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NWN MODULES

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Title  TORTURED HEARTS II. v1.24
Author  Zoltán Gonda & Jim Grimsley
Submitted / Updated  02-24-2007 / 09-27-2012
Category  Epic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Imaginary area of Faerun
Gameplay Length  100-150 hours actually
Number Players  1
Language  English
Level Range  You start at lvl 1, and you can reach about 20-25 levels
Races  Any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  25
Max # Players  01
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Mature
Alignments  Any
Gameplay Hours  60+
Description
Join the Facebook community:
Link
TH Website:
Link

Welcome again, hardcore CRPG fans!
Yet another two years of development, yet another epic game from me, to you: Tortured Hearts 2.
I hope you'll enjoy this creation of mine as much as I enjoyed making it.

Some important facts you should know before playing:
-Although this is a release version, you may still find some glitches. I hope you won't: if you do find anything to be fixed, please feel free to contact me.
-4000+ hours invested again (not to mention my co-authors who worked hundreds of hours, too)
-No multiplayer, sorry...
-Heavily open-ended gameplay (fundamental in my book)
-No massive hardcore ruleset this time (only HCR XP system: the higher your level, the less XP you get)
-NPCs will talk to you any time (they don't sleep at night)
-No gold encumbrance, food required, or time restrictions on rest, some areas must use inns,
-CEP 1.52 & a few custom tilesets
-You play the descendant of the TH1 hero. Starting as a humble craftsman, your first task is to become an adventurer.
-Very huge world (270+ areas) with one big city/sewers system, 5 other inland settlements, some islands, and the usual dungeons, forests etc.
-About 270 NPCs, all of them with individual portraits, most of them custom-made.
-207 plot items + plenty of custom weapons and armor
-Self-made custom loadscreens
-98 custom music files
-60+ self-made item graphics
-30+ shopping places
-Wandering monsters
-96 smaller or bigger quests
-Tradeskill system: Gold Panning, Mining, Alchemy, Herbalist, Blacksmith, Fletcher, Woodworker, Skinning
-11+1 henchmen with plenty of interactivity & background.
-Henchman command tokens for better handling
-Henchman/Protagonist relation system + One of them may fall in love with you
-You can have a house, a ship, and your own upgradeable inn
-Any alignment, race and class can play the game (naturally)
-100-150+ hours estimated playing time (if you tend to read and solve everything)
-Cinematic intro and good/evil outcomes
-Conversation word count: 415,000 versus 177,000 for TH1
-Many conversations were written by my American co-author, Jim Grimsley, who is a novelist with several published books to his credit.
-Some of the weird characters' convo was written by my Hungarian co-author, András Gáspár, another novelist friend and colleague of mine. (He has had many scifi and fantasy books published here in Hungary)
-Text was proofread by a kind and helpful American player of mine, DrHoo. (Thanks for plenty of items and excellent testing aid, too.)

** IF YOU FIND ANY PROBLEMS, PLEASE EMAIL ME! **

Have Fun!

Files

NameTypeSizeDownloads
121_Fixed_Hak.zip121_Fixed_Hak.zip
Submitted: 02-24-2007 / Last Updated: 01-26-2012
zip18.7Mb643
If you have 1.21 running and the Flying Carpet messed up your game, please use the TH2misc.hak included in the folder named "121_Fixed_Hak". If you start a new 1.22 game, you don't need to do anything.
122_Fixed_Hak.rar122_Fixed_Hak.rar
Submitted: 02-24-2007 / Last Updated: 04-16-2012
rar14.2Mb531
If you have 1.22 running and the henchmen dual convos are messed up (parked henches appear out of thin air), please use the TH2misc.hak included in the folder named "122_Fixed_Hak". If you start a new 1.23 game, you don't need to do anything.
ReadMe_1240.docReadMe_1240.doc
Submitted: 02-24-2007 / Last Updated: 09-27-2012
doc120.5Kb28680
To avoid confusion and misunderstanding, please read the ReadMe, especially the first few lines. Thank you. Also, check the version history, please. My email has changed.
TH2_Mod_124.rarTH2_Mod_124.rar
Submitted: 02-24-2007 / Last Updated: 09-27-2012
rar5.1Mb36034
This is the 1.24 version of Tortured Hearts 2. Feel free to contact me if you've found any problems. 1.21 and 1.22 had issues. See 121_Fixed_Hak.zip and 122_Fixed_Hak.zip for more info. Enjoy! :)

