A full release of the Persistant World NeverQuest which is a remake of the MMORPG EverQuest.
Due to all the Requests to release this we have decided to make it available to everyone. We want someone to finish the module, there is a ton of content already added to it but not in game, and if you are interested in our balance formulas to continue our work (Monster and item stat conversion info) please email us.
MWMDragon realized it would be impossible for now to try to port NQ to NWN2, until there is a considerable fix for NWN2 it will be impossible to create it right now due to the size. He got some 10+ areas made in NWN2 and the file size was over 700 megs !?!?!?, whereas NWN1 NQ is way much smaller but contained over 130 areas.. Not to mention all the problems with the multiplayer client for NWN2.
Posted by datamaster at on04/03/07
I was just wondering if anyone has thought about maybe making a NWN2 copy of Neverquest? _________________________ "Knowledge knows no bounds! But hindsight might wish that there had been some!"
Posted by madrabit7 at 11:34:30 Voted10.00
Weird indeed ??? What MWMDragon means is open the fish_fishing script, scroll down to where the entry says, string sCFISHING3 = GetLocalString(oArea, "CFISHING"); Change it to, string sCFISHING3 = GetLocalString(oArea, "CFISHING3"); It's a typo to us, but to players it's a bug :P
Posted by mwmdragon at 09:49:59 Voted10.00
wierd it cut my post again. anyways change CFISHING to "CFISHING3" _________________________ MWMDRAGON MWM Weapon Exspansion Pack NWN2: Link Neverwinter Nights 2 Persistent World Server Balance Guidelines: Link NWN2 - Battlegrounds: Link NWN - NeverQuest: Link
Posted by mwmdragon at 09:49:05 Voted10.00
Opps it cut my post.. here is the fix string sCFISHING3 = GetLocalString(oArea, "CFISHING"); _________________________ MWMDRAGON MWM Weapon Exspansion Pack NWN2: Link Neverwinter Nights 2 Persistent World Server Balance Guidelines: Link NWN2 - Battlegrounds: Link NWN - NeverQuest: Link
Posted by mwmdragon at 09:47:42 Voted10.00
Here is a script error found by Madrabit7. It's not really a bug as it is a typo :) In the fishing script you can see the error --Snip-- // PC and Fishing info object oPC = GetItemActivator(); object oFishingRod = GetItemActivated(); int nBaited = GetLocalInt(oFishingRod, "baited"); int nCanFish = GetLocalInt(oPC, "canfish"); object oArea = GetArea(oPC); string sCFISHING1 = GetLocalString(oArea, "CFISHING1"); string sCFISHING2 = GetLocalString(oArea, "CFISHING2"); string sCFISHING3 = GetLocalString(oArea, "CFISHING"); _________________________ MWMDRAGON MWM Weapon Exspansion Pack NWN2: Link Neverwinter Nights 2 Persistent World Server Balance Guidelines: Link NWN2 - Battlegrounds: Link NWN - NeverQuest: Link
Posted by madrabit7 at 20:10:56 Voted10.00
I'm temporarily hosting NQ on my server Gnarda, under PW Action for those who like to play. It is the exact one that Dragon was running before he took his offline. We're planning on making some additions to it soon. And, if there is enough of response maybe Dragon will continue his work on NQ.
Posted by datamaster at on04/03/07
I haven't played it when it was online, but I have thought about it(just never really got into multiplayer). I have been hoping for months(if not over a year) that this would be released in this fashion. _________________________ "Knowledge knows no bounds! But hindsight might wish that there had been some!"
Posted by madrabit7 at 04:25:52 Voted10.00
I have to agree with MWMDragon, anyone can throw together something quick, but for a really good mod it takes planning and time. I enjoyed playing on his server during the past few re-builds and enjoyed everyone that was there, and i'll miss those that have moved on. Thank-you Dragon for the help you provided me with the building of PW Gnarda and hope to bump heads with you again sometime. You deffinatly created a monster, hehehehe.
Posted by Dudeman20078 at on04/02/07
OMG!!!! AWESOME!!! srry, can anyone tell me what the sever that hosts this is called. cant find it. Great job on the mod BTW, really awesome, but would be better if I could have it in multiplayer...