but I don't have a clue how to use that thing to make stuff appear. If I had to start over, I would be so disappointed. Can anyone help me?

Posted by SubBassman at 2012-12-0503:33:29    
wastemgmt PC or Mac?

Posted by wastemgmt at 2012-12-0419:53:31    
I've loved it so far, but it seems that none of my saved games will load. The client as a whole just crashed. Any fixes for this?

Posted by DrHoo at 2012-11-2406:02:52    
Llandon--- Thanks for the vote! SPOILERS: One machine requires you to go out of town and bash a cart for the part. One needs glue, behind the door at the Astrologers, he'll want something for it.

Posted by Llandon at on11/23/12
This is an incredible module. Lots of fun... but I've come across a problem. I can't seem to finish the gem mine quest in Carrum Heads. Spoilers I fixed the one easy mine in the, IIRC, South mine. I have the pulley, and I fixed it with the tool bench (don't know what the lathe does), but don't get option to do anything else. I've read the hints in the download section, been all over town looking for solutions, and have bashed every chest, crate, bunk bead, and wagon and cannot fix the other two mines. PLEASE help!

Posted by DrHoo at 2012-11-1007:21:15    
Sacrelicious: That's too bad, sorry you are having such a problem. Some other ideas: 1. Are you using Windows 7? If so, can you run NWN otherwise? I had to rebuy a version from GOG that would work at all on Win 7, also fiddle with the compatability, give myself every permission, a lot of things. 2. If that isn't the problem, there's two other small possibilities. One is that you need to install/reinstall DirectX, pref. ver.9 if your machine supports it. The other is that you have a corrupted download, somewhere in this mass. Which unfortunately means redownloading the mod and haks.

Posted by Sacrelicious at 2012-11-0915:08:59    
I have got those patch files and applied them. I've tried removing the entire game, reinstalling, then reinstalling the CEP and all the mod files. Still crashing whenever I try to open a weakon shop, it seems to be only happening in this mod as well. Also, to clarify, i made an error, its not a nwmain.exe crash, rather it simply says "neverwinter nights has stopped working".

Posted by DrHoo at 2012-11-0905:40:09    
Sacrelicious--- I can't say for sure it's the same bug, but several versions ago there was a common problem with the weapon shop causing a crash (but I don't know whether it was nwmain.exe crashing, or something else). I can only suspect that you are missing some resource related to the weapons, even though it sounds like you've done everything right. Do you also have the other CEP patches? (in the required hak pak list)There were a few items not in 1.52. I would try reinstalling the CEP stuff, recheck the .tlk placement, make sure you have the latest version of the mod and the haks.

Posted by Sacrelicious at 2012-11-0900:14:42    
Just reinstalled NWN to give this module a try, I've been out of the loop for a while. Installed CEP 152 and am running the latest version of NWN, installed and put all required files and patches into the right folders as well, but for some reason as soon as I open a shop window and go to the weapons tab in the shop I get a message that "nwnmain.exe has stopped working" and the game crashes. Anyone know whats going on???

Posted by DrHoo at 2012-10-2208:32:14    
Molletje-- SPOILERS 1. You get the key from a giant in a subarea of a cave in Farhills 2. Landlord quest has 2 endings First talk to Old Peasant in caves. Wonder why he "recites from a book" Second get in to landlord. Through guard by intimidation or lying, not bribery. Third, get into convo about tenants. Now the "good" choice, build the houses for them, or the "evil" choice, tell him they are plotting against him.

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