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NWN MODULES

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Title  Citadel of Blood: Chapter 1; Some Assembly Required
Author  Trinity
Submitted / Updated  10-24-2002 / 10-01-2003
Category  Dungeon Adventure
Setting  Forgotten part of the Forgotten Realms
Gameplay Length  up to 15
Number Players  You may start with lvl 1 vault characters. In first area you may be granted 10K XP if needed.
Language  English
Level Range  Use a 25% experience ramp. The module moves right along.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any. Henchmen are available to fill gaps.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  12
Max # Players  06
Min # Players  01
Min Character Level  05
Content Rating  Teen
Alignments  Alignments will be affected by your actions. Paladins can do penance.
Description
6/15/03: Jungle Hak. New music. Special script -- see the Some Assembly Required.txt. For v 1.29 and higher. Recommend new chars, or lvl 5 chars to start. This campaign is based on a novel I was writing 20 years ago and never finished. It is set 8 years after the destruction of the source stone (OC) in a backwater rural town of Santa Cecilia. It features a rich story line, suspense, and a lot of attention to details in areas. Plenty of role play opportunities, and enough action to keep hack and slashers interested. Classic Action/Adventure. I think you'll enjoy it. Some areas light traps, others heavy. Some cursing by NPCs; PG-13 rating. Readme file enclosed. You should d/l 'Citadel of Blood Chapter 2' and 'Citadel of Blood Chapter 3' for the complete series.

Files

NameTypeSizeDownloads
Citadel_of_Blood_Chapter_1.zipCitadel_of_Blood_Chapter_1.zip
Submitted: 10-24-2002 / Last Updated: 06-15-2003
zip16.9Mb31461
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Comments (28):

1 2 3

Posted by Steve_Savicki at on07/01/05
There are bugs in this game that make it impossible to complete (you have to load module part 2 manually), but Trinity herself verifies that it has to do with the age of the mod and its old scripting versus the new updated NWN patch 1.66. So downscoring her for failed scripting that was perfect in the mod's time is unfair. Therefore, it's good in today's time and the extra music is a plus. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on07/01/05
Trinity, How do I get to the pit fiend in the tomb in the south road area? Also, that brazier that opens the portal back out to the south road needs to be made undestroyable. Otherwise you're trapped. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by willster at 2005-06-2408:52:50    
Running round in circles - Can't find the part of the staff from the Dania quest, despite searching every square centimetre of everything in Crypts etc. Any help would be great. Willster

Posted by AyeDgal at on04/24/05
Supurb

Posted by Anonymous at 2005-02-2111:03:00    
Ach. Another Max/Linux user left out in the cold by an .exe... or should I say "exed out?" Hurm. too bad for me.

Posted by Gonzo_Jones at on02/16/05
well-made and large, hasn't aged particularly well.

Posted by Anonymous at 2005-02-0618:16:00    
Just started playing it and I like it so far. The inspiration seems a little obvious though. You start off in Morrowind then walk into Desperado.

Posted by El_hombre at on02/02/05
Size is truly impressive, but gameplay is not so compelling.

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