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Tortured Hearts...lementsSubBassman2007-02-03--These are the supplements of my mod, Tortured Hearts II. (v1.2) 2 hakpacks (required) 1 music pa
SCORE OUT OF 10
9.93
286 votes
View Stats
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Comments (30):

1 2 3

Posted by molletje at on10/21/12
DrHoo Thank you for your quick reaction to my questions. I should have been more precise the first time however. The entrance to Gianthold I did find that one alright. The problem is how to enter the locked Giantholdgate. After receiving the quest I talked to everyone but there is no dialogue with the people you mentioned.

Posted by DrHoo at 2012-10-2107:38:23    
Molletje-- Thanks! SPOILERS 1. Rendon Steele Will probably be killed before you ID him from his ring. He's in a secret hideaway, related to the Tutor. 2. Entrance to Gianthold is along east edge of Forest of Solitude 3. Landlord and Tenants--don't know where you're stuck--talk to miller, gate guard, landlord, old tenant. Take tenant quest.

Posted by molletje at on10/21/12
A remarkable well constructed module. I have a couple of questions though. 1. How do I enter Gianthol? Found nothing about it in the TH2Hints. 2. Where do I find Rendon Steele? 3. I am stuck with the Landlord Tenants quest. I would appreciate some help. Thanks.

Posted by DrHoo at 2012-10-1006:19:54    
Tekidek-- Thanks for the vote! Remember to save often. Paying for henches is one of the ways you earn their affection, most are through your actions though. SPOILERS: Baby wolves--just an endless collection for pocket change. See the Ranger in the forest N. of RF. Golden Scale--definitely on the right track. It's stuck with magic so you can dispel it with magic...

Posted by Tekidek at on10/09/12
Aw, nevermind. I googled for that answer (site:nwvault.ign.com "golden scale"). Just a dispel... So far I can say that this is the BEST MODULE IN THE WHOLE VAULT! It gives me a sense of ADVENTURING. I mean, walking in the wilderness, noting all the Mineable Rocks I can ('cuz I don't have the miner feat yet!), and important things I shouldn't forgot. This module reminds me of me, playing on those RP servers, where every place was new and hit me with that urge of TENSION and DISCOVERY! ;) And I didn't even finished the module yet! I thought of giving it a 9.75, because of that silly payment to level up the henchies. C'mon, 1500Gp to teach a warrior how to swing a sword better!? But after that quest in Agnethelmt, where you teach Bruno how to speak properly, I just couldn't cast anything less than a 10! Well done :) p.s.: What the hell I do with those "Baby Wolf" I keep finding?? And don't tell me they serve for nothing. I'm not leaving a puppy out there in the wilderness!! >:(

Posted by Tekidek at on10/09/12
I got the quest from Thardius, to find the Golden Scale. It's in Farhills but my PC can't pick it up, tells something of the scale "being stuck on the floor". the conversation only tells of apraise and lore checks (which I both succed). I'm a Ro5/Wiz1. Also there's a Crystal in the tribune but I don't know what it is for. And a lot of blank scrolls. My guess so far is that I should cast some spell on the scale, but I'm really stuck :\

Posted by DrHoo at 2012-10-0607:13:54    
IamDuff--- Thanks for remembering us! We have a new enterprise too, please check torturedhearts.c o m. (without spaces)

Posted by IamDuff at on10/05/12
Not sure if I voted way back, but voting just to make sure. Glad to see that one of the biggest Modules is still being updated! =) Thank you.

Posted by SubBassman at 2012-09-2807:17:48    
johnnycomelately Thanks for the vote. Send me a mail with your save game and tell me what you'd like to get back.

Posted by DrHoo at 2012-09-2806:30:30    
Johnnycomelately--- Thanks for the vote! SPOILERS: The man in the cave needs some immediate help. Try taking care of that first. The starting scripts: This affects more than the HMC (which you could have dismissed if you didn't like it)and balance. Part of the new equipment is a special hide that lets you get the alchemy, mining, panning and herbalism feats. Have you tried to be trained for any of these? They are major money makers. There's no way to get the hide now. Maybe Subbassman knows how to get the controls back, but I don't, sorry.

1 2 3

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