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NWN MODULES

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Title  NeverQuest PW Public Release
Author  MWMDRAGON
Submitted / Updated  03-25-2007 / 03-26-2007
Category  Persistent Worlds
Setting  Set in the EverQuest World.
Number Players  Unlimited Players can play.
Language  English
Level Range  All
Races  All
Tricks & Traps  Light
Roleplay  Dependant on Module
Hack & Slash  Medium
Classes  All
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Multiplayer
Max Character Level  40
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Everyone
Alignments  All
Gameplay Hours  60+
Description
A full release of the Persistant World NeverQuest which is a remake of the MMORPG EverQuest.

Due to all the Requests to release this we have decided to make it available to everyone. We want someone to finish the module, there is a ton of content already added to it but not in game, and if you are interested in our balance formulas to continue our work (Monster and item stat conversion info) please email us.

Files

NameTypeSizeDownloads
NeverQuest.zipNeverQuest.zip
Submitted: 03-25-2007 / Last Updated: 03-25-2007
zip3.7Mb1943
The full module file. No hacks needed only CEP 2.0
SCORE OUT OF 10
8.7
12 votes
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Comments (30):

1 2 3

Posted by madrabit7 at 02:30:53    Voted10.00
The Host is under PW Action, Servername is Gnarda, Module name Neverquest

Posted by datamaster at on04/03/07
Madrabit, if you also create any additional content, pls send me the erf(s) too. I sent you an email, so you should have mine. _________________________ "Knowledge knows no bounds! But hindsight might wish that there had been some!"

Posted by datamaster at on04/03/07
I have another thing or two I want to finish on the module I am working on, then I will start on NQ some(adding areas like Kaladim, Butcherblock, etc.) I will probably make the areas in a separate module, then export to erf when ready, and integrate. _________________________ "Knowledge knows no bounds! But hindsight might wish that there had been some!"

Posted by 6788781 at on04/19/07
Hey madrabit and buddy warrior. Good to see you 2 are still working on NQ. I'll start poking at Dragon to get him interested again. Hey madrabit where are you hosting the mod I'de like to join in once in a while. Queen_Salgarn

Posted by datamaster at on04/03/07
Will do Madrabit7. I have another module I am adding something to, my "Training Area" module. And I have a few other things going on IRL, but I will start working on some more continent(s)/area(s) for NQ from EQ. Will try to keep you updated as I work on it. _________________________ "Knowledge knows no bounds! But hindsight might wish that there had been some!"

Posted by madrabit7 at 08:08:14    Voted10.00
I don't know if I will add more areas to NQ, since I never played EQ, but I am adding NQ to my PW "World Of Gnarda", this will give us effectively 4 continents. We'll be using MWMDragon's scripting throughout the world so it will have that distinctive NQ feel everwhere you go. We have a custom built heavy duty server more than able to handle this new project. NQ is "Public" you can add areas if you want, and send me a copy of the new area in a ERF file and any notes on mobs would help too, I would love to finish some areas, especially the tunnels....

Posted by madrabit7 at 07:57:08    Voted10.00
I won't be posting MWMDRAGON's development info, you'll have to ask him for it, as for the crafting, he removed the crafting system after UOAbigail's computer crashed. The crafting was put on-hold at that point. I'm working on putting a basic crafting system into NQ, but it'll be a while since i'm working on both "NQ" and "World of Gnarda" (A revamp of Land of Gnarda). For now my server Gnarda is hosting "NQ". Madrabit7 (aka: Lana Undry)

Posted by datamaster at on04/03/07
I finally got around to trying the module, and from what I have seen so far. Great work. But I do think it needs more areas, esp the other 2 of the initial 3 continents. I spent lots of time with many characters on EQ playing in the areas of Kaladim, Butcherblock, Greater Faydark, Crushbone, and the areas nearby to those. I think I might see about adding some of those areas. I once tried working on a Crushbone only module. Never finished it tho. Was having problems with the spawning. Was someone else planning on adding to this? _________________________ "Knowledge knows no bounds! But hindsight might wish that there had been some!"

Posted by datamaster at on04/03/07
Ok. Thanks for the info Madrabit, I hope they do fix things like that. I haven't been keeping up with any of the NWN2 most recent fixes. _________________________ "Knowledge knows no bounds! But hindsight might wish that there had been some!"

Posted by buddywarrior at 09:23:03    Voted10.00
I know there used to be a conversion formula for EQ mobs to NWN somewhere. Would you be able to post that ? Also, any info of the Smithing and Fletching ?

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